如何获取对象列表中的下一个对象?

How to get the next object in a list of objects?

我在我的应用程序中使用地图来存储虚构游戏地图中的每个位置。当前的实现允许我获取起始节点,即 Tiberius

但我不确定如何才能到达地图上相对于玩家当前位置的下一个 location。例如,当我创建地图时,默认情况下我在 "Tiberius",所以我想知道如何创建一个方法来迭代到下一个位置,这将是 "Desert" 而随后调用move() 会将玩家带到 "Jerusalem"。

图表如下所示,每个位置都有一个子位置。

通过快速搜索,我发现列表可以通过 ID 中的字段进行迭代,就像这样 get element by ID 但在这个实现中,我需要获取相对于当前位置的下一个位置。

有谁知道这个方法是如何实现的?

这就是我目前在主 class 中设置地图的方式:

public class Main implements Commands{


    public static void main(String[] args)  {

        //Boolean to signify game state 
        boolean gameNotOver = true;

        //main game loop
        while (gameNotOver) {

            GameMap playerMap = new GameMap();
            playerMap.getStartNode();

            Main mainObj = new Main();

            //Take in user commands here
            //and parse commands
            String input = Input.getInput();
            if (input.equals("description")) {
                System.out.println("Description: " );
            } else if (input.equals("move")) {
                System.out.println("Moving to the next location in map.. " );
                mainObj.move();     
        }

        //Game over 
        System.out.println("Game Over!");
        System.exit(0);
    }

    //Game player commands inherited from GameCharacterInterface:

    public String move() {
         //want to create a method here that will call the next 
         //location based on the current location that the player is in.
        // TODO Auto-generated method stub
        return null;
    }

}

这是用于模拟位置的位置 class:

public class Location {

    private Location[] location;

    private int id;

    private String description;

    private String weight;

    private String name;

    private Item item;

    private Exit[] exit;

    private boolean visited = false;
    private boolean goalLocation;
    private int approximateDistanceFromGoal = 0;
    private Location parent;

    private Map<Location, Integer> children = new HashMap<Location, Integer>();

    public Location() {
        super();
    }

    public Location(String name){
        this.name = name;
    }

    public Location(String name, int goalDistance){
        this.name = name;
        this.approximateDistanceFromGoal = goalDistance;
    }



    public Location[] children(){
        return (Location[]) children.keySet().toArray(new Location[children.size()]);
    }

    public int getDistance(Location loc){
        if(children.get(loc) == null) System.out.println(this.name + ": " + loc.getName());
        return children.get(loc);
    }


    public int getChildLocationCount(){
        return children.size();
    }

    public void addChildLocation(Location child, int distance){
        children.put(child, distance);
    }

    public boolean isLeaf(){
        if (children.size() > 0){
            return false;
        }else{
            return true;
        }
    }


    public void removeChild(Location child){
        children.remove(child);
    }

    public int getId() {
        return id;
    }

    public void setId(int id) {
        this.id = id;
    }

    public String getDescription ()
    {
        return description;
    }

    public void setDescription (String description)
    {
        this.description = description;
    }


    public String getWeight() {
        return weight;
    }

    public void setWeight(String weight) {
        this.weight = weight;
    }

    public String getName ()
    {
        return name;
    }

    public void setName (String name)
    {
        this.name = name;
    }

    public Exit[] getExit() {
        return exit;
    }

    public void setExit(Exit[] exit) {
        this.exit = exit;
    }


    public Location[] getLocation() {
        return location;
    }

    public void setLocation(Location[] location) {
        this.location = location;
    }

    public boolean isVisited() {
        return visited;
    }

    public void setVisited(boolean visited) {
        this.visited = visited;
    }

    public boolean isGoalLocation() {
        return goalLocation;
    }

    public void setGoalLocation(boolean goalLocation) {
        this.goalLocation = goalLocation;
    }

    public int getApproximateDistanceFromGoal() {
        return approximateDistanceFromGoal;
    }

    public void setApproximateDistanceFromGoal(int approximateDistanceFromGoal) {
        this.approximateDistanceFromGoal = approximateDistanceFromGoal;
    }

    public Location getParent() {
        return parent;
    }

    public void setParent(Location parent) {
        this.parent = parent;
    }

    public Item getItem() {
        return item;
    }

    public void setItem(Item item) {
        this.item = item;
    }


    @Override
    public String toString() {
        return "Location [location=" + Arrays.toString(location) + ", id=" + id
                + ", description=" + description + ", name=" + name + ", item="
                + item + ", exit=" + Arrays.toString(exit) + "]";
    }


