Maya pcde2 UI 获取 cleanedit 值
Maya PySide2 UI Get QLineEdit value
我开始使用 QtCreator 为 Maya 2017 创建一个 UI 小工具。QtCreator 给了我这个 .ui 文件:
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>DockWidget</class>
<widget class="QDockWidget" name="DockWidget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>550</width>
<height>251</height>
</rect>
</property>
<property name="floating">
<bool>true</bool>
</property>
<property name="windowTitle">
<string>Attr Editor</string>
</property>
<widget class="QWidget" name="dockWidgetContents">
<widget class="QLineEdit" name="attr_value_textfield">
<property name="geometry">
<rect>
<x>130</x>
<y>128</y>
<width>391</width>
<height>20</height>
</rect>
</property>
<property name="toolTip">
<string>attr_value</string>
</property>
</widget>
<widget class="QLabel" name="label">
<property name="geometry">
<rect>
<x>227</x>
<y>20</y>
<width>97</width>
<height>25</height>
</rect>
</property>
<property name="font">
<font>
<family>Century Gothic</family>
<pointsize>16</pointsize>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
<property name="text">
<string>Attr Editor</string>
</property>
</widget>
<widget class="QPushButton" name="pushButton_2">
<property name="geometry">
<rect>
<x>240</x>
<y>180</y>
<width>75</width>
<height>23</height>
</rect>
</property>
<property name="text">
<string>Submit</string>
</property>
<property name="+command" stdset="0">
<string>submitCommand</string>
</property>
</widget>
<widget class="QLabel" name="label_3">
<property name="geometry">
<rect>
<x>20</x>
<y>130</y>
<width>80</width>
<height>16</height>
</rect>
</property>
<property name="font">
<font>
<family>Century Gothic</family>
</font>
</property>
<property name="text">
<string>Attribute Value</string>
</property>
</widget>
<widget class="QLineEdit" name="attr_name_textfield">
<property name="geometry">
<rect>
<x>130</x>
<y>78</y>
<width>391</width>
<height>20</height>
</rect>
</property>
<property name="toolTip">
<string>attr_name</string>
</property>
<property name="whatsThis">
<string/>
</property>
</widget>
<widget class="QPushButton" name="pushButton_3">
<property name="geometry">
<rect>
<x>440</x>
<y>180</y>
<width>75</width>
<height>23</height>
</rect>
</property>
<property name="text">
<string>Cancel</string>
</property>
<property name="+command" stdset="0">
<string>cancelCommand</string>
</property>
</widget>
<widget class="QPushButton" name="display_button">
<property name="geometry">
<rect>
<x>30</x>
<y>180</y>
<width>75</width>
<height>23</height>
</rect>
</property>
<property name="text">
<string>Display</string>
</property>
<property name="+command" stdset="0">
<string>displayCommand</string>
</property>
</widget>
<widget class="QLabel" name="label_2">
<property name="geometry">
<rect>
<x>20</x>
<y>80</y>
<width>82</width>
<height>16</height>
</rect>
</property>
<property name="font">
<font>
<family>Century Gothic</family>
</font>
</property>
<property name="text">
<string>Attribute Name</string>
</property>
</widget>
</widget>
</widget>
<resources/>
<connections/>
</ui>
我有这段代码显示我的 UI :
import maya.cmds as cmds
from PySide2.QtWidgets import *
from PySide2.QtCore import *
if cmds.window(main_window, ex = True):
cmds.deleteUI(main_window)
main_window = cmds.loadUI(uiFile = "C:/Users/thornydre/Desktop/attreditorui.ui")
cmds.showWindow(main_window)
def displayCommand(e):
print(attr_name_textfield.text())
print(attr_value_textfield.text())
