swift 中的 Motion Shake 动作不再有效
Motion shake action not working anymore in swift
您好,我遇到了一些困难,我一直在为我的应用程序重新设计菜单导航。我设法做到了。但现在我的应用程序的一项功能已决定停止运行。
想法是你摇动你的 phone 它会在 运行dom 中选择一张图片,与应用程序分开的代码工作正常,就像它在所有以前的版本上所做的一样,我什至 运行 它以现在的形式很快就以它自己的形式存在,以防万一而且它工作得很好。
希望有人能指出我出错的方向。
我的代码如下;
import Foundation
import UIKit
class cocktailChoice: UIViewController {
@IBOutlet weak var drinkImage: UIImageView!
var drinkNamesArray:[String] = ["cocktailList0","cocktailList1","cocktailList2","cocktailList3","cocktailList4","cocktailList5","cocktailList6","cocktailList7","cocktailList8","cocktailList9","cocktailList10","cocktailList11","cocktailList12","cocktailList13","cocktailList14","cocktailList15","cocktailList16","cocktailList17","cocktailList18","cocktailList19","cocktailList20","cocktailList21","cocktailList22","cocktailList23","cocktailList24","cocktailList25","cocktailList26","cocktailList27","cocktailList28","cocktailList29","cocktailList30","cocktailList31"]
override func viewDidLoad() {
self.view.addGestureRecognizer(self.revealViewController().panGestureRecognizer())
}
override func motionEnded(_ motion: UIEventSubtype, with event: UIEvent?) {
if motion == .motionShake{
let firstRandomNumber = Int(arc4random_uniform(32))
let DrinkString:String = self.drinkNamesArray[firstRandomNumber]
self.drinkImage.image = UIImage(named: DrinkString)
}
}
}
编译没有错误,IBOutlet 已连接,没有我能看到的错误,但摇动动作不想播放。现在变得非常沮丧。
代替这部分 if motion == .motionShake{
,你可以尝试使用这个:
if(event.subtype == .motionShake) {
print("Shake event!")
}
您好,我遇到了一些困难,我一直在为我的应用程序重新设计菜单导航。我设法做到了。但现在我的应用程序的一项功能已决定停止运行。
想法是你摇动你的 phone 它会在 运行dom 中选择一张图片,与应用程序分开的代码工作正常,就像它在所有以前的版本上所做的一样,我什至 运行 它以现在的形式很快就以它自己的形式存在,以防万一而且它工作得很好。
希望有人能指出我出错的方向。
我的代码如下;
import Foundation
import UIKit
class cocktailChoice: UIViewController {
@IBOutlet weak var drinkImage: UIImageView!
var drinkNamesArray:[String] = ["cocktailList0","cocktailList1","cocktailList2","cocktailList3","cocktailList4","cocktailList5","cocktailList6","cocktailList7","cocktailList8","cocktailList9","cocktailList10","cocktailList11","cocktailList12","cocktailList13","cocktailList14","cocktailList15","cocktailList16","cocktailList17","cocktailList18","cocktailList19","cocktailList20","cocktailList21","cocktailList22","cocktailList23","cocktailList24","cocktailList25","cocktailList26","cocktailList27","cocktailList28","cocktailList29","cocktailList30","cocktailList31"]
override func viewDidLoad() {
self.view.addGestureRecognizer(self.revealViewController().panGestureRecognizer())
}
override func motionEnded(_ motion: UIEventSubtype, with event: UIEvent?) {
if motion == .motionShake{
let firstRandomNumber = Int(arc4random_uniform(32))
let DrinkString:String = self.drinkNamesArray[firstRandomNumber]
self.drinkImage.image = UIImage(named: DrinkString)
}
}
}
编译没有错误,IBOutlet 已连接,没有我能看到的错误,但摇动动作不想播放。现在变得非常沮丧。
代替这部分 if motion == .motionShake{
,你可以尝试使用这个:
if(event.subtype == .motionShake) {
print("Shake event!")
}