SkiaSharp 不使用 StrokeAndFill 填充三角形

SkiaSharp does not fill triangle with StrokeAndFill

我正在尝试绘制并填充一个三角形。我提到了一个 android - 问题 How to draw filled triangle on android Canvas 并做了以下事情。它绘制三角形但不填充它。如何填满?另外,是否可以用与线条颜色不同的颜色填充它?

Xamarin 表单

private void OnPainting(object sender, SKPaintSurfaceEventArgs e)
{
        var surface = e.Surface;
        var canvas = surface.Canvas;
        canvas.Clear(SKColors.White);


        var pathStroke2 = new SKPaint
        {
            IsAntialias = true,
            Style = SKPaintStyle.StrokeAndFill,
            Color = new SKColor(244, 0, 110, 200),
            StrokeWidth = 5
        };

        var path2 = new SKPath { FillType = SKPathFillType.EvenOdd };
        path2.MoveTo(0, 0);
        path2.LineTo(0, 140);
        path2.MoveTo(0, 140);
        path2.LineTo(140, 140);
        path2.MoveTo(140, 140);
        path2.LineTo(0, 0);
        path2.Close();
        canvas.DrawPath(path2, pathStroke2);

    }

您不需要同时使用 LineTo() 和 MoveTo() - 我怀疑这样做会破坏填充算法。相反,只需使用

path2.MoveTo(0, 0);
path2.LineTo(0, 140);
path2.LineTo(140, 140);
path2.LineTo(0, 0);
path2.Close();

根据 Jason 的评论,删除不需要的 MoveTo 行解决了问题。

完整代码如下

   private void OnPainting(object sender, SKPaintSurfaceEventArgs e)
   {

        var surface = e.Surface;
        var canvas = surface.Canvas;
        canvas.Clear(SKColors.White);

        var w = e.Info.Width;
        var h = e.Info.Height;

        SKColor[] colors;
        colors = new SKColor[] {
                 new SKColor(244, 0, 110, 200), new SKColor(244, 0, 110, 220),
                 new SKColor(244, 0, 110, 240),new SKColor(244, 0, 110, 240),
                 new SKColor(244, 0, 100,240),
                 new SKColor(244, 0, 100),
                 new SKColor(255, 0, 70)
                };
        SKShader shaderLeft = SKShader.CreateLinearGradient(new SKPoint(0, 0), new SKPoint(w, h), colors, null, SKShaderTileMode.Clamp);
        var paint = new SKPaint() { Shader = shaderLeft };
        canvas.DrawPaint(paint);


       var path2 = new SKPath { FillType = SKPathFillType.EvenOdd };
        path2.MoveTo(0, 0);
        path2.LineTo(0, 140);
        path2.LineTo(140, 140);
        path2.LineTo(0, 0);
        path2.Close();

        var pathStroke2 = new SKPaint
        {
            IsAntialias = true,
            Style = SKPaintStyle.StrokeAndFill,
            Color = new SKColor(0, 0, 0, 30),
            StrokeWidth = 5
        };

        using (var cf = SKColorFilter.CreateBlendMode(new SKColor(244, 0, 110, 200), SKBlendMode.DstIn))
        {
            var transparency = SKColors.White.WithAlpha(127); 
            pathStroke2.ColorFilter = cf;

            // ... draw ...
            canvas.DrawPath(path2, pathStroke2);

            pathStroke2.ColorFilter = null;
        }

        var pathStroke3 = new SKPaint
        {
            IsAntialias = true,
            Style = SKPaintStyle.StrokeAndFill,
            Color = new SKColor(0, 0, 0, 30),
            StrokeWidth = 5
        };

        var path3 = new SKPath { FillType = SKPathFillType.EvenOdd };
        path3.MoveTo(170, 0);
        path3.LineTo(170, 140);
        path3.LineTo(300, 140);
        path3.LineTo(170, 0);
        path3.Close();
        canvas.DrawPath(path3, pathStroke3);

    }