当 parent 的状态必须由 child 更新时,this.setState 不工作
this.setState not working when a parent's state has to be updated by a child
所以我的应用程序中有一个 parent 和一个 child 组件。我想通过 child 组件更新 parent 组件的状态,但它似乎不起作用。我已经在 Reactjs 上工作了很长时间,这对我来说很奇怪。这是 parent 组件的代码:
import React from 'react';
import { Stage } from 'react-konva';
import CircleComponent from './CircleComponent';
import LineComponent from './LineComponent';
import { getUserPlan } from '../../assets/UserPlan';
import { addColorClasses } from '../../helpers/utils';
class PortfolioMix extends React.Component {
constructor(props) {
super(props);
const data = addColorClasses(getUserPlan().plans[0]);
this.state = {
data: data,
circlePoints: []
};
this.getCirclePoints = this.getCirclePoints.bind(this);
}
getCirclePoints(points) {
this.setState({
circlePoints: points,
word: 'hello'
}, () => { console.log(this.state); });
}
processData() {
let data = this.state.data;
if(data[0].weight > 0.25 || (data[0].weight+data[1].weight) > 0.67) {
for(let i = 0; i < data.length; i++) {
data[i].weight /= 3;
}
}
return data;
}
render() {
const processedData = this.processData();
const firstCircle = processedData.splice(0,1);
const pmData = processedData.splice(0,this.state.data.length);
return(
<div>
<Stage
height={800}
width={1200}
style={{ backgroundColor: '#fff'}}>
<CircleComponent
x={1200/2}
y={800/2}
outerRadius={firstCircle[0].weight*1200}
outerColor={firstCircle[0].outerColor}
innerRadius={firstCircle[0].weight*1200*0.3}
innerColor={firstCircle[0].innerColor}
shadowColor={firstCircle[0].innerColor}
getCirclePoints={this.getCirclePoints}
/>
</Stage>
</div>
);
}
}
export default PortfolioMix;
这里是 child 组件的代码:
class CircleComponent extends React.Component {
constructor(props) {
super(props);
this.state = {
points: this.getPoints(),
};
}
componentDidMount() {
this.props.getCirclePoints(this.state.points);
}
getPoints() {
const radius = this.props.outerRadius;
const x = this.props.x;
const y = this.props.y;
const points = [];
let angle = 0;
for(let i = 0; i < 8; i++) {
points.push({
pointX: x + radius * Math.cos(-angle * Math.PI / 180),
pointY: y + radius * Math.sin(-angle * Math.PI / 180)
});
angle += 42.5;
}
return points;
}
render() {
const {
x,
y,
outerRadius,
outerColor,
shadowColor,
innerRadius,
innerColor
} = this.props;
return (
<Layer>
<Group>
<Circle
x={x}
y={y}
radius={outerRadius}
fill={outerColor}
shadowBlur={5}
shadowColor={shadowColor}
/>
<Circle
x={x}
y={y}
radius={innerRadius}
fill={innerColor}
/>
</Group>
</Layer>
);
}
}
CircleComponent.propTypes = {
x: propTypes.number.isRequired,
y: propTypes.number.isRequired,
outerRadius: propTypes.number.isRequired,
outerColor: propTypes.string.isRequired,
shadowColor: propTypes.string,
innerRadius: propTypes.number.isRequired,
innerColor: propTypes.string.isRequired,
getCirclePoints: propTypes.func
};
export default CircleComponent;
现在,在 parent 组件的 getCirclePoints
方法中,我从 child 获取点数,但 this.setState
不工作。如您所见,我还向 this.setState
回调传递了一个函数,它没有被调用并且还将 data
状态设置为空数组。在过去的 4 个小时里,我一直在努力解决这个问题。任何形式的帮助表示赞赏。我希望我这边没有犯什么愚蠢的错误。
您也需要 .bind(this)
在方法 processData()
处,因为 React 只会自动绑定 (this) 到呈现方法、构造函数和组件生命周期方法。
class PortfolioMix extends React.Component {
constructor(props) {
super(props);
const data = addColorClasses(getUserPlan().plans[0]);
this.state = {
data: data,
circlePoints: []
};
this.getCirclePoints = this.getCirclePoints.bind(this);
this.processData = this.processData.bind(this);
}
// ...
