Android NDK - 编译库时出错

Android NDK - Error while compiling library

我找到了 this library,它叫做 SoundTouch-Android。

我将 jniarmeabi-v7a 文件夹复制到我的项目中。

进入终端的 jni 文件夹后,我输入:

export ANDROID_NDK=~/daniele/Android/Sdk/ndk-bundle
export NDK_ROOT=$ANDROID_NDK
export PATH=${PATH}:${ANDROID_NDK}
ndk-build

这是我得到的:

Android NDK: APP_PLATFORM not set. Defaulting to minimum supported version android-14.    
Android NDK: WARNING:/home/daniele/AndroidStudioProjects/Chords2/app/jni/Android.mk:soundtouch: non-system libraries in linker flags: -lgcc    
Android NDK:     This is likely to result in incorrect builds. Try using LOCAL_STATIC_LIBRARIES    
Android NDK:     or LOCAL_SHARED_LIBRARIES instead to list the library dependencies of the    
Android NDK:     current module    
Android NDK: WARNING:/home/daniele/AndroidStudioProjects/Chords2/app/jni/Android.mk:soundtouch: non-system libraries in linker flags: -lgcc    
Android NDK:     This is likely to result in incorrect builds. Try using LOCAL_STATIC_LIBRARIES    
Android NDK:     or LOCAL_SHARED_LIBRARIES instead to list the library dependencies of the    
Android NDK:     current module    
[armeabi-v7a] Compile++ thumb: soundtouch <= soundtouch-jni.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= AAFilter.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= FIFOSampleBuffer.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= FIRFilter.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= cpu_detect_x86.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= RateTransposer.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= SoundTouch.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= TDStretch.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= BPMDetect.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= PeakFinder.cpp
[armeabi-v7a] SharedLibrary  : libsoundtouch.so
[armeabi-v7a] Install        : libsoundtouch.so => libs/armeabi-v7a/libsoundtouch.so
[armeabi] Compile++ thumb: soundtouch <= soundtouch-jni.cpp
/home/daniele/AndroidStudioProjects/Chords2/app/jni/soundtouch-jni.cpp:133:2: error: 
      no matching function for call to 'convertInput16'
        convertInput16(ar, fBufferIn, BUFF_SIZE);
        ^~~~~~~~~~~~~~
/home/daniele/AndroidStudioProjects/Chords2/app/jni/soundtouch-jni.cpp:58:13: note: 
      candidate function not viable: no known conversion from
      'soundtouch::SAMPLETYPE *' (aka 'short *') to 'float *' for 2nd argument
static void convertInput16(jbyte*, float*, int);
            ^
/home/daniele/AndroidStudioProjects/Chords2/app/jni/soundtouch-jni.cpp:210:16: error: 
      no matching function for call to 'write'
                processed += write(fBufferIn, fBufferOut, nSamples * cha...
                             ^~~~~
/home/daniele/AndroidStudioProjects/Chords2/app/jni/soundtouch-jni.cpp:56:12: note: 
      candidate function not viable: no known conversion from
      'soundtouch::SAMPLETYPE *' (aka 'short *') to 'const float *' for 1st
      argument
static int write(const float*, queue<signed char>*, int, int);
           ^
2 errors generated.

我该如何解决?

更新:

