在不同的框架中初始化代码(在 actionscript 文件中)
Initialize the code (in a actionscript file) in a different frame
我怎样才能在不同的帧中使用函数 init 来初始化这个游戏?我正在使用 Actionscript 3.0。
希望你能帮助我。
这是代码(代码在 actionscript 文件中):
package{
import flash.display.MovieClip;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event; //used for ENTER_FRAME event
public class Main extends MovieClip{
//constants
const gravity:Number = 1.5; //gravity of the game
const dist_btw_obstacles:Number = 300; //distance between two obstacles
const ob_speed:Number = 8; //speed of the obstacle
const jump_force:Number = 15; //force with which it jumps
//variables
var player:Player = new Player();
var lastob:Obstacle = new Obstacle(); //varible to store the last obstacle in the obstacle array
var obstacles:Array = new Array(); //an array to store all the obstacles
var yspeed:Number = 0; //A variable representing the vertical speed of the bird
var score:Number = 0; //A variable representing the score
public function Main(){
init();
}
function init():void {
//initialize all the variables
player = new Player();
lastob = new Obstacle();
obstacles = new Array();
yspeed = 0;
score = 0;
//add player to center of the stage the stage
player.x = stage.stageWidth/2;
player.y = stage.stageHeight/2;
addChild(player);
如果有框架(对于 Adobe Animate 项目),使用 addFrameScript
:
someMC.addFrameScript(2, myFunction);
private function myFunction():void{
this.stop();
}
myFunction
如果框架 2
存在,则工作。
如果没有,您可以使用 Tween 框架,例如 TweenLite or TweenMax(推荐):
TweenLite.to(mc, 1.5, {onComplete:myFunction});
function myFunction():void {
trace("tween finished");
}
myFunction
在 1.5 秒后 运行
我怎样才能在不同的帧中使用函数 init 来初始化这个游戏?我正在使用 Actionscript 3.0。
希望你能帮助我。 这是代码(代码在 actionscript 文件中):
package{
import flash.display.MovieClip;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.Event; //used for ENTER_FRAME event
public class Main extends MovieClip{
//constants
const gravity:Number = 1.5; //gravity of the game
const dist_btw_obstacles:Number = 300; //distance between two obstacles
const ob_speed:Number = 8; //speed of the obstacle
const jump_force:Number = 15; //force with which it jumps
//variables
var player:Player = new Player();
var lastob:Obstacle = new Obstacle(); //varible to store the last obstacle in the obstacle array
var obstacles:Array = new Array(); //an array to store all the obstacles
var yspeed:Number = 0; //A variable representing the vertical speed of the bird
var score:Number = 0; //A variable representing the score
public function Main(){
init();
}
function init():void {
//initialize all the variables
player = new Player();
lastob = new Obstacle();
obstacles = new Array();
yspeed = 0;
score = 0;
//add player to center of the stage the stage
player.x = stage.stageWidth/2;
player.y = stage.stageHeight/2;
addChild(player);
如果有框架(对于 Adobe Animate 项目),使用 addFrameScript
:
someMC.addFrameScript(2, myFunction);
private function myFunction():void{
this.stop();
}
myFunction
如果框架 2
存在,则工作。
如果没有,您可以使用 Tween 框架,例如 TweenLite or TweenMax(推荐):
TweenLite.to(mc, 1.5, {onComplete:myFunction});
function myFunction():void {
trace("tween finished");
}
myFunction
在 1.5 秒后 运行