一些 progress.Send 调用没有进入 nodejs 土地

Some progress.Send calls not making it to nodejs land

我已经使用 AsyncProgressWorker 线程制作了一个 Node 插件来处理我的套接字消息。这是我的代码:

class ProgressWorker : public AsyncProgressWorker {
 public:
  ProgressWorker(
      Callback *callback
    , Callback *progress)
    : AsyncProgressWorker(callback), progress(progress) {}
  ~ProgressWorker() {}

  void Execute (const AsyncProgressWorker::ExecutionProgress& progress) {
    char response[4096];
    int result;
    int connected = 1;
    int timeout = 0;
    int pending = 0;

    while(connected) {
        result = sctp_recvmsg(sock, (void *)&response, (size_t)sizeof(response), NULL, 0, 0, 0);
        if (result > 0 && result < 4095) {
            if (debug) {
                printf("Server replied (size %d)\n", result);
            }
            pending = 0;
            progress.Send((const char *)response, size_t(result));
            result = 0;
        }
        else {
            // Don't mind my timeout mechanism. :))
            if ((result == -1 && errno != EWOULDBLOCK) || pending) {
                if (timeout == 0) {
                    printf("Can't receive from other end. Waiting for 3 seconds. Error code: %d\n", errno);
                    pending = 1;
                }
                if (timeout >= 3000) {
                    connected = 0;
                    close(sock);
                }
                else {
                    timeout += 5;
                    usleep(5000);
                }
            }
            else {
                usleep(5000);
            }
        }
    }

  }

  void HandleProgressCallback(const char *data, size_t count) {
    HandleScope scope;

    v8::Local<v8::Value> argv[] = {
        CopyBuffer(const_cast<char*>(data), count).ToLocalChecked()
    };
    progress->Call(1, argv); // This is the callback to nodejs
  }

 private:
  Callback *progress;
};

直到今晚我才对此进行压力测试,然后我注意到有些消息无法返回到节点。它将打印我的 "Server replied" 调试日志,但不会记录我放在进度回调中的调试日志。我在这里错过了什么吗?提前致谢。

AsyncProgressWorker基于一个uv_async_t,它允许任何线程唤醒主线程。但是,如 documentation:

中所述

libuv will coalesce calls to uv_async_send(), that is, not every call to it will yield an execution of the callback. For example: if uv_async_send() is called 5 times in a row before the callback is called, the callback will only be called once. If uv_async_send() is called again after the callback was called, it will be called again.

^^ 这就是您的应用程序在压力下有时可能收不到某些事件的原因。这条线上方是问题的答案。以下是我的 "above and beyond" 可能的解决方案来处理您的问题:

碰巧我正在努力为 AsyncProgressWorker 添加一个新的替代方案,它承诺提供 每个 事件,就像 AsyncProgressWorker 所做的那样,但是使用队列。此功能最近已合并到 NAN 中。如果你想测试它,试试 https://github.com/nodejs/nan 的 git 存储库,然后用 AsyncProgressQueueWorker<char> 替换你的 AsyncProgressWorker 重新 运行 你的测试和所有事件即将发货。

添加此新功能的拉取请求在这里:https://github.com/nodejs/nan/pull/692 - 2017 年 10 月 6 日合并。

此新功能已在 NAN 版本 2.8.0

中发布

您可以通过更改 package.json 以使用 nan 2.8.0 或更高版本来使用这个新的 class 模板:

   "dependencies": {
     "nan": "^2.8.0"
   },