可达性无法通过 swift 中的蜂窝网络连接进行连接 3
Reachability cant connect through cellular connection in swift 3
这是我的 class 用于检查我的应用程序的连接,因为它需要使用 internet/mobile 连接,但如果它是通过蜂窝连接(3G/ 4G/LTE)。任何人都可以帮助我吗?谢谢
public class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
[=11=].withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
return false
}
let isReachable = flags == .reachable
let needsConnection = flags == .connectionRequired
let wWAN = flags == .isWWAN
return isReachable || wWAN && !needsConnection
}
}
我在我的代码中使用了这个方法来确定设备是否连接到互联网!我在 Whosebug 上找到了代码,但不记得 link。如果有人知道 link 请发表评论以便我更新 post
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
[=10=].withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
return false
}
/* Only Working for WIFI
let isReachable = flags == .reachable
let needsConnection = flags == .connectionRequired
return isReachable && !needsConnection
*/
// Working for Cellular and WIFI
let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
let ret = (isReachable && !needsConnection)
return ret
}
这是我的 class 用于检查我的应用程序的连接,因为它需要使用 internet/mobile 连接,但如果它是通过蜂窝连接(3G/ 4G/LTE)。任何人都可以帮助我吗?谢谢
public class Reachability {
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
[=11=].withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
return false
}
let isReachable = flags == .reachable
let needsConnection = flags == .connectionRequired
let wWAN = flags == .isWWAN
return isReachable || wWAN && !needsConnection
}
}
我在我的代码中使用了这个方法来确定设备是否连接到互联网!我在 Whosebug 上找到了代码,但不记得 link。如果有人知道 link 请发表评论以便我更新 post
class func isConnectedToNetwork() -> Bool {
var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
zeroAddress.sin_family = sa_family_t(AF_INET)
let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
[=10=].withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
}
}
var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
return false
}
/* Only Working for WIFI
let isReachable = flags == .reachable
let needsConnection = flags == .connectionRequired
return isReachable && !needsConnection
*/
// Working for Cellular and WIFI
let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
let ret = (isReachable && !needsConnection)
return ret
}