从 Byte 数组创建 BitmapImage 并将其显示在 Image 对象上 UWP Raspberry Pi 3
Create a BitmapImage from a Byte array and display it on an Image object UWP Raspberry Pi 3
我正在使用这段代码在文件 BMP 中写入一个字节数组:
private async void ScriviBMP()
{
using (Stream stream = immagineBitmap.PixelBuffer.AsStream())
{
await stream.WriteAsync(arrayImmagine, 0, arrayImmagine.Length);
}
StorageFolder folder = KnownFolders.PicturesLibrary;
if (folder != null)
{
StorageFile file = await folder.CreateFileAsync("area2_128x128" + ".bmp", CreationCollisionOption.ReplaceExisting);
using (var storageStream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.BmpEncoderId, storageStream);
var pixelStream = immagineBitmap.PixelBuffer.AsStream();
var pixels = new byte[pixelStream.Length];
await pixelStream.ReadAsync(pixels, 0, pixels.Length);
encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Ignore, (uint)immagineBitmap.PixelWidth, (uint)immagineBitmap.PixelHeight, 48, 48, pixels);
await encoder.FlushAsync();
}
}
}
然后我使用这段代码在 Image 对象中显示 BMP 图像
private async void VisBMP()
{
var file = await KnownFolders.PicturesLibrary.GetFileAsync("area2_128x128.bmp");
using (var fileStream = (await file.OpenAsync(Windows.Storage.FileAccessMode.Read)))
{
var bitImg = new BitmapImage();
//bitImg.UriSource = new Uri(file.Path);
bitImg.SetSource(fileStream);
image.Source = bitImg;
}
}
这些函数大约需要 400 毫秒才能完成,这是很多时间。
有没有办法避免使用 BMP 文件并仅使用流在图像对象上显示图像?
调试程序会减慢进程吗?我正在使用 Visual Studio 2015.
您可以将数据缓冲区 (arrayImmagine) 传输到 InMemoryRandomAccessStream 中的图像。这些代码大约需要 200ms.I 测试以下代码片段。此外,您可以参考此article以获取更多信息。
BitmapImage biSource = new BitmapImage();
using (InMemoryRandomAccessStream stream = new InMemoryRandomAccessStream())
{
await stream.WriteAsync(bytes.AsBuffer());
stream.Seek(0);
await biSource.SetSourceAsync(stream);
}
image.Source = biSource;
我正在使用这段代码在文件 BMP 中写入一个字节数组:
private async void ScriviBMP()
{
using (Stream stream = immagineBitmap.PixelBuffer.AsStream())
{
await stream.WriteAsync(arrayImmagine, 0, arrayImmagine.Length);
}
StorageFolder folder = KnownFolders.PicturesLibrary;
if (folder != null)
{
StorageFile file = await folder.CreateFileAsync("area2_128x128" + ".bmp", CreationCollisionOption.ReplaceExisting);
using (var storageStream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
var encoder = await BitmapEncoder.CreateAsync(BitmapEncoder.BmpEncoderId, storageStream);
var pixelStream = immagineBitmap.PixelBuffer.AsStream();
var pixels = new byte[pixelStream.Length];
await pixelStream.ReadAsync(pixels, 0, pixels.Length);
encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Ignore, (uint)immagineBitmap.PixelWidth, (uint)immagineBitmap.PixelHeight, 48, 48, pixels);
await encoder.FlushAsync();
}
}
}
然后我使用这段代码在 Image 对象中显示 BMP 图像
private async void VisBMP()
{
var file = await KnownFolders.PicturesLibrary.GetFileAsync("area2_128x128.bmp");
using (var fileStream = (await file.OpenAsync(Windows.Storage.FileAccessMode.Read)))
{
var bitImg = new BitmapImage();
//bitImg.UriSource = new Uri(file.Path);
bitImg.SetSource(fileStream);
image.Source = bitImg;
}
}
这些函数大约需要 400 毫秒才能完成,这是很多时间。 有没有办法避免使用 BMP 文件并仅使用流在图像对象上显示图像? 调试程序会减慢进程吗?我正在使用 Visual Studio 2015.
您可以将数据缓冲区 (arrayImmagine) 传输到 InMemoryRandomAccessStream 中的图像。这些代码大约需要 200ms.I 测试以下代码片段。此外,您可以参考此article以获取更多信息。
BitmapImage biSource = new BitmapImage();
using (InMemoryRandomAccessStream stream = new InMemoryRandomAccessStream())
{
await stream.WriteAsync(bytes.AsBuffer());
stream.Seek(0);
await biSource.SetSourceAsync(stream);
}
image.Source = biSource;