def submitCommand(e):
attr_name = attr_name_textfield.text()
attr_value = attr_value_textfield.text()
is_string = False
try:
new_attr_value = float(attr_value)
if float(attr_value) % 1 == 0:
new_attr_value = int(attr_value)
except:
is_string = True
new_attr_value = attr_value
print(new_attr_value)
for name in cmds.ls(sl = True):
if is_string:
cmds.setAttr(name + "." + attr_name, new_attr_value, type = "string")
else:
cmds.setAttr(name + "." + attr_name, new_attr_value)
def cancelCommand(e):
cmds.deleteUI(main_window, window = True)
如果我点击我的 display_button,我会出错:
# Result: dockWidgetContents|display_button #
# Error: AttributeError: file <maya console> line 12: 'bool' object has no attribute 'attr_name_textfield' #
我尝试使用 QtWidgets.QWidget 的子类来实现它,正如我在互联网上的某个地方找到的那样,但我并没有真正找到任何关于如何正确构建它的教程:ui =15=]
from PySide2 import QtCore, QtGui, QtWidgets, QtUiTools
class Interface(QtWidgets.QWidget):
def __init__(self, parent = None):
super(Interface, self).__init__(parent)
ui_filename = "C:/Users/thornydre/Desktop/attreditorui.ui"
ui_file = QtCore.QFile(ui_filename)
ui_file.open(QtCore.QFile.ReadOnly)
self.ui = QtUiTools.QUiLoader().load(ui_file, parentWidget=self)
ui_file.close()
def connectInterface(self):
QtCore.QtObject.connect(self.displayCommand, QtCore.SIGNAL("clicked()"), self.displayCommandWin)
def displayCommand(self):
print(self.attr_name_textfield.text())
print(self.attr_value_textfield.text())
def main():
global ui
ui = Interface()
if __name__ == "__main__":
main()
同样的事情,UI 出现了,但是点击 display_button
实际上没有任何反应
您第二次尝试 class 似乎不错,但无法执行 displayCommand
是完全正常的,您的按钮未连接到您的方法。
只需删除您的 connectInterface
方法,并在 ui_file.close()
之后立即复制:
self.ui.display_button.clicked.connect(self.displayCommand)
它应该工作得更好 :)(而且您还必须使用 eyllanesc 解决方案来访问小部件值)
我开始使用 QtCreator 为 Maya 2017 创建一个 UI 小工具。QtCreator 给了我这个 .ui 文件:
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>DockWidget</class>
<widget class="QDockWidget" name="DockWidget">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>550</width>
<height>251</height>
</rect>
</property>
<property name="floating">
<bool>true</bool>
</property>
<property name="windowTitle">
<string>Attr Editor</string>
</property>
<widget class="QWidget" name="dockWidgetContents">
<widget class="QLineEdit" name="attr_value_textfield">
<property name="geometry">
<rect>
<x>130</x>
<y>128</y>
<width>391</width>
<height>20</height>
</rect>
</property>
<property name="toolTip">
<string>attr_value</string>
</property>
</widget>
<widget class="QLabel" name="label">
<property name="geometry">
<rect>
<x>227</x>
<y>20</y>
<width>97</width>
<height>25</height>
</rect>
</property>
<property name="font">
<font>
<family>Century Gothic</family>
<pointsize>16</pointsize>
<weight>75</weight>
<bold>true</bold>
</font>
</property>
<property name="text">
<string>Attr Editor</string>
</property>
</widget>
<widget class="QPushButton" name="pushButton_2">
<property name="geometry">
<rect>
<x>240</x>
<y>180</y>
<width>75</width>
<height>23</height>
</rect>
</property>
<property name="text">
<string>Submit</string>
</property>
<property name="+command" stdset="0">
<string>submitCommand</string>
</property>
</widget>
<widget class="QLabel" name="label_3">
<property name="geometry">
<rect>
<x>20</x>
<y>130</y>
<width>80</width>
<height>16</height>
</rect>
</property>
<property name="font">
<font>
<family>Century Gothic</family>
</font>
</property>
<property name="text">
<string>Attribute Value</string>
