是否可以删除 Objective-C++ 中的 dispatch_once?

Is it possible to remove dispatch_once in Objective-C++?

自 C++11 起,已知局部 static 变量以线程安全的方式初始化(​​除非给出 -fno-threadsafe-statics),如指定的 in this question。这是否意味着以下众所周知的模式:

+ (NSObject *)onlyOnce {
  static NSObject *object;
  static dispatch_once_t onceToken;
  dispatch_once(&onceToken, ^{
    object = [[NSObject alloc] init];
  });
  return object;
}

可以替换为更短的:

+ (NSObject *)onlyOnce {
  static NSObject *object = [[NSObject alloc] init];
  return object;
}

当使用 C++11 及更高版本的 C++ 语言方言将代码编译为 Objective-C++ 时?

通常,Objective-C++ 允许将 Objective-C-对象和代码与 C++ 对象和代码混合,是一种不同于 "pure" C++11 的语言。因此,我不认为 C++11 保证的一切在 Objectiver-C++ 的混合世界中自动得到保证。而且我一直在花一些时间调查苹果的文档是否在 Objective-C++.

中也给出了对静态局部变量甚至块变量的特定保证

因为我没有找到关于此的声明,所以我尝试在创建对象时引入竞争条件,其中一个是建议的 "new style",即使用静态局部变量,一个是 "old style" 与 dispatch_once 和一个 "real" 竞争条件 "notOnlyOnce" 忽略任何同步(只是为了确保代码实际上引入了竞争条件)。

测试表明 "new style" 和 "old style" 似乎都是线程安全的,而 "notOnlyOnce" 显然不是。不幸的是,这样的测试只能证明 "new style" 会产生竞争条件,但不能证明永远不会有竞争条件。但是由于 "new style" 和 "old style" 的行为相同,但是 "notOnlyOnce" 在相同的设置中显示了竞争条件,我们至少可以假设静态局部变量按照您的建议工作。

查看以下代码和相应的输出。

@interface SingletonClass : NSObject

- (instancetype)init;

@end

@implementation SingletonClass

- (instancetype)init {
    self = [super init];
    std::cout << "Created a singleton object" << std::endl;
    for (int i=0; i<1000000; i++) { i++; }
    return self;
}

@end

@interface TestClassObjCPP : NSObject 

@property (nonatomic) SingletonClass *sc;

+ (SingletonClass *)onlyOnceNewStyle;
+ (SingletonClass *)onlyOnceOldStyle: (TestClassObjCPP*)caller;
+ (SingletonClass *)notOnlyOnce: (TestClassObjCPP*)caller;

@end

@implementation TestClassObjCPP


+ (SingletonClass *)onlyOnceNewStyle {
    static SingletonClass *object = [[SingletonClass alloc] init];
    return object;
}

+ (SingletonClass *)onlyOnceOldStyle: (TestClassObjCPP*)caller {

    static dispatch_once_t onceToken;
    dispatch_once(&onceToken, ^{
        caller.sc = [[SingletonClass alloc] init];
    });

    return caller.sc;
}

+ (SingletonClass *)notOnlyOnce: (TestClassObjCPP*)caller {

    if (caller.sc == nil)
        caller.sc = [[SingletonClass alloc] init];

    return caller.sc;
}

@end


int main(int argc, char * argv[]) {


    @autoreleasepool {

        std::cout << "Before loop requesting singleton." << std::endl;
        TestClassObjCPP *caller = [[TestClassObjCPP alloc] init];
        caller.sc = nil;
        for (int i=0; i<10000; i++) {
            dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
                [TestClassObjCPP onlyOnceNewStyle];  // (1)
                // [TestClassObjCPP onlyOnceOldStyle:caller]; // (2)
                // [TestClassObjCPP notOnlyOnce:caller]; // (3)
            });

        }
        std::cout << "After loop requesting singleton." << std::endl;

        return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
    }
}

onlyOnceNewStyle (1) 的输出:

Before loop requesting singleton.
Created a singleton object
After loop requesting singleton.

onlyOnceOldStyle (2) 的输出:

Before loop requesting singleton.
Created a singleton object
After loop requesting singleton.

notOnlyOnce (3) 的输出:

Before loop requesting singleton.
Created a singleton object
Created a singleton object
Created a singleton object
After loop requesting singleton.

所以不清楚是或否,但我希望它能以某种方式提供帮助。

TL;DR - 似乎可以以线程安全的方式使用 C++11 静态变量初始化,它具有与 dispatch_once 相同的性能特征.

