更新到 Xcode 9 / Swift 4 后 AVCapture 出现奇怪的编译错误

Weird compile error with AVCapture after updating to Xcode 9 / Swift 4

我有一个使用 AVCapturePhoto 的普通 UIViewController,我在其中创建了一个自定义捕获控制器。

一切正常,直到我更新到 Xcode 9 并将我的代码转换为 Swift 4,现在当我尝试编译时,我得到了这个编译错误:

Undefined symbols for architecture x86_64: "__T0So22AVCapturePhotoSettingsC12AVFoundation01_abC16SwiftNativeTypesACWP", referenced from: __T05Union16CameraControllerC18handleCapturePhotoyyF in CameraController.o "__T012AVFoundation39_AVCapturePhotoSettingsSwiftNativeTypesPAAE016availablePreviewc11PixelFormatG0Says6UInt32VGfg", referenced from: __T05Union16CameraControllerC18handleCapturePhotoyyF in CameraController.o ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation)

并且在错误托盘中显示此消息:

Apple Mach-O Linker Error Group

任何可能导致此问题的提示?

更新信息

这是错误日志的 Xcode 9 打印屏幕。希望对解决编译错误有帮助

编辑

只是执行一些测试——如果我注释 class 代码,编译错误就会消失。

我在 Swift 4 中遗漏的以下 class 实现有什么问题吗??

import UIKit
import AVFoundation


class CameraController: UIViewController, AVCapturePhotoCaptureDelegate, UIViewControllerTransitioningDelegate {

    let dismissButton: UIButton = {
        let button = UIButton(type: .system)
        button.setImage(#imageLiteral(resourceName: "right_arrow_shadow").withRenderingMode(.alwaysOriginal), for: .normal)
        button.addTarget(self, action: #selector(handleDismiss), for: .touchUpInside)
        return button
    }()

    let capturePhotoButton: UIButton = {
        let button = UIButton(type: .system)
        button.setImage(#imageLiteral(resourceName: "capture_photo").withRenderingMode(.alwaysOriginal), for: .normal)
        button.addTarget(self, action: #selector(handleCapturePhoto), for: .touchUpInside)
        return button
    }()

    let output = AVCapturePhotoOutput()

    override func viewDidLoad() {
        super.viewDidLoad()

        transitioningDelegate = self
        setupCaptureSession()
        setupHUD()
    }


    // hiddes the status bar
    override var prefersStatusBarHidden: Bool { return true }

    //MARK: General funcs
    fileprivate func setupCaptureSession() {
        let captureSession = AVCaptureSession()

        //1. setup inputs - camera
        let captureDevice = AVCaptureDevice.default(for: AVMediaType.video)
        do {
            let input = try AVCaptureDeviceInput(device: captureDevice!)
            if captureSession.canAddInput(input) {
                captureSession.addInput(input)
            }
        } catch let err {
            print("Could not setup camera input:", err)
        }
        //2. setup outputs
        if captureSession.canAddOutput(output) {
            captureSession.addOutput(output)
        }
        //3.setup output preview
        let previewLayer = AVCaptureVideoPreviewLayer(session: captureSession)      
        previewLayer.frame = view.frame
        view.layer.addSublayer(previewLayer)

        // starts the inputs/outputs
        captureSession.startRunning()
    }


    fileprivate func setupHUD() {
        // botão de captura
        view.addSubview(capturePhotoButton)
        capturePhotoButton.anchor(top: nil, left: nil, bottom: view.bottomAnchor, right: nil, paddingTop: 0, paddinfLeft: 0, paddingBottom: 24, paddingRight: 0, width: 80, height: 80)
        capturePhotoButton.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true

        // dismiss button
        view.addSubview(dismissButton)
        dismissButton.anchor(top: view.topAnchor, left: nil, bottom: nil, right: view.rightAnchor, paddingTop: 12, paddinfLeft: 0, paddingBottom: 0, paddingRight: 12, width: 50, height: 50)
    }


    @objc func handleCapturePhoto() {
        // processes the captured photo
        let settings = AVCapturePhotoSettings()
        guard let preview = settings.availablePreviewPhotoPixelFormatTypes.first else { return }
        settings.previewPhotoFormat = [kCVPixelBufferPixelFormatTypeKey as String: preview]
        output.capturePhoto(with: settings, delegate: self)
    }


    @objc func handleDismiss() {
        dismiss(animated: true, completion: nil)
    }


    // Camera delegate
    func photoOutput(_ captureOutput: AVCapturePhotoOutput, didFinishProcessingPhoto photoSampleBuffer: CMSampleBuffer?, previewPhoto previewPhotoSampleBuffer: CMSampleBuffer?, resolvedSettings: AVCaptureResolvedPhotoSettings, bracketSettings: AVCaptureBracketedStillImageSettings?, error: Error?) {
        // access the captured image
        let imageData = AVCapturePhotoOutput.jpegPhotoDataRepresentation(forJPEGSampleBuffer: photoSampleBuffer!, previewPhotoSampleBuffer: previewPhotoSampleBuffer!)
        let previewImage = UIImage(data: imageData!)

        // shows the image
        let containerView = PreviewPhotoContainerView()
        containerView.previewImageView.image = previewImage

        view.addSubview(containerView)
        containerView.anchor(top: view.topAnchor, left: view.leftAnchor, bottom: view.bottomAnchor, right: view.rightAnchor, paddingTop: 0, paddinfLeft: 0, paddingBottom: 0, paddingRight: 0, width: 0, height: 0)

    }   
}

所以我设法解决了这个问题。

不知何故,使用 Xcode 9 你无法实现 "free" 无法在 iOS 模拟器上运行的代码。

错误 - 解决后 - 非常简单。

我无法在模拟器中使用相机,因为它不起作用。

我认为Xcode可以提供更多有用的错误信息。

为了解决这个问题,在我的 CameraController class 中,我不得不编辑我的 handleCapturePhoto() 函数。

我必须检查如果使用的体系结构不是 x86_64(模拟器),那么我可以呈现相机输出。

这是函数求解状态:

@objc func handleCapturePhoto() {
    // processes the captured photo
    let settings = AVCapturePhotoSettings()

    // doesn't show in the simulator
    #if (!arch(x86_64))
        guard let preview = settings.previewPhotoFormat?.first else { return }
        settings.previewPhotoFormat = [kCVPixelBufferPixelFormatTypeKey as String: preview]
        output.capturePhoto(with: settings, delegate: self)
    #endif
}

希望这对以后的人有所帮助。