}

这是显示每个位置和 getStartNode() 的 GameMap:

public class GameMap {


private Location tiberius;

    public GameMap() {

        //Creating Locations
        tiberius = new Location("Tiberius", 200);
        tiberius.setDescription("You are in the city of Tiberius. There is a sword on the ground in front of you. You see a long street with high buildings and a castle.You see an exit to the south.");

        Location desert = new Location("Desert", 170);
        desert.setDescription("You are in hot dreary desert, surrounded by sand dunes and nothingness, you see an exit to the south.");
        Location jerusalem = new Location("Jerusalem", 270);
        jerusalem.setDescription("You are at battlefield of Jerusalem. You are in awe of your surroundings, you see an exit to the west.");
        Location hattin = new Location("Hattin", 120);
        hattin.setDescription("You are at battlefield of Hattin. You see the ruination of the battle and fallen comrades...You see an exit to the north.");
        Location damascus = new Location("Damascus", 130);
        damascus.setDescription("You are in Damascus. You see the some shady characters...you see an exit to the west.");
        Location tripoli = new Location("Tripoli", 80); 
        tripoli.setDescription("You are in Tripoli. You see the some more shady characters...you see an exit to the north.");
        Location antioch = new Location("Antioch", 60);
        antioch.setDescription("You are in the city of Antioch. You see a long street with high buildings and a castle.. You see the some more shady characters...you see an exit to the north.");
        Location sis = new Location("Sis", 100);
        sis.setDescription("You are in the city of Sis....exit ahead in the west.");
        Location tarsus = new Location("Tarsus", 20);
        tarsus.setDescription("You are in the city of Tarsus. ...you see an exit to the south.");
        Location cyprus = new Location("Cyprus", 0);
        cyprus.setDescription("You have reached the Byzantine Empire, your quest has finished!");
        cyprus.setGoalLocation(true);

        //Adding child locations
        tiberius.addChildLocation(desert, 105);
        desert.addChildLocation(jerusalem, 105);
        jerusalem.addChildLocation(hattin, 323);
        hattin.addChildLocation(damascus, 121);
        damascus.addChildLocation(tripoli, 121);
        tripoli.addChildLocation(antioch, 220);
        antioch.addChildLocation(sis, 126);
        sis.addChildLocation(tarsus, 121);  
        tarsus.addChildLocation(cyprus, 126);



    }



    public Location getStartNode(){
        System.out.println(tiberius.toString());
        return tiberius;

    }

}

Brian,从位置删除此字段:

Map<Location,Integer> children;

将其替换为两个字段。

Location next;
int goalDistance;

然后,在您的游戏控制器中,保留对角色当前位置的引用。

例如:

Location currentLoc = tiberius;

然后,每次调用 move() 时,只需说

currentLoc = currentLoc.next;

我想你是说你想要在位置 class 上调用 next() 的方法,它将 return 到下一个位置。那么为什么不这样做呢?

public Location next() {
    Location nextLocation = null;
    for (Location child : children.keySet()) {
        nextLocation = child;
        break;
    }
    return nextLocation;
}

当然,这是基于您关于 children 地图中永远只有一个条目的断言。如果这在未来发生变化,您可以添加一个测试(此时设计未知) child 是您想要的:

public Location next() {
    Location nextLocation = null;
    for (Location child : children.keySet()) {
        if (isCorrectChild(child)) {
            nextLocation = child;
            break;
        }
    }
    return nextLocation;
}