为 CAGradientLayer 添加遮罩使 UIBezierPath 消失
Adding a mask to CAGradientLayer makes UIBezierPath disappear
我想给带有渐变的视图添加内边框。以下代码有效并给出了这个结果
import UIKit
class InnerGradientBorderView: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
backgroundColor = UIColor.clear
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
backgroundColor = UIColor.clear
}
override func draw(_ rect: CGRect) {
super.draw(rect)
addGradientInnerBorder(width: 8, color: FlatWhite())
}
func addGradientInnerBorder(width: CGFloat, color: UIColor) {
// Setup
let topLeftO = CGPoint(x: 0, y: 0)
let topLeftI = CGPoint(x: width, y: width)
let topRightO = CGPoint(x: frame.width, y: 0)
let topRightI = CGPoint(x: frame.width - width, y: width)
let bottomLeftO = CGPoint(x: 0, y: frame.height)
let bottomLeftI = CGPoint(x: width, y: frame.height - width)
let bottomRightO = CGPoint(x: frame.width, y: frame.height)
let bottomRightI = CGPoint(x: frame.width - width, y: frame.height - width)
// Top
let topPoints = [topLeftO, topLeftI, topRightI, topRightO, topLeftO]
let topGradientPoints = [CGPoint(x: 0, y: 0), CGPoint(x: 0, y: 1)]
addGradientToBeizerPath(path: addClosedPathForPoints(points: topPoints), color: color, gradientPoints: topGradientPoints)
// Left
let leftPoints = [topLeftO, topLeftI, bottomLeftI, bottomLeftO, topLeftO]
let leftGradientPoints = [CGPoint(x: 0, y: 0), CGPoint(x: 1, y: 0)]
addGradientToBeizerPath(path: addClosedPathForPoints(points: leftPoints), color: color, gradientPoints: leftGradientPoints)
// Right
let rightPoints = [topRightO, topRightI, bottomRightI, bottomRightO, topRightO]
let rightGradientPoints = [CGPoint(x: 1, y: 0), CGPoint(x: 0, y: 0)]
addGradientToBeizerPath(path: addClosedPathForPoints(points: rightPoints), color: color, gradientPoints: rightGradientPoints)
// Bottom
let bottomPoints = [bottomLeftO, bottomLeftI, bottomRightI, bottomRightO, bottomLeftO]
let bottomGradientPoints = [CGPoint(x: 0, y: 1), CGPoint(x: 0, y: 0)]
addGradientToBeizerPath(path: addClosedPathForPoints(points: bottomPoints), color: color, gradientPoints: bottomGradientPoints)
}
func addClosedPathForPoints(points: [CGPoint]) -> UIBezierPath? {
guard points.count == 5 else { return nil }
let path = UIBezierPath()
path.move(to: points[0])
path.addLine(to: points[1])
path.addLine(to: points[2])
path.addLine(to: points[3])
path.addLine(to: points[4])
path.close()
return path
}
func addGradientToBeizerPath(path: UIBezierPath?, color: UIColor, gradientPoints: [CGPoint]) {
guard let path = path, gradientPoints.count == 2 else { return }
let gradient = CAGradientLayer()
gradient.frame = path.bounds
gradient.colors = [color.cgColor, UIColor.clear.cgColor]
gradient.startPoint = gradientPoints[0]
gradient.endPoint = gradientPoints[1]
// let shapeMask = CAShapeLayer()
// shapeMask.path = path.cgPath
// gradient.mask = shapeMask
self.layer.insertSublayer(gradient, at: 0)
}
}
您会注意到边缘看起来没有 great.To 修复,我给边缘一个角度。当我用这个角度对这个渐变应用蒙版时,右边和底部的路径消失如下:
我在这里所做的就是使用一些封闭的 bezierPaths 并对它们应用渐变。如果渐变有掩码(注释代码未注释),则其中两条路径消失。我觉得我不理解某些东西,所以希望这里有人能告诉我如何正确使用 CAShapeLayer。
This comment to CALayer mask property
完美解释:
The mask layer lives in the masked layer's coordinate system just as if it were a sublayer.
