在圆弧的边缘添加一个圆android?
add a circle at the edge of arc android?
如何在圆弧的边缘添加小圆
并且它也应该在时钟方向上以圆弧边缘移动。
现在,我成功地通过改变扫描角度为圆弧设置了动画。
剩下黑点。
下面是getView和动画的代码class
--- init method and implement constructor ----
mRectF = new RectF(mWidth / 2 - 360, mHeight / 2 - 360, mWidth / 2 + 360, mHeight / 2 + 360);
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//draw circle background
mPaint.setColor(getResources().getColor(R.color.timer_background_color));
canvas.drawCircle(mWidth / 2, mHeight / 2, 360, mPaint);
mPaint.setColor(getResources().getColor(R.color.actionbar_back_color));
canvas.drawArc(mRectF, mStartAnagle, mSweepAngle, false, mPaint);
}
public class TimerAnimation extends Animation{
public TimerAnimation (float startAngle, float sweepAngle, long duration) {
mStartAnagle = startAngle;
mSweepAngle = sweepAngle;
setDuration(duration);
setRepeatCount(Animation.INFINITE);
setInterpolator(new LinearInterpolator());
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
if (!isComplete) {
mSweepAngle = mSweepAngle + 6;
if (mSweepAngle >= 360) {
isComplete = true;
mSweepAngle = 360;
}
} else {
mStartAnagle = mStartAnagle + 6;
mSweepAngle = mSweepAngle - 6;
if (mStartAnagle >= 360)
mStartAnagle = 0;
if (mStartAnagle == 270 || mSweepAngle <= 0) {
isComplete = false;
mSweepAngle = 0;
}
}
invalidate();
}
}
也许你应该使用 Path
:
Path path = new Path();
// Set the starting position of the path to (0,0).
path.moveTo(0, 0);
path.arcTo(...); //draw your arc here
path.circleTo(); //draw a small circle here at the end of arc
也许你应该 calc the arc's end position 并用作小圆的中心。
第一步:计算黑点的位置
建议中心位置为(centerX,centerY),黑点位置为(x,y),则,
x = radius * cos(mStartAnagle+mSweepAngle) + centerX;
y = radius * sin(mStartAnagle+mSweepAngle) + centerY;
第 2 步:画黑点
建议点图为R.drawable.dot
,
Bitmap bitmap = BitmapFactory.decodeResource(getResources(),R.drawable.dot)
.copy(Bitmap.Config.ARGB_8888, true);
canvas.drawBitmap(bitmap, x, y, null);
如何在圆弧的边缘添加小圆
并且它也应该在时钟方向上以圆弧边缘移动。
现在,我成功地通过改变扫描角度为圆弧设置了动画。
剩下黑点。
下面是getView和动画的代码class
--- init method and implement constructor ----
mRectF = new RectF(mWidth / 2 - 360, mHeight / 2 - 360, mWidth / 2 + 360, mHeight / 2 + 360);
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//draw circle background
mPaint.setColor(getResources().getColor(R.color.timer_background_color));
canvas.drawCircle(mWidth / 2, mHeight / 2, 360, mPaint);
mPaint.setColor(getResources().getColor(R.color.actionbar_back_color));
canvas.drawArc(mRectF, mStartAnagle, mSweepAngle, false, mPaint);
}
public class TimerAnimation extends Animation{
public TimerAnimation (float startAngle, float sweepAngle, long duration) {
mStartAnagle = startAngle;
mSweepAngle = sweepAngle;
setDuration(duration);
setRepeatCount(Animation.INFINITE);
setInterpolator(new LinearInterpolator());
}
@Override
protected void applyTransformation(float interpolatedTime, Transformation t) {
if (!isComplete) {
mSweepAngle = mSweepAngle + 6;
if (mSweepAngle >= 360) {
isComplete = true;
mSweepAngle = 360;
}
} else {
mStartAnagle = mStartAnagle + 6;
mSweepAngle = mSweepAngle - 6;
if (mStartAnagle >= 360)
mStartAnagle = 0;
if (mStartAnagle == 270 || mSweepAngle <= 0) {
isComplete = false;
mSweepAngle = 0;
}
}
invalidate();
}
}
也许你应该使用 Path
:
Path path = new Path();
// Set the starting position of the path to (0,0).
path.moveTo(0, 0);
path.arcTo(...); //draw your arc here
path.circleTo(); //draw a small circle here at the end of arc
也许你应该 calc the arc's end position 并用作小圆的中心。
第一步:计算黑点的位置
建议中心位置为(centerX,centerY),黑点位置为(x,y),则,
x = radius * cos(mStartAnagle+mSweepAngle) + centerX;
y = radius * sin(mStartAnagle+mSweepAngle) + centerY;
第 2 步:画黑点
建议点图为R.drawable.dot
,
Bitmap bitmap = BitmapFactory.decodeResource(getResources(),R.drawable.dot)
.copy(Bitmap.Config.ARGB_8888, true);
canvas.drawBitmap(bitmap, x, y, null);