在 React 文档中,您可以了解到不应直接修改状态,而只能使用 setState()
方法。你确实直接修改了PorfolioMix
状态两次:
在processData
:
data[i].weight /= 3;
在render
:
const processedData = this.processData();
const firstCircle = processedData.splice(0,1);
const pmData = processedData.splice(0,this.state.data.length);
因为代码中的 render
方法至少被调用了两次,this.state.data
将是一个空数组,这会导致错误。
您可以在此处查看带有错误的实例:https://jsfiddle.net/rhapLetv/
要修复它,您可以 return 复制 processData
方法中的数据:
processData() {
const data = this.state.data;
if(data[0].weight > 0.25 || (data[0].weight+data[1].weight) > 0.67) {
return data.map(point => ({ ...point, weight: point.weight / 3 }))
} else {
return data.slice()
}
}
带有修复的实例:https://jsfiddle.net/rhapLetv/1/
您可以找到有用的 immutable.js(或类似的 libraries/helpers),它引入了不可变数据。
所以我的应用程序中有一个 parent 和一个 child 组件。我想通过 child 组件更新 parent 组件的状态,但它似乎不起作用。我已经在 Reactjs 上工作了很长时间,这对我来说很奇怪。这是 parent 组件的代码:
import React from 'react';
import { Stage } from 'react-konva';
import CircleComponent from './CircleComponent';
import LineComponent from './LineComponent';
import { getUserPlan } from '../../assets/UserPlan';
import { addColorClasses } from '../../helpers/utils';
class PortfolioMix extends React.Component {
constructor(props) {
super(props);
const data = addColorClasses(getUserPlan().plans[0]);
this.state = {
data: data,
circlePoints: []
};
this.getCirclePoints = this.getCirclePoints.bind(this);
}
getCirclePoints(points) {
this.setState({
circlePoints: points,
word: 'hello'
}, () => { console.log(this.state); });
}
processData() {
let data = this.state.data;
if(data[0].weight > 0.25 || (data[0].weight+data[1].weight) > 0.67) {
for(let i = 0; i < data.length; i++) {
data[i].weight /= 3;
}
}
return data;
}
render() {
const processedData = this.processData();
const firstCircle = processedData.splice(0,1);
const pmData = processedData.splice(0,this.state.data.length);
return(
<div>
<Stage
height={800}
width={1200}
style={{ backgroundColor: '#fff'}}>
<CircleComponent
x={1200/2}
y={800/2}
outerRadius={firstCircle[0].weight*1200}
outerColor={firstCircle[0].outerColor}
innerRadius={firstCircle[0].weight*1200*0.3}
innerColor={firstCircle[0].innerColor}
shadowColor={firstCircle[0].innerColor}
getCirclePoints={this.getCirclePoints}
/>
</Stage>
</div>
);
}
}
export default PortfolioMix;
这里是 child 组件的代码:
class CircleComponent extends React.Component {
constructor(props) {
super(props);
this.state = {
points: this.getPoints(),
};
}
componentDidMount() {
this.props.getCirclePoints(this.state.points);
}
getPoints() {
const radius = this.props.outerRadius;
const x = this.props.x;
const y = this.props.y;
const points = [];
let angle = 0;
for(let i = 0; i < 8; i++) {
points.push({
pointX: x + radius * Math.cos(-angle * Math.PI / 180),
pointY: y + radius * Math.sin(-angle * Math.PI / 180)
});
angle += 42.5;
}
return points;
}
render() {
const {
x,
y,
outerRadius,
outerColor,
shadowColor,
innerRadius,
innerColor
} = this.props;
return (
<Layer>
<Group>
<Circle
x={x}
y={y}
radius={outerRadius}
fill={outerColor}
shadowBlur={5}
shadowColor={shadowColor}
/>
<Circle
x={x}
y={y}
radius={innerRadius}
fill={innerColor}
/>
</Group>
</Layer>
);
}
}
CircleComponent.propTypes = {
x: propTypes.number.isRequired,
y: propTypes.number.isRequired,
outerRadius: propTypes.number.isRequired,
outerColor: propTypes.string.isRequired,
shadowColor: propTypes.string,
innerRadius: propTypes.number.isRequired,
innerColor: propTypes.string.isRequired,
getCirclePoints: propTypes.func
};
export default CircleComponent;
现在,在 parent 组件的 getCirclePoints
方法中,我从 child 获取点数,但 this.setState
不工作。如您所见,我还向 this.setState
回调传递了一个函数,它没有被调用并且还将 data
状态设置为空数组。在过去的 4 个小时里,我一直在努力解决这个问题。任何形式的帮助表示赞赏。我希望我这边没有犯什么愚蠢的错误。
您也需要 .bind(this)
在方法 processData()
处,因为 React 只会自动绑定 (this) 到呈现方法、构造函数和组件生命周期方法。
class PortfolioMix extends React.Component {
constructor(props) {
super(props);
const data = addColorClasses(getUserPlan().plans[0]);
this.state = {
data: data,
circlePoints: []
};
this.getCirclePoints = this.getCirclePoints.bind(this);
this.processData = this.processData.bind(this);
}
// ...
在 React 文档中,您可以了解到不应直接修改状态,而只能使用 setState()
方法。你确实直接修改了PorfolioMix
状态两次:
在
processData
:data[i].weight /= 3;
在
render
:const processedData = this.processData(); const firstCircle = processedData.splice(0,1); const pmData = processedData.splice(0,this.state.data.length);
因为代码中的 render
方法至少被调用了两次,this.state.data
将是一个空数组,这会导致错误。
您可以在此处查看带有错误的实例:https://jsfiddle.net/rhapLetv/
要修复它,您可以 return 复制 processData
方法中的数据:
processData() {
const data = this.state.data;
if(data[0].weight > 0.25 || (data[0].weight+data[1].weight) > 0.67) {
return data.map(point => ({ ...point, weight: point.weight / 3 }))
} else {
return data.slice()
}
}
带有修复的实例:https://jsfiddle.net/rhapLetv/1/
您可以找到有用的 immutable.js(或类似的 libraries/helpers),它引入了不可变数据。