在鼠标点击而不是 setLocation 上绘制每个矩形
Drawing every Rectangle on mouseclick instead of setLocation
目前,此代码段通过鼠标单击移动已在框架上绘制的当前矩形。该点击的坐标转到变量 x 和 y。无论在框架上的哪个位置单击,矩形都会移动到该位置。我希望它只绘制一个新矩形,例如,当我在屏幕上随机单击 10 次时,将出现 10 个矩形。你是怎么做到的?
public void moveRectangleTo(int x, int y)
{
box.setLocation(x, y);
repaint();
}
完整代码:
矩形组件 Class
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import javax.swing.JComponent;
public class RectangleComponent2 extends JComponent
{
private static final int BOX_X = 100;
private static final int BOX_Y = 100;
private static final int BOX_WIDTH = 20;
private static final int BOX_HEIGHT = 30;
private Rectangle box;
public RectangleComponent2()
{
box = new Rectangle(BOX_X, BOX_Y, BOX_WIDTH, BOX_HEIGHT);
}
public void paintComponent(Graphics g)
{
Graphics2D g2 = (Graphics2D) g;
g2.draw(box);
}
public void moveRectangleTo(int x, int y)
{
box.setLocation(x, y);
repaint();
}
}
矩形框Class:
import java.awt.event.MouseListener;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
public class RectangleFrame2 extends JFrame {
private static final int FRAME_WIDTH = 300;
private static final int FRAME_HEIGHT = 400;
private RectangleComponent2 scene;
class MousePressListener implements MouseListener {
public void mousePressed(MouseEvent event) {
int x = event.getX();
int y = event.getY();
scene.moveRectangleTo(x, y);
}
public void mouseReleased(MouseEvent event) {}
public void mouseClicked(MouseEvent event) {}
public void mouseEntered(MouseEvent event) {}
public void mouseExited(MouseEvent event) {}
}
public RectangleFrame2() {
scene = new RectangleComponent2();
add(scene);
setSize(FRAME_WIDTH, FRAME_HEIGHT);
MouseListener listener = new MousePressListener();
scene.addMouseListener(listener);
}
}
您需要保留一个盒子列表。
private List<Rectangle> boxes = new ArrayList<>();
点击鼠标,不移动框,而是添加一个新框:
public void addRectangleAt(int x, int y)
{
Rectangle boxNew = new Rectangle(x, y, BOX_WIDTH, BOX_HEIGHT);
boxes.add(boxNew);
repaint();
}
然后在您的 paintComponent()
方法中,遍历您的框列表并绘制每个框。
目前,此代码段通过鼠标单击移动已在框架上绘制的当前矩形。该点击的坐标转到变量 x 和 y。无论在框架上的哪个位置单击,矩形都会移动到该位置。我希望它只绘制一个新矩形,例如,当我在屏幕上随机单击 10 次时,将出现 10 个矩形。你是怎么做到的?
public void moveRectangleTo(int x, int y)
{
box.setLocation(x, y);
repaint();
}
完整代码: 矩形组件 Class
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import javax.swing.JComponent;
public class RectangleComponent2 extends JComponent
{
private static final int BOX_X = 100;
private static final int BOX_Y = 100;
private static final int BOX_WIDTH = 20;
private static final int BOX_HEIGHT = 30;
private Rectangle box;
public RectangleComponent2()
{
box = new Rectangle(BOX_X, BOX_Y, BOX_WIDTH, BOX_HEIGHT);
}
public void paintComponent(Graphics g)
{
Graphics2D g2 = (Graphics2D) g;
g2.draw(box);
}
public void moveRectangleTo(int x, int y)
{
box.setLocation(x, y);
repaint();
}
}
矩形框Class:
import java.awt.event.MouseListener;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
public class RectangleFrame2 extends JFrame {
private static final int FRAME_WIDTH = 300;
private static final int FRAME_HEIGHT = 400;
private RectangleComponent2 scene;
class MousePressListener implements MouseListener {
public void mousePressed(MouseEvent event) {
int x = event.getX();
int y = event.getY();
scene.moveRectangleTo(x, y);
}
public void mouseReleased(MouseEvent event) {}
public void mouseClicked(MouseEvent event) {}
public void mouseEntered(MouseEvent event) {}
public void mouseExited(MouseEvent event) {}
}
public RectangleFrame2() {
scene = new RectangleComponent2();
add(scene);
setSize(FRAME_WIDTH, FRAME_HEIGHT);
MouseListener listener = new MousePressListener();
scene.addMouseListener(listener);
}
}
您需要保留一个盒子列表。
private List<Rectangle> boxes = new ArrayList<>();
点击鼠标,不移动框,而是添加一个新框:
public void addRectangleAt(int x, int y)
{
Rectangle boxNew = new Rectangle(x, y, BOX_WIDTH, BOX_HEIGHT);
boxes.add(boxNew);
repaint();
}
然后在您的 paintComponent()
方法中,遍历您的框列表并绘制每个框。