</property>
</widget>
<widget class="QLineEdit" name="attr_name_textfield">
<property name="geometry">
<rect>
<x>130</x>
<y>78</y>
<width>391</width>
<height>20</height>
</rect>
</property>
<property name="toolTip">
<string>attr_name</string>
</property>
<property name="whatsThis">
<string/>
</property>
</widget>
<widget class="QPushButton" name="pushButton_3">
<property name="geometry">
<rect>
<x>440</x>
<y>180</y>
<width>75</width>
<height>23</height>
</rect>
</property>
<property name="text">
<string>Cancel</string>
</property>
<property name="+command" stdset="0">
<string>cancelCommand</string>
</property>
</widget>
<widget class="QPushButton" name="display_button">
<property name="geometry">
<rect>
<x>30</x>
<y>180</y>
<width>75</width>
<height>23</height>
</rect>
</property>
<property name="text">
<string>Display</string>
</property>
<property name="+command" stdset="0">
<string>displayCommand</string>
</property>
</widget>
<widget class="QLabel" name="label_2">
<property name="geometry">
<rect>
<x>20</x>
<y>80</y>
<width>82</width>
<height>16</height>
</rect>
</property>
<property name="font">
<font>
<family>Century Gothic</family>
</font>
</property>
<property name="text">
<string>Attribute Name</string>
</property>
</widget>
</widget>
</widget>
<resources/>
<connections/>
</ui>
我有这段代码显示我的 UI :
import maya.cmds as cmds
from PySide2.QtWidgets import *
from PySide2.QtCore import *
if cmds.window(main_window, ex = True):
cmds.deleteUI(main_window)
main_window = cmds.loadUI(uiFile = "C:/Users/thornydre/Desktop/attreditorui.ui")
cmds.showWindow(main_window)
def displayCommand(e):
print(attr_name_textfield.text())
print(attr_value_textfield.text())
def submitCommand(e):
attr_name = attr_name_textfield.text()
attr_value = attr_value_textfield.text()
is_string = False
try:
new_attr_value = float(attr_value)
if float(attr_value) % 1 == 0:
new_attr_value = int(attr_value)
except:
is_string = True
new_attr_value = attr_value
print(new_attr_value)
for name in cmds.ls(sl = True):
if is_string:
cmds.setAttr(name + "." + attr_name, new_attr_value, type = "string")
else:
cmds.setAttr(name + "." + attr_name, new_attr_value)
def cancelCommand(e):
cmds.deleteUI(main_window, window = True)
如果我点击我的 display_button,我会出错:
# Result: dockWidgetContents|display_button #
# Error: AttributeError: file <maya console> line 12: 'bool' object has no attribute 'attr_name_textfield' #
我尝试使用 QtWidgets.QWidget 的子类来实现它,正如我在互联网上的某个地方找到的那样,但我并没有真正找到任何关于如何正确构建它的教程:ui =15=]
from PySide2 import QtCore, QtGui, QtWidgets, QtUiTools
class Interface(QtWidgets.QWidget):
def __init__(self, parent = None):
super(Interface, self).__init__(parent)
ui_filename = "C:/Users/thornydre/Desktop/attreditorui.ui"
ui_file = QtCore.QFile(ui_filename)
ui_file.open(QtCore.QFile.ReadOnly)
self.ui = QtUiTools.QUiLoader().load(ui_file, parentWidget=self)
ui_file.close()
def connectInterface(self):
QtCore.QtObject.connect(self.displayCommand, QtCore.SIGNAL("clicked()"), self.displayCommandWin)
def displayCommand(self):
print(self.attr_name_textfield.text())
print(self.attr_value_textfield.text())
def main():
global ui
ui = Interface()
if __name__ == "__main__":
main()
同样的事情,UI 出现了,但是点击 display_button
实际上没有任何反应您第二次尝试 class 似乎不错,但无法执行 displayCommand
是完全正常的,您的按钮未连接到您的方法。
只需删除您的 connectInterface
方法,并在 ui_file.close()
之后立即复制:
self.ui.display_button.clicked.connect(self.displayCommand)
它应该工作得更好 :)(而且您还必须使用 eyllanesc 解决方案来访问小部件值)