从一个场景重定向到另一个 Unity 3D 脚本

Redirect from one scene to another Unity 3D script

我有 2 个场景,我想在单击按钮时从一个场景重定向到另一个场景。为此,我使用了 AssetBundle。 下面是导出资产的代码:

public class ExportAssetBundles
{
    [MenuItem("Assets/Build AssetBundle")]
    static void ExportResource()
    {
        string folderName = "AssetBundles";
        string filePath = Path.Combine(Application.streamingAssetsPath, folderName);

        BuildPipeline.BuildAssetBundles(filePath, BuildAssetBundleOptions.None, BuildTarget.NoTarget);
    }
}

这里是加载代码:

public class RedirectToMenu : MonoBehaviour {
    void Start () {
        Button btn = GetComponent<Button>);
        btn.onClick.AddListener(OnClick);
    }

    public void OnClick(){
        Debug.Log("You have clicked the button!");
        LoadAsset("MenuFinal");
    }

    IEnumerator LoadAsset(string assetBundleName)//, string objectNameToLoad)
    {
        string filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "AssetBundles");
        filePath = System.IO.Path.Combine(filePath, assetBundleName);

        var assetBundleCreateRequest = AssetBundle.LoadFromFileAsync(filePath);
        yield return assetBundleCreateRequest;

        AssetBundle asseBundle = assetBundleCreateRequest.assetBundle;
    }
}

所以当我 运行 我在 Unity 中的场景时,我在控制台中收到这样的错误:

ArgumentException: The output path "D:/userdata/Documents/Scene1/Assets/StreamingAssets\AssetBundles" doesn't exist(at ExportAssetBundles.ExportResource () (at Assets/ExportAssetBundles.cs:16)

我已将我的场景放入 Assets 文件夹:

此外,我已将它们添加到构建设置中:

那么我该如何修复这个错误并使重定向工作呢?是代码问题还是某些文件位置问题?

使用SceneManager.LoadScene()

public static void LoadScene(int sceneBuildIndex, 
                   SceneManagement.LoadSceneMode mode = LoadSceneMode.Single);
public static void LoadScene(string sceneName, 
                   SceneManagement.LoadSceneMode mode = LoadSceneMode.Single);

你要求的路径是

"D:/userdata/Documents/Scene1/Assets/StreamingAssets\AssetBundles"

但你的真实路径是

"D:/userdata/Documents/Scene1/Assets/StreamingAssets\AssetBundle" <- no 's'