ARKit – 沿特定轴拖动节点(不是在平面上)

ARKit – Drag a node along a specific axis (not on a plane)

我正在尝试将节点拖到 Y 轴上我手指在屏幕上的位置。但是我找不到任何方法,这是我当前的代码。你有什么想法吗?

var movedObject:SCNNode?

@objc func handlePan(_ recognizer: UIPanGestureRecognizer) {

    if recognizer.state == .began {

        let tapPoint: CGPoint = recognizer.location(in: sceneView)
        let result = sceneView.hitTest(tapPoint, options: nil)
        if result.count == 0 {
            return
        }
        let hitResult: SCNHitTestResult? = result.first
        movedObject = hitResult?.node //.parent?.parent
        } else if recognizer.state == .changed {

        if (movedObject != nil) {
            let tapPoint: CGPoint = recognizer.location(in: sceneView)
            let hitResults = sceneView.hitTest(tapPoint, types: .featurePoint)
            let result: ARHitTestResult? = hitResults.last

            if result?.worldTransform != nil{                      
                let matrix: SCNMatrix4 = SCNMatrix4.init((result?.worldTransform)!)
                let vector: SCNVector3 = SCNVector3Make(matrix.m41, matrix.m42, matrix.m43)
                movedObject?.position = vector    
            }                   
        }
    } else if recognizer.state == .ended {
        movedObject = nil
    }  
}

找到解决方案!我在评论中添加了一些解释。

if (movedObject != nil) {

    //Normalized-depth coordinate matching the plane I want
    let projectedOrigin = sceneView.projectPoint((movedObject?.position)!)

    //Location of the finger in the view on a 2D plane
    let location2D = recognizer.location(in: sceneView)

    //Location of the finger in a 3D vector
    let location3D = SCNVector3Make(Float(location2D.x), Float(location2D.y), projectedOrigin.z)

    //Unprojects a point from the 2D pixel coordinate system of the renderer to the 3D world coordinate system of the scene
    let realLocation3D = sceneView.unprojectPoint(location3D)

    if movedObject?.position != nil {

        //Only updating Y axis position
        movedObject?.position = SCNVector3Make((movedObject?.position.x)!, realLocation3D.y, (movedObject?.position.z)!)
    }

}

有助于理解的帖子:

unProjectPoint & projectedOrigin