根据 Stephan Lechner 的回答,我写了最简单的测试 C++ 静态初始化流程的代码:

class Object {  
};

static Object *GetObjectCppStatic() {
  static Object *object = new Object();
  return object;
}

int main() {
  GetObjectCppStatic();
}

通过 clang++ test.cpp -O0 -fno-exceptions -S 将此编译为汇编(-O0 以避免内联,为 -Os 生成相同的通用代码,-fno-exceptions 以简化生成的代码),表明GetObjectCppStatic 编译为:

__ZL18GetObjectCppStaticv:        ## @_ZL18GetObjectCppStaticv
  .cfi_startproc
## BB#0:
  pushq   %rbp
Lcfi6:
  .cfi_def_cfa_offset 16
Lcfi7:
  .cfi_offset %rbp, -16
  movq  %rsp, %rbp
Lcfi8:
  .cfi_def_cfa_register %rbp
  cmpb  [=11=], __ZGVZL18GetObjectCppStaticvE6object(%rip)
  jne LBB2_3
## BB#1:
  leaq  __ZGVZL18GetObjectCppStaticvE6object(%rip), %rdi
  callq   ___cxa_guard_acquire
  cmpl  [=11=], %eax
  je  LBB2_3
## BB#2:
  movl  , %eax
  movl  %eax, %edi
  callq   __Znwm
  leaq  __ZGVZL18GetObjectCppStaticvE6object(%rip), %rdi
  movq  %rax, __ZZL18GetObjectCppStaticvE6object(%rip)
  callq   ___cxa_guard_release
LBB2_3:
  movq  __ZZL18GetObjectCppStaticvE6object(%rip), %rax
  popq  %rbp
  retq
  .cfi_endproc

我们肯定可以看到由 libc++ ABI here 实现的 ___cxa_guard_acquire___cxa_guard_release。请注意,我们甚至不必向 clang 指定我们使用 C++11,因为显然默认情况下甚至在此之前就支持它。

所以我们知道这两种形式都确保了局部静态的线程安全初始化。但是性能呢?以下测试代码检查无争用(单线程)和高争用(多线程)两种方法:

#include <cstdio>
#include <dispatch/dispatch.h>
#include <mach/mach_time.h>

class Object {  
};

static double Measure(int times, void(^executionBlock)(), void(^finallyBlock)()) {
  struct mach_timebase_info timebaseInfo;
  mach_timebase_info(&timebaseInfo);

  uint64_t start = mach_absolute_time();
  for (int i = 0; i < times; ++i) {
    executionBlock();
  }
  finallyBlock();
  uint64_t end = mach_absolute_time();

  uint64_t timeTook = end - start;
  return ((double)timeTook * timebaseInfo.numer / timebaseInfo.denom) /
      NSEC_PER_SEC;
}

static Object *GetObjectDispatchOnce() {
  static Object *object;
  static dispatch_once_t onceToken;

  dispatch_once(&onceToken, ^{
    object = new Object();
  });

  return object;
}

static Object *GetObjectCppStatic() {
  static Object *object = new Object();
  return object;
}

int main() {
  printf("Single thread statistics:\n");
  printf("DispatchOnce took %g\n", Measure(10000000, ^{
    GetObjectDispatchOnce();
  }, ^{}));
  printf("CppStatic took %g\n", Measure(10000000, ^{
    GetObjectCppStatic();
  }, ^{}));

  printf("\n");

  dispatch_queue_t queue = dispatch_queue_create("queue", 
      DISPATCH_QUEUE_CONCURRENT);
  dispatch_group_t group = dispatch_group_create();

  printf("Multi thread statistics:\n");
  printf("DispatchOnce took %g\n", Measure(1000000, ^{
    dispatch_group_async(group, queue, ^{
      GetObjectDispatchOnce();
    });
  }, ^{
    dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
  }));
  printf("CppStatic took %g\n", Measure(1000000, ^{
    dispatch_group_async(group, queue, ^{
      GetObjectCppStatic();
    });
  }, ^{
    dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
  }));
}

在 x64 上产生以下结果:

Single thread statistics:
DispatchOnce took 0.025486
CppStatic took 0.0232348

Multi thread statistics:
DispatchOnce took 0.285058
CppStatic took 0.32596

所以直到测量误差,这两种方法的性能特征似乎相似,主要是由于它们都执行了 double-check locking。对于 dispatch_once,这发生在 _dispatch_once 函数中:

void
_dispatch_once(dispatch_once_t *predicate,
    DISPATCH_NOESCAPE dispatch_block_t block)
{
  if (DISPATCH_EXPECT(*predicate, ~0l) != ~0l) {
    // ...
  } else {
    // ...
  }
}

在 C++ 静态初始化流程中,它发生在调用 ___cxa_guard_acquire.

之前