如何在 ReactJS 环境中包含 ScrollMagic 的 GreenSock 插件?

How to include GreenSock plugin for ScrollMagic in a ReactJS environment?

如何在我的 ReactJS 项目中包含 ScrollMagic 的 Greensock 插件?

ScrollMagic 的作者制作了插件以合并 GreenSock 和 Velocity 等库。当您像这样

将它们简单地包含在 html 文档的头部时,它们非常有用
<script type="text/javascript" src="js/lib/greensock/TweenMax.min.js"></script>
<script type="text/javascript" src="scrollmagic/uncompressed/ScrollMagic.js"></script>
<script type="text/javascript" src="scrollmagic/uncompressed/plugins/animation.gsap.js"></script>

但是当你在 ReactJS 中时,你不会像这样导入 javascript 资源。您实际上必须通过 npm 命令之类的过程导入它们,然后在您的 React 项目中声明它们,例如

import ScrollMagic from "scrollmagic"

虽然我能够将 ScrollMagic 导入反应文件并开始使用 scrollmagic,但我无法导入 greensock 插件。没有关于如何执行此操作的文档。我试图通过在 animation.gsap.js 中提取代码段并将其粘贴到 node_modules/scrollmagic/scrollmagic.js 文件中来破解这些东西(编辑这些文件不是一个好主意),但它要么破坏了 webpack 编译器否则它会破坏我的项目代码。

如何在 React 环境中使用 scrollmagic 的 greensock 插件?

我能够构建一个包装器。在高层次上,我所做的是研究 plugins/animation.gsap.js 的代码,提取我需要的那些 Scene 扩展属性,更改名称 space,并让它在单独的反应中增强 ScrollMagic 的行为class 在导出之前。

具体来说,我所做的是创建一个名为 ./ScrollMagic.js 的新文件并粘贴以下内容:

import ScrollMagic from 'scrollmagic';
import {TweenLite as Tween,TimelineMax as Timeline} from 'gsap';

ScrollMagic.Scene.addOption("tweenChanges", // name
  false, // default

  function (val) { // validation callback
    return !!val;
});

ScrollMagic.Scene.extend(function () {
    var Scene = this,
      _tween;

    var log = function () {
      if (Scene._log) { // not available, when main source minified
        Array.prototype.splice.call(arguments, 1, 0, "(animation.gsap)", "->");
        Scene._log.apply(this, arguments);
      }
    };

    // set listeners
    Scene.on("progress.plugin_gsap", function () {
      updateTweenProgress();
    });
    Scene.on("destroy.plugin_gsap", function (e) {
      Scene.removeTween(e.reset);
    });

    /**
     * Update the tween progress to current position.
     * @private
     */
    var updateTweenProgress = function () {
      if (_tween) {
        var
        progress = Scene.progress(),
          state = Scene.state();
        if (_tween.repeat && _tween.repeat() === -1) {
          // infinite loop, so not in relation to progress
          if (state === 'DURING' && _tween.paused()) {
            _tween.play();
          } else if (state !== 'DURING' && !_tween.paused()) {
            _tween.pause();
          }
        } else if (progress != _tween.progress()) { // do we even need to update the progress?
          // no infinite loop - so should we just play or go to a specific point in time?
          if (Scene.duration() === 0) {
            // play the animation
            if (progress > 0) { // play from 0 to 1
              _tween.play();
            } else { // play from 1 to 0
              _tween.reverse();
            }
          } else {
            // go to a specific point in time
            if (Scene.tweenChanges() && _tween.tweenTo) {
              // go smooth
              _tween.tweenTo(progress * _tween.duration());
            } else {
              // just hard set it
              _tween.progress(progress).pause();
            }
          }
        }
      }
    };

