如何禁用第三人称控制器的跳转 - Unity C#

How to disabled Jump of the thirdpersoncontroller - Unity C#

我有一个问题,我用 c# 统一制作了一个对话文本。好吧,我需要知道如何禁用 thirdpersoncontroller(unity 的默认播放器)的跳跃,因为它看起来不太好。

像这样:

这是代码:

 

        private void Update()
        {
  if (!m_Jump) {
   m_Jump = CrossPlatformInputManager.GetButtonDown ("Jump");
   
  
  } 
        }


        // Fixed update is called in sync with physics
        private void FixedUpdate()
        {
            // read inputs
            float h = CrossPlatformInputManager.GetAxis("Horizontal");
            float v = CrossPlatformInputManager.GetAxis("Vertical");
            bool crouch = Input.GetKey(KeyCode.C);

            // calculate move direction to pass to character
            if (m_Cam != null)
            {
                // calculate camera relative direction to move:
                m_CamForward = Vector3.Scale(m_Cam.forward, new Vector3(1, 0, 1)).normalized;
                m_Move = v*m_CamForward + h*m_Cam.right;
            }
            else
            {
                // we use world-relative directions in the case of no main camera
                m_Move = v*Vector3.forward + h*Vector3.right;
            }
#if !MOBILE_INPUT
   // walk speed multiplier
         if (Input.GetKey(KeyCode.LeftShift)) m_Move *= 0.5f;
#endif

            // pass all parameters to the character control script
            m_Character.Move(m_Move, crouch, m_Jump);
            m_Jump = false;
        }
    }

我试试

请帮帮我,我不知道怎么解决。

谢谢!!

要禁用跳跃,删除触发它的代码。

Update() 中的这一行是触发玩家跳跃的内容。

m_Jump = CrossPlatformInputManager.GetButtonDown ("Jump");