如何在 pygame 中水平翻转图像?

How do I flip an image horizontally in pygame?

这是在 pygame。我如何翻转图像(比方说一个图像 猪向右看)向左看时 我按向左箭头键,然后保持原样 即使我不按任何键或按向上和向下箭头键。那么当我按下向右箭头键时,如何再次将它切换回向右看,即使我不按任何键或按下向上和向下箭头键,它仍然保持这种状态。

我知道我必须使用 pygame.transform.flip()。但是,我不知道如何将它放入我的代码中。

这是主游戏:

import sys

import pygame

from pig import Pig

pygame.init()

screen_width = 800
screen_height = 600

screen = pygame.display.set_mode((screen_width, screen_height))
pygame.display.set_caption("Flying Pig")

blue_sky = 135, 206, 250
brown = 139, 69, 19

pig = Pig(screen)

while True:

    # Accept events
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            sys.exit()

        # Keydown events
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_RIGHT:
                pig.moving_right = True
            elif event.key == pygame.K_LEFT:
                pig.moving_left = True
            elif event.key == pygame.K_UP:
                pig.moving_up = True
            elif event.key == pygame.K_DOWN:
                pig.moving_down = True

        # Keyup events
        elif event.type == pygame.KEYUP:
            if event.key == pygame.K_RIGHT:
                pig.moving_right = False
            elif event.key == pygame.K_LEFT:
                pig.moving_left = False
            elif event.key == pygame.K_UP:
                pig.moving_up = False
            elif event.key == pygame.K_DOWN:
                pig.moving_down = False

    screen.fill(blue_sky)

    pig.blitme()
    pig.update()

    pygame.display.flip()

猪class:(这是缩进的。我只是不知道如何在此处正确复制和粘贴我的代码)

import pygame 

class Pig():

    def __init__(self, screen):
        """Initialize the pig and set its starting position."""
        self.screen = screen

        # Load the pig image and set pig and screen to rect.
        self.image = pygame.image.load('pig.png')
        self.rect = self.image.get_rect()
        self.screen_rect = screen.get_rect()

        # Start the pig at the bottom center of the screen.
        self.rect.centerx = self.screen_rect.centerx
        self.rect.bottom = self.screen_rect.bottom

        # Speed of the pig
        self.pig_speed = 1.5
        self.center = float(self.pig_speed)

        # Set a variable for each movement.
        self.moving_right = False
        self.moving_left = False
        self.moving_up = False
        self.moving_down = False

        self.direction = ['right', 'left']

    def update(self):
        """Update the position of the pig."""

        if self.rect.right <= self.screen_rect.right:
            if self.moving_right:
                self.rect.centerx += self.pig_speed

        if self.rect.left > 0:
            if self.moving_left:
                self.rect.centerx -= self.pig_speed

        if self.rect.top > 0:
            if self.moving_up:
                self.rect.bottom -= self.pig_speed

        if self.rect.bottom <= self.screen_rect.bottom:
            if self.moving_down:
                self.rect.bottom += self.pig_speed

    def blitme(self):
        """Draw the pig at its current location."""
        self.screen.blit(self.image, self.rect)

pygame.transform.flip 接受三个参数:

  1. 你要翻转的surface
  2. 一个布尔值,表示表面应该水平翻转
  3. 一个布尔值,表示表面应该垂直翻转

要仅垂直翻转表面,将 True 作为第三个参数传递:

flipped_surface = pygame.transform.flip(surface, False, True)

关于你的具体问题,你可以这样做:

PIG_RIGHT = pygame.image.load('pig.png').convert()
PIG_LEFT = pygame.transform.flip(PIG_RIGHT, True, False)

pig = Pig(screen, PIG_RIGHT)  # Assign this image to `self.image`.
clock = pygame.time.Clock()

while True:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_RIGHT:
                pig.moving_right = True
                pig.image = PIG_RIGHT
            elif event.key == pygame.K_LEFT:
                pig.moving_left = True
                pig.image = PIG_LEFT

    screen.fill(blue_sky)

    pig.blitme()
    pig.update()

    pygame.display.flip()
    clock.tick(30)

您还可以将两个表面存储在 Pig class 中,并根据 self.moving_rightself.moving_left 的状态切换 self.imageself.direction 个属性。

尝试添加如下内容:

elif event.key == pygame.K_RIGHT:
    pig.image = pygame.transform.flip(pig.image, True, False)
    pygame.display.update()'''I dont think you need this'''
elif event.key == pygame.K_LEFT:
    pig.image = pygame.transform.flip(pig.image, True, False)
    pygame.display.update()'''Or this'''

添加猪的方向变量。将其设置为按下键,不要将其更改回键上。让移动依赖于 moving_direction 变量,显示的精灵依赖于方向变量。

像这样改变 blitme:

def blitme(self):
    if self.orientation == "Right":
        self.screen.blit(self.image, self.rect)
    elif self.orientation == "Left":
        self.screen.blit(pygame.transform.flip(self.image, False, True), self.rect)

然后你可以像这样拥有你的按键逻辑:

elif event.type == pygame.KEYDOWN:
            if event.key == pygame.K_RIGHT:
                pig.moving_right = True
                pig.orientation = "Right"
            elif event.key == pygame.K_LEFT:
                pig.moving_left = True
                pig.orientation = "Left"
            elif event.key == pygame.K_UP:
                pig.moving_up = True
            elif event.key == pygame.K_DOWN:
                pig.moving_down = True

这样就可以把显示逻辑和移动逻辑分开了。