尽量减少对地图的锁定——尽快锁定单个项目
Minimize lock held on map — and instead lock on individual item asap
我想最小化项目地图上的锁,一旦检索到相关项目就可以单独锁定。
这让我相信
var Mymap struct {
sync.Mutex
m map[string]*Somestruct
}
type Somestruct struct {
sync.Mutex
Someval string
}
可以这样使用:
Mymap.Lock()
if val, ok := Mymap.m.[needle]; ok {
Mymap.m.[needle].Lock()
Mymap.Unlock()
// do something to this entry
Mymap.m.[needle].Unlock()
}
Mymap.Unlock()
…但据我所知,Unlock()
已经 Unlock
ed 不是空操作:
panic: sync: unlock of unlocked mutex
根据 https://groups.google.com/forum/#!topic/Golang-Nuts/GeHbpo6AtTc 我看到没有办法检查它是否真的 Unlock
ed。
我应该只在某处保持 "Lock" 状态还是有比这更好的方法:
var unlocked bool
Mymap.Lock()
if val, ok := Mymap.m.[needle]; ok {
Mymap.m.[needle].Lock()
Mymap.Unlock()
unlocked := true
// do something to this entry
Mymap.m.[needle].Unlock()
}
if !unlocked {
Mymap.Unlock()
}
Mymap.Lock()
if val, ok := Mymap.m.[needle]; ok {
Mymap.m.[needle].Lock()
Mymap.Unlock()
// do something to this entry
Mymap.m.[needle].Unlock()
} else {
Mymap.Unlock()
}
我想最小化项目地图上的锁,一旦检索到相关项目就可以单独锁定。
这让我相信
var Mymap struct {
sync.Mutex
m map[string]*Somestruct
}
type Somestruct struct {
sync.Mutex
Someval string
}
可以这样使用:
Mymap.Lock()
if val, ok := Mymap.m.[needle]; ok {
Mymap.m.[needle].Lock()
Mymap.Unlock()
// do something to this entry
Mymap.m.[needle].Unlock()
}
Mymap.Unlock()
…但据我所知,Unlock()
已经 Unlock
ed 不是空操作:
panic: sync: unlock of unlocked mutex
根据 https://groups.google.com/forum/#!topic/Golang-Nuts/GeHbpo6AtTc 我看到没有办法检查它是否真的 Unlock
ed。
我应该只在某处保持 "Lock" 状态还是有比这更好的方法:
var unlocked bool
Mymap.Lock()
if val, ok := Mymap.m.[needle]; ok {
Mymap.m.[needle].Lock()
Mymap.Unlock()
unlocked := true
// do something to this entry
Mymap.m.[needle].Unlock()
}
if !unlocked {
Mymap.Unlock()
}
Mymap.Lock()
if val, ok := Mymap.m.[needle]; ok {
Mymap.m.[needle].Lock()
Mymap.Unlock()
// do something to this entry
Mymap.m.[needle].Unlock()
} else {
Mymap.Unlock()
}