标记的二维位置
2D Position of marker
你好,我正在使用 ARToolKit v6 渲染基于 nft jpg 图像的标记,它工作得很好但是..
我需要在屏幕(视图)中获取标记的位置,然后添加自定义 textView 是否可能?如何根据 projectionMatrix 和 modelViewMatrix 获取标记的二维位置?
或者我可以绘制文本或图像而不是立方体吗?
代码
@Override
public void draw() {
super.draw();
GLES20.glEnable(GLES20.GL_CULL_FACE);
GLES20.glEnable(GLES20.GL_DEPTH_TEST);
GLES20.glFrontFace(GLES20.GL_CCW);
boolean show = false;
for (int trackableUID : trackableUIDs) {
if (ARToolKit.getInstance().queryMarkerVisible(trackableUIDs.get(trackableUID))) {
float[] projectionMatrix = ARToolKit.getInstance().getProjectionMatrix();
float[] modelViewMatrix = ARToolKit.getInstance().queryMarkerTransformation(trackableUIDs.get(trackableUID));
Log.i("INFOOOOO", projectionMatrix.toString());
Log.i("INFOOOOO", modelViewMatrix.toString());
cube.draw(projectionMatrix, modelViewMatrix);
show = true;
}
}
}
@sturner 非常感谢,如果有人正在寻找解决方案,我发现下面的解决方案是代码
final float[] projectionMatrix = ARToolKit.getInstance().getProjectionMatrix();
final float[] modelViewMatrix = ARToolKit.getInstance().queryMarkerTransformation(trackableUIDs.get(trackableUID));
if (view == null) {
view = new int[4];
view[0] = 0;
view[1] = 0;
view[2] = ARTrackingActivity.width;
view[3] = ARTrackingActivity.height;
}
int i = GLU.gluProject(0, 0, 0, modelViewMatrix, 0, projectionMatrix, 0, view, 0, floats, 0);
if (i == GLES20.GL_TRUE) {
// draw the object in screen
}
你好,我正在使用 ARToolKit v6 渲染基于 nft jpg 图像的标记,它工作得很好但是.. 我需要在屏幕(视图)中获取标记的位置,然后添加自定义 textView 是否可能?如何根据 projectionMatrix 和 modelViewMatrix 获取标记的二维位置?
或者我可以绘制文本或图像而不是立方体吗?
代码
@Override
public void draw() {
super.draw();
GLES20.glEnable(GLES20.GL_CULL_FACE);
GLES20.glEnable(GLES20.GL_DEPTH_TEST);
GLES20.glFrontFace(GLES20.GL_CCW);
boolean show = false;
for (int trackableUID : trackableUIDs) {
if (ARToolKit.getInstance().queryMarkerVisible(trackableUIDs.get(trackableUID))) {
float[] projectionMatrix = ARToolKit.getInstance().getProjectionMatrix();
float[] modelViewMatrix = ARToolKit.getInstance().queryMarkerTransformation(trackableUIDs.get(trackableUID));
Log.i("INFOOOOO", projectionMatrix.toString());
Log.i("INFOOOOO", modelViewMatrix.toString());
cube.draw(projectionMatrix, modelViewMatrix);
show = true;
}
}
}
@sturner 非常感谢,如果有人正在寻找解决方案,我发现下面的解决方案是代码
final float[] projectionMatrix = ARToolKit.getInstance().getProjectionMatrix();
final float[] modelViewMatrix = ARToolKit.getInstance().queryMarkerTransformation(trackableUIDs.get(trackableUID));
if (view == null) {
view = new int[4];
view[0] = 0;
view[1] = 0;
view[2] = ARTrackingActivity.width;
view[3] = ARTrackingActivity.height;
}
int i = GLU.gluProject(0, 0, 0, modelViewMatrix, 0, projectionMatrix, 0, view, 0, floats, 0);
if (i == GLES20.GL_TRUE) {
// draw the object in screen
}