Java 多人游戏。将客户端(玩家)连接到其他客户端创建的游戏

Multiplayer game in Java. Connect client (player) to game that was created by other client

我正在开发多人游戏,但我不知道如何将其他客户端连接到创建的游戏。我的意思是客户端 A 创建到服务器的套接字连接以及其他客户端(A,B ...)如何连接到客户端 A? 有人可以帮我吗?

P.S。我是网络编程的新手,所以如果你能附上一些例子,我将不胜感激。

这是一种处理方法。当玩家想要创建游戏时,他的应用程序副本应该在已知端口上打开 ServerSocket - 应用程序知道的端口号 - 并且可能向玩家显示打开套接字的 IP 地址。

然后,当另一个玩家想要加入游戏时,她应该输入相同的 IP 地址,她的应用程序副本应该使用常规客户端套接字、输入的 IP 地址和应用程序知道的已知端口进行连接。

查看 Socket 和 ServerSocket javadoc 了解详细信息。

由于防火墙的原因,另一个客户端无法连接到客户端 A。

您可以创建两种主要类型的网络:

  • 服务器-客户端

  • 点对点

但是客户端可以将一些数据保存到服务器,服务器可以将它们发送给所有客户端(您不需要对等网络来允许客户端 B 将一些数据发送到客户端A).

例子:客户端B将自己的地图位置发送给服务器,服务器将数据发送给所有客户端,这样客户端A就可以在客户端B的位置绘制角色图块

为了将两台PC连接在一起,您需要从服务器的调制解调器转发一个端口到用作服务器的PC,并从用作服务器的PC的防火墙打开该端口。

你也可以看看这里Creating a Multiplayer game in python,我举了一个例子,客户可以通过 IRC 将他们连接在一起并玩井字游戏(所以你没有管理服务器)。我在 post 末尾的 Java 中添加了一个示例。

一个简单的服务器示例:

import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.Date;


public class Server
{
    public static void main(String[] args) throws Exception
    {
        ServerSocket listener = new ServerSocket(4000);
        String line;
        try
        {
            while (true)
            {
                Socket socket = listener.accept();
                BufferedReader readerChannel = new BufferedReader(new InputStreamReader(socket.getInputStream()));
                BufferedWriter writerChannel = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));
                try
                {
                    writerChannel.write(new Date().toString() + "\n\r");
                    writerChannel.flush();

                    while ((line = readerChannel.readLine()) != null)
                    {
                        System.out.println(line);
                    }
                }
                finally
                {
                    socket.close();
                }
            }
        }
        finally
        {
            listener.close();
        }
    }
}

一个简单的客户端示例:

import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import java.net.Socket;
import java.util.Date;


public class Client
{
    public static void main(String[] args) throws Exception
    {
        Socket socket = new Socket("127.0.0.1", 4000);
        BufferedWriter writerChannel = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));
        BufferedReader readerChannel = new BufferedReader(new InputStreamReader(socket.getInputStream()));
        String line;

        writerChannel.write(new Date().toString() + "\n\r");
        writerChannel.flush();

        while ((line = readerChannel.readLine()) != null)
        {
            System.out.println(line);
        }
    }
}

另外看看:

import javax.net.ssl.SSLSocket;
import javax.net.ssl.SSLSocketFactory;


public class Client
{
    public static void main(String[] args) throws Exception
    {
        SSLSocketFactory socketBuilder = (SSLSocketFactory) SSLSocketFactory.getDefault();
        SSLSocket socket = (SSLSocket) socketBuilder.createSocket("127.0.0.1", 4000);
    }
}

一个简单的IRC示例:

import java.io.BufferedReader;
import java.io.BufferedWriter;
import java.io.InputStreamReader;
import java.io.OutputStreamWriter;
import javax.net.ssl.SSLSocket;
import javax.net.ssl.SSLSocketFactory;


public class Client
{
    public static void main(String[] args) throws Exception
    {
        SSLSocketFactory socketBuilder = (SSLSocketFactory) SSLSocketFactory.getDefault();
        SSLSocket socket = (SSLSocket) socketBuilder.createSocket("irc.freenode.net", 6697);
        BufferedWriter writerChannel = new BufferedWriter(new OutputStreamWriter(socket.getOutputStream()));
        BufferedReader readerChannel = new BufferedReader(new InputStreamReader(socket.getInputStream()));

        String line, computerName, nick, login, channel = "#bot", channelPassword = "";
        long id = 1;

        computerName = java.net.InetAddress.getLocalHost().getHostName();
        nick = computerName + "_" + id;
        login = computerName + "_" + id;
        writerChannel.write("NICK " + nick + "\r\n"); // Join IRC with a specific Nick
        writerChannel.write("USER " + login + " 8 * :" + login + " \r\n"); // Join IRC with a specific User
        writerChannel.flush();

        while ((line = readerChannel.readLine()) != null)
        {
            if (line.indexOf("004") != -1) // If connected
            {
                break;
            }
            else if (line.indexOf("433") != -1) // If Nick already in use
            {
                id++;
                nick = computerName + "_" + id;
                login = computerName + "_" + id;
                writerChannel.write("NICK " + nick + "\r\n");
                writerChannel.write("USER " + login + " 8 * :" + login + " \r\n");
                writerChannel.flush();
            }
        }

        writerChannel.write("JOIN " + channel + " " + channelPassword + "\r\n"); // Join a channel
        writerChannel.flush();

        while ((line = readerChannel.readLine()) != null)
        {
            try
            {
                line = line.substring(line.indexOf("#"));
                channel = line.substring(0, line.indexOf(" "));

                if (line.toLowerCase().startsWith("ping")) // avoid ping time-out
                {
                    writerChannel.write("PONG :" + line.substring(5) + "\r\n");
                    writerChannel.flush();
                }
                else if (line.toLowerCase().contains("!ping"))
                {
                    writerChannel.write("PRIVMSG " + channel + " :pong\r\n");
                    writerChannel.flush();
                }
                else if (line.toLowerCase().contains("!join"))
                {
                    String newChannel = line.substring(line.indexOf("!join") + 6);
                    int stringPosition;
                    if ((stringPosition = newChannel.indexOf(" ")) != -1)
                    {
                        String newPassword = newChannel.substring(stringPosition + 1);
                        newChannel = newChannel.substring(0, stringPosition);
                        writerChannel.write("JOIN " + newChannel + " " + newPassword + "\r\n");
                        writerChannel.flush();
                    }
                    else
                    {
                        writerChannel.write("JOIN " + newChannel + "\r\n");
                        writerChannel.flush();
                    }
                }
                else if (line.toLowerCase().contains("!leave"))
                {
                    writerChannel.write("PART " + channel + "\r\n");
                    writerChannel.flush();
                }
                else if (line.toLowerCase().contains("!quit"))
                {
                    writerChannel.write("QUIT\r\n");
                    writerChannel.flush();
                    System.exit(0);
                }
            }
            catch (Exception e)
            {

            }
        }
    }
}

我不能给你一个点对点网络的例子,因为我从来没有做过。这真的很难,你必须在网上做很多研究。

更多信息:

提示 - 我已经回答了一些类似的问题。即使编程语言有时不同,我给你 link,逻辑总是相同的,所以它可能对你有帮助:

  • Creating a Multiplayer game in python

  • Xcode Mass Multiplayer (Not What You're Probably Thinking)