    /**
     * Add a tween to the scene.  
     * If you want to add multiple tweens, add them into a GSAP Timeline object and supply it instead (see example below).  
     * 
     * If the scene has a duration, the tween's duration will be projected to the scroll distance of the scene, meaning its progress will be synced to scrollbar movement.  
     * For a scene with a duration of `0`, the tween will be triggered when scrolling forward past the scene's trigger position and reversed, when scrolling back.  
     * To gain better understanding, check out the [Simple Tweening example](../examples/basic/simple_tweening.html).
     *
     * Instead of supplying a tween this method can also be used as a shorthand for `TweenMax.to()` (see example below).
     * @memberof! animation.GSAP#
     *
     * @example
     * // add a single tween directly
     * scene.setTween(TweenMax.to("obj"), 1, {x: 100});
     *
     * // add a single tween via variable
     * var tween = TweenMax.to("obj"), 1, {x: 100};
     * scene.setTween(tween);
     *
     * // add multiple tweens, wrapped in a timeline.
     * var timeline = new TimelineMax();
     * var tween1 = TweenMax.from("obj1", 1, {x: 100});
     * var tween2 = TweenMax.to("obj2", 1, {y: 100});
     * timeline
     *    .add(tween1)
     *    .add(tween2);
     * scene.addTween(timeline);
     *
     * // short hand to add a TweenMax.to() tween
     * scene.setTween("obj3", 0.5, {y: 100});
     *
     * // short hand to add a TweenMax.to() tween for 1 second
     * // this is useful, when the scene has a duration and the tween duration isn't important anyway
     * scene.setTween("obj3", {y: 100});
     *
     * @param {(object|string)} TweenObject - A TweenMax, TweenLite, TimelineMax or TimelineLite object that should be animated in the scene. Can also be a Dom Element or Selector, when using direct tween definition (see examples).
     * @param {(number|object)} duration - A duration for the tween, or tween parameters. If an object containing parameters are supplied, a default duration of 1 will be used.
     * @param {object} params - The parameters for the tween
     * @returns {Scene} Parent object for chaining.
     */
    Scene.setTween = function (TweenObject, duration, params) {
      var newTween;
      if (arguments.length > 1) {
        if (arguments.length < 3) {
          params = duration;
          duration = 1;
        }
        TweenObject = Tween.to(TweenObject, duration, params);
      }
      try {
        // wrap Tween into a Timeline Object if available to include delay and repeats in the duration and standardize methods.
        if (Timeline) {
          newTween = new Timeline({
            smoothChildTiming: true
          }).add(TweenObject);
        } else {
          newTween = TweenObject;
        }
        newTween.pause();
      } catch (e) {
        log(1, "ERROR calling method 'setTween()': Supplied argument is not a valid TweenObject");
        return Scene;
      }
      if (_tween) { // kill old tween?
        Scene.removeTween();
      }
      _tween = newTween;

      // some properties need to be transferred it to the wrapper, otherwise they would get lost.
      if (TweenObject.repeat && TweenObject.repeat() === -1) { // TweenMax or TimelineMax Object?
        _tween.repeat(-1);
        _tween.yoyo(TweenObject.yoyo());
      }
      // Some tween validations and debugging helpers
      if (Scene.tweenChanges() && !_tween.tweenTo) {
        log(2, "WARNING: tweenChanges will only work if the TimelineMax object is available for ScrollMagic.");
      }

      // check if there are position tweens defined for the trigger and warn about it :)
      if (_tween && Scene.controller() && Scene.triggerElement() && Scene.loglevel() >= 2) { // controller is needed to know scroll direction.
        var
        triggerTweens = Tween.getTweensOf(Scene.triggerElement()),
          vertical = Scene.controller().info("vertical");
        triggerTweens.forEach(function (value, index) {
          var
          tweenvars = value.vars.css || value.vars,
            condition = vertical ? (tweenvars.top !== undefined || tweenvars.bottom !== undefined) : (tweenvars.left !== undefined || tweenvars.right !== undefined);
          if (condition) {
            log(2, "WARNING: Tweening the position of the trigger element affects the scene timing and should be avoided!");
            return false;
          }
        });
      }

      // warn about tween overwrites, when an element is tweened multiple times
      if (parseFloat(TweenLite.version) >= 1.14) { // onOverwrite only present since GSAP v1.14.0
        var
        list = _tween.getChildren ? _tween.getChildren(true, true, false) : [_tween],
          // get all nested tween objects
          newCallback = function () {
            log(2, "WARNING: tween was overwritten by another. To learn how to avoid this issue see here: https://github.com/janpaepke/ScrollMagic/wiki/WARNING:-tween-was-overwritten-by-another");
          };
        for (var i = 0, thisTween, oldCallback; i < list.length; i++) { /*jshint loopfunc: true */
          thisTween = list[i];
          if (oldCallback !== newCallback) { // if tweens is added more than once
            oldCallback = thisTween.vars.onOverwrite;
            thisTween.vars.onOverwrite = function () {
              if (oldCallback) {
                oldCallback.apply(this, arguments);
              }
              newCallback.apply(this, arguments);
            };
          }
        }
      }
      log(3, "added tween");

      updateTweenProgress();
      return Scene;
    };

    /**
     * Remove the tween from the scene.  
     * This will terminate the control of the Scene over the tween.
     *
     * Using the reset option you can decide if the tween should remain in the current state or be rewound to set the target elements back to the state they were in before the tween was added to the scene.
     * @memberof! animation.GSAP#
     *
     * @example
     * // remove the tween from the scene without resetting it
     * scene.removeTween();
     *
     * // remove the tween from the scene and reset it to initial position
     * scene.removeTween(true);
     *
     * @param {boolean} [reset=false] - If `true` the tween will be reset to its initial values.
     * @returns {Scene} Parent object for chaining.
     */
    Scene.removeTween = function (reset) {
      if (_tween) {
        if (reset) {
          _tween.progress(0).pause();
        }
        _tween.kill();
        _tween = undefined;
        log(3, "removed tween (reset: " + (reset ? "true" : "false") + ")");
      }
      return Scene;
    };

