如何让 canvas 上下文跟随 Box2dWeb 中的主体?

How can I get the canvas context to follow a body in Box2dWeb?

我正在使用 Box2D.Dynamics.b2DebugDraw 渲染我的 Box2d Web 世界。如何让 canvas 保持在移动物体的中心?

var debugDraw = new Box2D.Dynamics.b2DebugDraw();
debugDraw.SetSprite(document.getElementById("canvasElement").getContext("2d"));
debugDraw.SetDrawScale(30.0);
debugDraw.SetFillAlpha(0.3);
debugDraw.SetLineThickness(1.0);
debugDraw.SetFlags(Box2D.Dynamics.b2DebugDraw.e_shapeBit | Box2D.Dynamics.b2DebugDraw.e_jointBit);
world.SetDebugDraw(debugDraw);

在运行模拟的循环中:

window.setInterval( function(){
    _this.world.Step(
        1 / 60   //frame-rate
        ,  10       //velocity iterations
        ,  10       //position iterations
    );
    _this.world.DrawDebugData();
    _this.world.ClearForces();
}, 1000 / 60);

翻译 运行 循环中的 canvas 元素:

var renderingContext = document.getElementById("canvasElement").getContext("2d");
debugDraw.SetSprite(renderingContext);

// .... snip .....

window.setInterval( function(){
    // ...
    renderingContext.translate(someX, someY); // <--- interesting line
    _this.world.DrawDebugData();
    _this.world.ClearForces();
}, 1000 / 60);