Babylon.js 移除球体的光反射

Babylon.js remove light reflection of Sphere

如何去除 Babylon.js 中球体的(点)光反射?

// Point light.
const light = new BABYLON.PointLight('myLight', new BABYLON.Vector3(0, 1, 0), scene)

// Sphere with size 100.
const newBox = BABYLON.Mesh.CreateSphere('mySphere', 64, 100, scene)

我想点亮半个球体,但红圈没有反射:

我找到了解决方案:

newBox.material = someMaterial
newBox.material.specularColor = new BABYLON.Color3(0, 0, 0);