在 Pyqt Window 中使用 glfw window

Using glfw window inside Pyqt Window

我有一个使用 QT 设计器设计并使用 pyqt4 转换的用户界面。在这个用户界面中,我有表格、选项卡等等...

我还想在该用户界面中添加一个 glfw window,它将与这些表格交互并绘制一些 3D 对象。所以我将在这个 glfw window 中使用 pyopengl。我知道如何在单独的 window 中执行此操作,但是这个 window 必须在其中。有什么办法吗?

谢谢

Qt 有一个名为 QGLWidget with which you can use your typical PyOpenGL commands. You might want to try using that instead of shoehorning in a GLFW context into your app. This 的 OpenGL 上下文内置小部件应该可以帮助您获得 运行。如果您已经编写了 3D 可视化部分,则可能需要进行一些重组,但是,由于要使用此小部件,您需要实现某些功能,例如 initializeGLpaintGL.

编辑:

至于你在评论中提出的关于处理鼠标事件以启用颜色选择的问题,解决这个问题的诀窍是认识到 QGLWidget 继承自 QWidget。这意味着您可以访问 mousePressEvent 等您可以实现的功能。这是我写的一个简洁的演示(带有一些有用的评论),它告诉用户他们点击了哪里以及该像素的颜色:

from OpenGL.GL import *
from OpenGL.GLU import *
from PyQt4 import QtGui
from PyQt4.QtGui import QColor, QStatusBar, QSizePolicy
from PyQt4.QtOpenGL import *
import sys

class MainWindow(QtGui.QWidget):

    def __init__(self):
        super(MainWindow, self).__init__()
        self.widget = GLWidget(self)
        self.statusbar = QStatusBar()
        self.statusbar.setSizePolicy(QSizePolicy.Expanding, QSizePolicy.Fixed)
        self.statusbar.showMessage("Click anywhere on the QGLWidget to see a pixel's RGBA value!")
        layout = QtGui.QVBoxLayout()
        layout.addWidget(self.widget)
        layout.addWidget(self.statusbar)
        layout.setContentsMargins(5, 5, 5, 5)
        self.setLayout(layout)

class GLWidget(QGLWidget):

    def __init__(self, parent):
        QGLWidget.__init__(self, parent)
        self.setMinimumSize(640, 480)
        #LMB = left mouse button
        #True: fires mouseMoveEvents even when not holding down LMB
        #False: only fire mouseMoveEvents when holding down LMB
        self.setMouseTracking(False)

    def initializeGL(self):
        glClearColor(0, 0, 0, 1)
        glClearDepth(1.0)
        glEnable(GL_DEPTH_TEST)

    def resizeGL(self, width, height):
        #glViewport is needed for proper resizing of QGLWidget
        glViewport(0, 0, width, height)
        glMatrixMode(GL_PROJECTION)
        glLoadIdentity()
        glOrtho(0, width, 0, height, -1, 1)
        glMatrixMode(GL_MODELVIEW)
        glLoadIdentity()

    def paintGL(self):
        #Renders a triangle... obvious (and deprecated!) stuff
        w, h = self.width(), self.height()
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
        glBegin(GL_TRIANGLES)
        glColor3f(1, 0, 0)
        glVertex3f(0, 0, 0)
        glColor3f(0, 1, 0)
        glVertex3f(w/2.0, h, 0)
        glColor3f(0, 0, 1)
        glVertex3f(w, 0, 0)
        glEnd()

    def mousePressEvent(self, event):
        x, y = event.x(), event.y()
        w, h = self.width(), self.height()
        #required to call this to force PyQt to read from the correct, updated buffer 
        #see issue noted by @BjkOcean in comments!!!
        glReadBuffer(GL_FRONT)
        data = self.grabFrameBuffer()#builtin function that calls glReadPixels internally
        data.save("test.png")
        rgba = QColor(data.pixel(x, y)).getRgb()#gets the appropriate pixel data as an RGBA tuple
        message = "You selected pixel ({0}, {1}) with an RGBA value of {2}.".format(x, y, rgba)
        statusbar = self.parent().statusbar#goes to the parent widget (main window QWidget) and gets its statusbar widget
        statusbar.showMessage(message)

    def mouseMoveEvent(self, event):
        pass

    def mouseReleaseEvent(self, event):
        pass

if __name__ == '__main__':
    app = QtGui.QApplication(sys.argv)
    window = MainWindow()
    window.setWindowTitle("Color Picker Demo")
    window.show()
    app.exec_()

结果如下所示: