Qt 从 GUI 线程停止工作线程循环

Qt Stop worker thread loop from GUI Thread

我有一个工作线程,我试图通过一个按钮停止它。我有时会收到以下错误:

Fatal: QThread: Destroyed while thread is still running

这是我的代码。通过按下断开按钮,会发出一个信号以停止线程的 while 循环。

if (ui->connectButton->text() == "Connect") {
    mUDPThread = new QThread;
    mUDPWorker = new  UDPThread(ui->HostTextEdit->toPlainText(), ui->portTextEdit->toPlainText().toInt());
    mUDPWorker->moveToThread(mUDPThread);
    connect(mUDPThread, SIGNAL(started()), mUDPWorker, SLOT(process()));
    connect(mUDPWorker, SIGNAL(finished()), mUDPThread, SLOT(quit()));
    connect(mUDPWorker, SIGNAL(finished()), mUDPWorker, SLOT(deleteLater()));
    connect(mUDPWorker, SIGNAL(finished()), mUDPThread, SLOT(deleteLater()));
    connect(this, SIGNAL(onExitThread()), mUDPWorker, SLOT(onExitThread()));
    connect(this, SIGNAL(onDataIncome(QString)), mUDPWorker, SLOT(onDataIncome(QString)));
    mUDPThread->start();
    ui->connectButton->setText("Disconnect");
} else if (ui->connectButton->text() == "Disconnect") {
    emit onExitThread();
    ui->connectButton->setText("Connect");
}

工作线程:

void UDPThread::process() {
    while (isRunning) {
    QCoreApplication::processEvents();
      ...
    }
    emit finished();
}
void UDPThread::onExitThread() {
    qDebug() << "onExitThread" << isRunning;
    isRunning = false;
}

while (isRunning)

您正在那里阻塞线程,它的事件循环无法旋转以接收信号,它只能向具有旋转事件循环的其他线程发送信号。

您需要让您的工作人员非阻塞,将工作分成周期,在事件循环开始旋转和接收信号之间。在伪代码中:

if (isRunning) {
  doWorkCycle();
  scheduleNextWorkCycle();
} else emit finished();

有一个例子你可以看看

解决了。错误在连接命令中:

connect(mUDPWorker, SIGNAL(finished()), mUDPThread, SLOT(deleteLater()));

connect(mUDPThread, SIGNAL(finished()), mUDPThread, SLOT(deleteLater()));

结果:

connect(mUDPThread, SIGNAL(started()), mUDPWorker, SLOT(process()));
connect(mUDPWorker, SIGNAL(finished()), mUDPThread, SLOT(quit()));
connect(mUDPWorker, SIGNAL(finished()), mUDPWorker, SLOT(deleteLater()));
connect(mUDPThread, SIGNAL(finished()), mUDPThread, SLOT(deleteLater()));
connect(this, SIGNAL(onExitThread()), mUDPWorker, SLOT(onExitThread()));
connect(this, SIGNAL(onDataIncome(QString)), mUDPWorker, SLOT(onDataIncome(QString)));