"Attemped to add a SKNode which already has a parent" 在 Swift
"Attemped to add a SKNode which already has a parent" in Swift
我有这个函数,我用它每秒在随机位置生成 Flower 对象:
func spawnFlower() {
//Create flower with random position
let tempFlower = Flower()
let height = UInt32(self.size.height / 2)
let width = UInt32(self.size.width / 2)
let randomPosition = CGPoint(x: Int(arc4random_uniform(width)), y: Int(arc4random_uniform(height)))
tempFlower.position = randomPosition
var tooClose = false
flowerArray.append(tempFlower)
// enumerate flowerArray
for flower in flowerArray {
// get the difference in position between the current node
// and each node in the array
let xPos = abs(flower.position.x - tempFlower.position.x)
let yPos = abs(flower.position.y - tempFlower.position.y)
// check if the spawn position is less than 10 for the x or y in relation
// to the current node in the array
if (xPos < 10) || (yPos < 10) {
tooClose = true
}
if tooClose == false {
//Spawn node
addChild(tempFlower)
}
}
}
每次调用该函数时,我都会为 flower 创建一个新实例,但由于某种原因,当我如下调用该函数时,它会给我错误消息:
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Attemped to add a SKNode which already has a parent:
每秒都会调用 spawnFlower() 函数。它第一次被调用时有效,第二次它崩溃了。我做错了什么?
addChild() 调用需要移出 for 循环,以便 tempFlower
仅添加到其父级一次。
func spawnFlower() {
//Create flower with random position
let tempFlower = Flower()
let height = UInt32(self.size.height / 2)
let width = UInt32(self.size.width / 2)
let randomPosition = CGPoint(x: Int(arc4random_uniform(width)), y: Int(arc4random_uniform(height)))
tempFlower.position = randomPosition
var tooClose = false
flowerArray.append(tempFlower)
// enumerate flowerArray
for flower in flowerArray {
// get the difference in position between the current node
// and each node in the array
let xPos = abs(flower.position.x - tempFlower.position.x)
let yPos = abs(flower.position.y - tempFlower.position.y)
// check if the spawn position is less than 10 for the x or y in relation
// to the current node in the array
if (xPos < 10) || (yPos < 10) {
tooClose = true
}
}
if tooClose == false {
// Spawn node
addChild(tempFlower)
}
}
我有这个函数,我用它每秒在随机位置生成 Flower 对象:
func spawnFlower() {
//Create flower with random position
let tempFlower = Flower()
let height = UInt32(self.size.height / 2)
let width = UInt32(self.size.width / 2)
let randomPosition = CGPoint(x: Int(arc4random_uniform(width)), y: Int(arc4random_uniform(height)))
tempFlower.position = randomPosition
var tooClose = false
flowerArray.append(tempFlower)
// enumerate flowerArray
for flower in flowerArray {
// get the difference in position between the current node
// and each node in the array
let xPos = abs(flower.position.x - tempFlower.position.x)
let yPos = abs(flower.position.y - tempFlower.position.y)
// check if the spawn position is less than 10 for the x or y in relation
// to the current node in the array
if (xPos < 10) || (yPos < 10) {
tooClose = true
}
if tooClose == false {
//Spawn node
addChild(tempFlower)
}
}
}
每次调用该函数时,我都会为 flower 创建一个新实例,但由于某种原因,当我如下调用该函数时,它会给我错误消息:
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Attemped to add a SKNode which already has a parent:
每秒都会调用 spawnFlower() 函数。它第一次被调用时有效,第二次它崩溃了。我做错了什么?
addChild() 调用需要移出 for 循环,以便 tempFlower
仅添加到其父级一次。
func spawnFlower() {
//Create flower with random position
let tempFlower = Flower()
let height = UInt32(self.size.height / 2)
let width = UInt32(self.size.width / 2)
let randomPosition = CGPoint(x: Int(arc4random_uniform(width)), y: Int(arc4random_uniform(height)))
tempFlower.position = randomPosition
var tooClose = false
flowerArray.append(tempFlower)
// enumerate flowerArray
for flower in flowerArray {
// get the difference in position between the current node
// and each node in the array
let xPos = abs(flower.position.x - tempFlower.position.x)
let yPos = abs(flower.position.y - tempFlower.position.y)
// check if the spawn position is less than 10 for the x or y in relation
// to the current node in the array
if (xPos < 10) || (yPos < 10) {
tooClose = true
}
}
if tooClose == false {
// Spawn node
addChild(tempFlower)
}
}