无法将类型“Steamworks.CSteamID”隐式转换为“float”
Cannot implicitly convert type `Steamworks.CSteamID' to `float'
我目前正在使用 Steamworks.net Unity3d 和 C#。我想做的是获取 Steam 用户 ID,在本例中是我自己的 ID,然后执行一个函数。
这是我目前拥有的:
private static float berdyevID = 76561198040013516;
private static float steamID;
void Start() {
if(SteamManager.Initialized) {
string name = SteamFriends.GetPersonaName();
// get steam user id
steamID = Steamworks.SteamUser.GetSteamID();
// see if it matches
if (berdyevID == steamID) {
Debug.Log ("Steam ID did match");
} else {
Debug.Log ("Steam ID did not match");
}
}
}
我从 Unity 收到一条错误消息:
无法隐式转换类型 Steamworks.CSteamID' to
float'。存在显式转换(是否缺少转换?)
这让我很困惑。我尝试对 google 进行研究以找到可能的修复方法,但找不到任何东西。有人可以帮忙吗?
编辑:
我试过了,但没用:
private static ulong berdyevID = 76561198040013516;
private static ulong steamID;
void Start() {
if(SteamManager.Initialized) {
string name = SteamFriends.GetPersonaName();
// get steam user id
steamID = Steamworks.SteamUser.GetSteamID();
// see if it matches
if (berdyevID == steamID) {
Debug.Log ("Steam ID did match");
} else {
Debug.Log ("Steam ID did not match");
}
}
}
您的 GetSteamID()
return 类型 Steamworks.CSteamID
的对象不能分配给类型 float
.
的变量 steamID
CSteamID
结构中有一个名为 m_SteamID
的 ulong
变量。这就是id所在的位置。
private static ulong berdyevID = 76561198040013516;
private static ulong steamID;
void Start() {
if(SteamManager.Initialized) {
string name = SteamFriends.GetPersonaName();
// get steam user id
steamID = Steamworks.SteamUser.GetSteamID().m_SteamID;
// see if it matches
if (berdyevID == steamID) {
Debug.Log ("Steam ID did match");
} else {
Debug.Log ("Steam ID did not match");
}
}
}
我目前正在使用 Steamworks.net Unity3d 和 C#。我想做的是获取 Steam 用户 ID,在本例中是我自己的 ID,然后执行一个函数。
这是我目前拥有的:
private static float berdyevID = 76561198040013516;
private static float steamID;
void Start() {
if(SteamManager.Initialized) {
string name = SteamFriends.GetPersonaName();
// get steam user id
steamID = Steamworks.SteamUser.GetSteamID();
// see if it matches
if (berdyevID == steamID) {
Debug.Log ("Steam ID did match");
} else {
Debug.Log ("Steam ID did not match");
}
}
}
我从 Unity 收到一条错误消息:
无法隐式转换类型 Steamworks.CSteamID' to
float'。存在显式转换(是否缺少转换?)
这让我很困惑。我尝试对 google 进行研究以找到可能的修复方法,但找不到任何东西。有人可以帮忙吗?
编辑:
我试过了,但没用:
private static ulong berdyevID = 76561198040013516;
private static ulong steamID;
void Start() {
if(SteamManager.Initialized) {
string name = SteamFriends.GetPersonaName();
// get steam user id
steamID = Steamworks.SteamUser.GetSteamID();
// see if it matches
if (berdyevID == steamID) {
Debug.Log ("Steam ID did match");
} else {
Debug.Log ("Steam ID did not match");
}
}
}
您的 GetSteamID()
return 类型 Steamworks.CSteamID
的对象不能分配给类型 float
.
steamID
CSteamID
结构中有一个名为 m_SteamID
的 ulong
变量。这就是id所在的位置。
private static ulong berdyevID = 76561198040013516;
private static ulong steamID;
void Start() {
if(SteamManager.Initialized) {
string name = SteamFriends.GetPersonaName();
// get steam user id
steamID = Steamworks.SteamUser.GetSteamID().m_SteamID;
// see if it matches
if (berdyevID == steamID) {
Debug.Log ("Steam ID did match");
} else {
Debug.Log ("Steam ID did not match");
}
}
}