Swift 4 中的 Smart KeyPaths 无法正常工作

Smart KeyPaths in Swift 4 not working properly

我正在尝试为 SKSpriteNode 创建自定义操作块,我有以下代码:

let sprite = SKSpriteNode(color: SKColor.red, size: CGSize(width: 50, height: 50))
sprite.position = CGPoint(x: 320, y: 240)    
self.addChild(sprite)

let animation = SKAction.customAction(withDuration: 0, actionBlock: {
    (node, elapsedTime) in

    var initialValue : CGFloat?
    initialValue = node[keyPath: \SKSpriteNode.position.x] //Extraneous argument label 'keyPath:' in subscript

    node[keyPath: \SKSpriteNode.position.x] = 10 //Ambiguous reference to member 'subscript'
})

sprite.run(animation)

我遇到了两个错误,第一个是编译器认为我有一个无关的参数 'keyPath',但事实并非如此,因为如果我像它建议的那样删除它,我会得到此错误:

Cannot convert value of type 'ReferenceWritableKeyPath' to expected argument type 'String'

我得到的第二个错误是:

Ambiguous reference to member 'subscript'

我不太确定为什么会收到所有这些错误,我也不确定这些错误的确切含义。如果有人可以向我解释它们并提出解决方案,那就太好了。提前致谢。

keyPath 无效,因为 node 的类型为 SKNode 而不是 SKSpriteNode。您可以使用条件转换来确定该节点是 SKSpriteNode:

let animation = SKAction.customAction(withDuration: 0, actionBlock: {
    (node, elapsedTime) in

    var initialValue : CGFloat?
    if let spritenode = node as? SKSpriteNode {
        initialValue = spritenode[keyPath: \SKSpriteNode.position.x]

        spritenode[keyPath: \SKSpriteNode.position.x] = 10
    }
})