我按照 Dan Albert 的回答中的建议修改 Application.mk 后尝试重建它。现在我得到了一个不同的日志,但仍然是一个我不知道如何修复的错误。

Android NDK: APP_PLATFORM not set. Defaulting to minimum supported version android-14.    
Android NDK: WARNING:/home/daniele/AndroidStudioProjects/Chords2/app/jni/Android.mk:soundtouch: non-system libraries in linker flags: -lgcc    
Android NDK:     This is likely to result in incorrect builds. Try using LOCAL_STATIC_LIBRARIES    
Android NDK:     or LOCAL_SHARED_LIBRARIES instead to list the library dependencies of the    
Android NDK:     current module    
[armeabi-v7a] Compile++ thumb: soundtouch <= soundtouch-jni.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= AAFilter.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= FIFOSampleBuffer.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= FIRFilter.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= cpu_detect_x86.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= RateTransposer.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= SoundTouch.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= TDStretch.cpp
/home/daniele/AndroidStudioProjects/Chords2/app/jni/soundtouch/source/SoundTouch/TDStretch.cpp:72:13: warning: 
      unused variable '_scanOffsets' [-Wunused-const-variable]
const short _scanOffsets[5][24]={
            ^
1 warning generated.
[armeabi-v7a] Compile++ thumb: soundtouch <= BPMDetect.cpp
[armeabi-v7a] Compile++ thumb: soundtouch <= PeakFinder.cpp
[armeabi-v7a] SharedLibrary  : libsoundtouch.so
/home/daniele/AndroidStudioProjects/Chords2/app/jni/soundtouch/source/SoundTouch/RateTransposer.cpp:296: error: undefined reference to 'soundtouch::InterpolateLinearFloat::InterpolateLinearFloat()'
/home/daniele/AndroidStudioProjects/Chords2/app/jni/soundtouch/source/SoundTouch/RateTransposer.cpp:302: error: undefined reference to 'soundtouch::InterpolateShannon::InterpolateShannon()'
/home/daniele/AndroidStudioProjects/Chords2/app/jni/soundtouch/source/SoundTouch/RateTransposer.cpp:299: error: undefined reference to 'soundtouch::InterpolateCubic::InterpolateCubic()'
clang++: error: linker command failed with exit code 1 (use -v to see invocation)
make: *** [/home/daniele/AndroidStudioProjects/Chords2/app/obj/local/armeabi-v7a/libsoundtouch.so] Error 1

我不太清楚它是否有用,但我会 post 我的 Android.mk 下面供您查看:

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

# *** Remember: Change -O0 into -O2 in add-applications.mk ***

LOCAL_MODULE    := soundtouch
LOCAL_SRC_FILES := soundtouch-jni.cpp soundtouch/source/SoundTouch/AAFilter.cpp  soundtouch/source/SoundTouch/FIFOSampleBuffer.cpp \
                soundtouch/source/SoundTouch/FIRFilter.cpp soundtouch/source/SoundTouch/cpu_detect_x86.cpp \
                soundtouch/source/SoundTouch/RateTransposer.cpp soundtouch/source/SoundTouch/SoundTouch.cpp \
                soundtouch/source/SoundTouch/TDStretch.cpp soundtouch/source/SoundTouch/BPMDetect.cpp soundtouch/source/SoundTouch/PeakFinder.cpp

# for native audio
LOCAL_LDLIBS    += -lgcc 
LOCAL_C_INCLUDES += $(LOCAL_PATH)/soundtouch/include
# --whole-archive -lgcc 
# for logging
LOCAL_LDLIBS    += -llog
# for native asset manager
#LOCAL_LDLIBS    += -landroid
# don't export all symbols
# added "-marm" switch to use arm instruction set instead of thumb for improved calculation performance.
LOCAL_CFLAGS += -Wall -fvisibility=hidden -I soundtouch/source/../include -D ST_NO_EXCEPTION_HANDLING -fdata-sections -ffunction-sections -marm

include $(BUILD_SHARED_LIBRARY)

看起来签入的代码可能刚刚为 SOUND_TOUCH_INTEGER_SAMPLES 损坏:https://github.com/VladimirKulyk/SoundTouch-Android/blob/a614c7b37b0c4d58b20e0581aadfd6a43f3a5f2d/jni/soundtouch/include/STTypes.h#L139

看起来是在 line 85. It only does this for the case of not having floating point hardware (can see from the log that this built fine for most ABIs, it just failed for arm5). I'd recommend just disabling arm5. Pretty much every device out there can do arm7. In the Application.mk file 上设置的,更改 APP_ABI 行:

APP_ABI := armeabi-v7a