如何在 Qt 中访问其他 class 的对象?
How to access other class's object in Qt?
在程序中,我想点击主window中的一个按钮,触发子window显示图像。但是我无法访问主 window.cpp 中的 ui->graphsView,我该怎么做?在main.cpp。单击按钮功能被假定为做这样的事情。 QGraphicsView 被放置在 ShowPic class.
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QFileSystemModel>
#include "showpic.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void on_pushButton_clicked();
private:
Ui::MainWindow *ui;
QFileSystemModel *model;
ShowPic *showpic;
QString filesPath;
};
#endif // MAINWINDOW_H
showpic.h
#ifndef SHOWPIC_H
#define SHOWPIC_H
#include <QWidget>
namespace Ui {
class ShowPic;
}
class ShowPic : public QWidget
{
Q_OBJECT
public:
explicit ShowPic(QWidget *parent = 0);
~ShowPic();
private:
Ui::ShowPic *ui;
};
#endif // SHOWPIC_H
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
主要window.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include<QFileDialog>
#include<QFileSystemModel>
#include<QStringList>
#include <QTreeView>
#include <QGraphicsScene>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
showpic = new ShowPic();
showpic->show();
QGraphicsScene scene;
QPixmap pixmap("C:\test\image.jpg");
scene.addPixmap(pixmap);
ui->graphicsView->setScene(&scene); ///????
}
showpic.cpp
#include "showpic.h"
#include "ui_showpic.h"
ShowPic::ShowPic(QWidget *parent) :
QWidget(parent),
ui(new Ui::ShowPic)
{
ui->setupUi(this);
}
ShowPic::~ShowPic()
{
delete ui;
}
第一件事是你只需要添加一次QGraphicsScene,一个合适的地方在构造函数中:
ShowPic::ShowPic(QWidget *parent) :
QWidget(parent),
ui(new Ui::ShowPic)
{
ui->setupUi(this);
ui->graphicsView->setScene(new QGraphicsScene);
}
然后我们创建一个接收像素图并将其添加到场景的方法:
showpic.h
[...]
explicit ShowPic(QWidget *parent = 0);
~ShowPic();
void addPixmap(const QPixmap &pixmap);
[...]
showpic.h
[...]
void ShowPic::addPixmap(const QPixmap &pixmap){
ui->graphicsView->scene()->addPixmap(pixmap);
}
[...]
然后我们在插槽 on_pushButton_clicked:
中使用该方法
void MainWindow::on_pushButton_clicked()
{
showpic = new ShowPic();
QPixmap pixmap("C:\test\image.jpg");
showpic->addPixmap(pixmap);
showpic->show();
}
在程序中,我想点击主window中的一个按钮,触发子window显示图像。但是我无法访问主 window.cpp 中的 ui->graphsView,我该怎么做?在main.cpp。单击按钮功能被假定为做这样的事情。 QGraphicsView 被放置在 ShowPic class.
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QFileSystemModel>
#include "showpic.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void on_pushButton_clicked();
private:
Ui::MainWindow *ui;
QFileSystemModel *model;
ShowPic *showpic;
QString filesPath;
};
#endif // MAINWINDOW_H
showpic.h
#ifndef SHOWPIC_H
#define SHOWPIC_H
#include <QWidget>
namespace Ui {
class ShowPic;
}
class ShowPic : public QWidget
{
Q_OBJECT
public:
explicit ShowPic(QWidget *parent = 0);
~ShowPic();
private:
Ui::ShowPic *ui;
};
#endif // SHOWPIC_H
main.cpp
#include "mainwindow.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
主要window.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include<QFileDialog>
#include<QFileSystemModel>
#include<QStringList>
#include <QTreeView>
#include <QGraphicsScene>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
showpic = new ShowPic();
showpic->show();
QGraphicsScene scene;
QPixmap pixmap("C:\test\image.jpg");
scene.addPixmap(pixmap);
ui->graphicsView->setScene(&scene); ///????
}
showpic.cpp
#include "showpic.h"
#include "ui_showpic.h"
ShowPic::ShowPic(QWidget *parent) :
QWidget(parent),
ui(new Ui::ShowPic)
{
ui->setupUi(this);
}
ShowPic::~ShowPic()
{
delete ui;
}
第一件事是你只需要添加一次QGraphicsScene,一个合适的地方在构造函数中:
ShowPic::ShowPic(QWidget *parent) :
QWidget(parent),
ui(new Ui::ShowPic)
{
ui->setupUi(this);
ui->graphicsView->setScene(new QGraphicsScene);
}
然后我们创建一个接收像素图并将其添加到场景的方法:
showpic.h
[...]
explicit ShowPic(QWidget *parent = 0);
~ShowPic();
void addPixmap(const QPixmap &pixmap);
[...]
showpic.h
[...]
void ShowPic::addPixmap(const QPixmap &pixmap){
ui->graphicsView->scene()->addPixmap(pixmap);
}
[...]
然后我们在插槽 on_pushButton_clicked:
中使用该方法void MainWindow::on_pushButton_clicked()
{
showpic = new ShowPic();
QPixmap pixmap("C:\test\image.jpg");
showpic->addPixmap(pixmap);
showpic->show();
}