  });

export default ScrollMagic; 

您会注意到这看起来几乎与 plugins/animation.gsap.js 完全一样,除了:

  • 我在顶部添加了自己的导入行,因此请确保您提前安装了 npm 和 gsap
  • 我在最后导出 ScrollMagic 对象
  • plugins/animation.gsap.js 有一些其他代码将插件变成工厂,我排除了它,因为它不适用于此处

现在我可以在我的 React 项目中使用 .setTween()。用法示例:

import React, {Component} from "react";
import ScrollMagic from "./ScrollMagic"; // my own wrapper for scrollmagic that includes greensock

export default class Home extends Component {

    componentDidMount()
    {
        var controller = new ScrollMagic.Controller();
        var item = "#whateverstuffselector";
        var scene = new ScrollMagic.Scene({triggerElement:item})
                .setTween(item, 0.5, {backgroundColor: "red", scale: 3})
                .addTo(controller);

    }

    render()
    {
        return (<div id="whateverstuffselector">stuff</div>);
    }
}

在将此问题升级 1 个月后,我想我找到了很好的解决方案。 所以这个问题表明在 React 环境中我们无法获取 animation.gsap 文件。 此修复不需要任何 webpack 更改,除了 animation.gsap 文件本身。

  1. 在 "node_module" 目录树中找到这些文件(可能在您的 PC 上有不同的位置)并以这种方式将其导入您的工作 JS 文件(例如 App.js) . import "../../node_modules/scrollmagic/scrollmagic/uncompressed/plugins/animation.gsap"; import "../../node_modules/scrollmagic/scrollmagic/uncompressed/plugins/debug.addIndicators";

  2. 转到animation.gsap并在文件开头添加这两行代码。 import { TimelineMax, TweenMax, TweenLite} from "gsap/all"; import ScrollMagic from "scrollmagic";

  3. 转到debug.addIndicators并在文件开头添加这行代码(如果您需要指标调试器,但我强烈建议不要跳过此步骤)。 import ScrollMagic from "scrollmagic";
  4. 在 animation.gsap 中找到第一个函数并删除所有 "root" 变量并将它们更改为我在下面提供的变量。 (你应该找到其中的 8 个)。

之前:

(function (root, factory) {
    if (typeof define === 'function' && define.amd) {
        // AMD. Register as an anonymous module.
        define(['ScrollMagic', 'TweenMax', 'TimelineMax'], factory);
    } else if (typeof exports === 'object') {
        // CommonJS
        // Loads whole gsap package onto global scope.
        require('gsap');
        factory(require('scrollmagic'), TweenMax, TimelineMax);
    } else {
        // Browser globals
        factory(root.ScrollMagic || (root.jQuery && root.jQuery.ScrollMagic), root.TweenMax || root.TweenLite, root.TimelineMax || root.TimelineLite);
    }
}

之后:

(function (root, factory) {
    if (typeof define === 'function' && define.amd) {
        // AMD. Register as an anonymous module.
        define(['ScrollMagic', 'TweenMax', 'TimelineMax'], factory);
    } else if (typeof exports === 'object') {
        // CommonJS
        // Loads whole gsap package onto global scope.
        require('gsap');
        factory(require('scrollmagic'), TweenMax, TimelineMax);
    } else {
        // Browser globals
        factory(ScrollMagic || (jQuery && jQuery.ScrollMagic), TweenMax || TweenLite, TimelineMax || TimelineLite);
    }
}
  1. 在 debug.addIndicators 中也删除所有 "root" 变量(您应该找到其中的 4 个)并将它们更改为我在下面提供的变量。

之前:

(function (root, factory) {
    if (typeof define === 'function' && define.amd) {
        // AMD. Register as an anonymous module.
        define(['ScrollMagic'], factory);
    } else if (typeof exports === 'object') {
            // CommonJS
            factory(require('scrollmagic'));
    } else {
            // no browser global export needed, just execute
        factory(root.ScrollMagic || (root.jQuery && root.jQuery.ScrollMagic));
    }
}

之后:

(function (root, factory) {
    if (typeof define === 'function' && define.amd) {
        // AMD. Register as an anonymous module.
        define(['ScrollMagic'], factory);
    } else if (typeof exports === 'object') {
        // CommonJS
        factory(require('scrollmagic'));
    } else {
        // no browser global export needed, just execute
        factory(ScrollMagic || (jQuery && jQuery.ScrollMagic));
    }
}

希望此解决方案对您有用。 无论如何,您都可以联系我寻求帮助。