在你的例子中,右侧和底部渐变层的原点不是
在封闭视图的 (0, 0)
,但在 (frame.width - width, 0)
和 (frame.height - width, 0)
分别。
另一方面,点的坐标
oshapeMask.path
相对于封闭视图的 (0, 0)
。
一个可能的简单解决方法是转换坐标系
形状层,以便它使用与点相同的坐标
给定路径的:
let gradient = CAGradientLayer()
gradient.frame = path.bounds
gradient.bounds = path.bounds // <<--- ADDED HERE!
gradient.colors = [color.cgColor, UIColor.clear.cgColor]
gradient.startPoint = gradientPoints[0]
gradient.endPoint = gradientPoints[1]
let shapeMask = CAShapeLayer()
shapeMask.path = path.cgPath
gradient.mask = shapeMask
self.layer.addSublayer(gradient)
我想给带有渐变的视图添加内边框。以下代码有效并给出了这个结果
import UIKit
class InnerGradientBorderView: UIView {
override init(frame: CGRect) {
super.init(frame: frame)
backgroundColor = UIColor.clear
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
backgroundColor = UIColor.clear
}
override func draw(_ rect: CGRect) {
super.draw(rect)
addGradientInnerBorder(width: 8, color: FlatWhite())
}
func addGradientInnerBorder(width: CGFloat, color: UIColor) {
// Setup
let topLeftO = CGPoint(x: 0, y: 0)
let topLeftI = CGPoint(x: width, y: width)
let topRightO = CGPoint(x: frame.width, y: 0)
let topRightI = CGPoint(x: frame.width - width, y: width)
let bottomLeftO = CGPoint(x: 0, y: frame.height)
let bottomLeftI = CGPoint(x: width, y: frame.height - width)
let bottomRightO = CGPoint(x: frame.width, y: frame.height)
let bottomRightI = CGPoint(x: frame.width - width, y: frame.height - width)
// Top
let topPoints = [topLeftO, topLeftI, topRightI, topRightO, topLeftO]
let topGradientPoints = [CGPoint(x: 0, y: 0), CGPoint(x: 0, y: 1)]
addGradientToBeizerPath(path: addClosedPathForPoints(points: topPoints), color: color, gradientPoints: topGradientPoints)
// Left
let leftPoints = [topLeftO, topLeftI, bottomLeftI, bottomLeftO, topLeftO]
let leftGradientPoints = [CGPoint(x: 0, y: 0), CGPoint(x: 1, y: 0)]
addGradientToBeizerPath(path: addClosedPathForPoints(points: leftPoints), color: color, gradientPoints: leftGradientPoints)
// Right
let rightPoints = [topRightO, topRightI, bottomRightI, bottomRightO, topRightO]
let rightGradientPoints = [CGPoint(x: 1, y: 0), CGPoint(x: 0, y: 0)]
addGradientToBeizerPath(path: addClosedPathForPoints(points: rightPoints), color: color, gradientPoints: rightGradientPoints)
// Bottom
let bottomPoints = [bottomLeftO, bottomLeftI, bottomRightI, bottomRightO, bottomLeftO]
let bottomGradientPoints = [CGPoint(x: 0, y: 1), CGPoint(x: 0, y: 0)]
addGradientToBeizerPath(path: addClosedPathForPoints(points: bottomPoints), color: color, gradientPoints: bottomGradientPoints)
}
func addClosedPathForPoints(points: [CGPoint]) -> UIBezierPath? {
guard points.count == 5 else { return nil }
let path = UIBezierPath()
path.move(to: points[0])
path.addLine(to: points[1])
path.addLine(to: points[2])
path.addLine(to: points[3])
path.addLine(to: points[4])
path.close()
return path
}
func addGradientToBeizerPath(path: UIBezierPath?, color: UIColor, gradientPoints: [CGPoint]) {
guard let path = path, gradientPoints.count == 2 else { return }
let gradient = CAGradientLayer()
gradient.frame = path.bounds
gradient.colors = [color.cgColor, UIColor.clear.cgColor]
gradient.startPoint = gradientPoints[0]
gradient.endPoint = gradientPoints[1]
// let shapeMask = CAShapeLayer()
// shapeMask.path = path.cgPath
// gradient.mask = shapeMask
self.layer.insertSublayer(gradient, at: 0)
}
}
您会注意到边缘看起来没有 great.To 修复,我给边缘一个角度。当我用这个角度对这个渐变应用蒙版时,右边和底部的路径消失如下:
我在这里所做的就是使用一些封闭的 bezierPaths 并对它们应用渐变。如果渐变有掩码(注释代码未注释),则其中两条路径消失。我觉得我不理解某些东西,所以希望这里有人能告诉我如何正确使用 CAShapeLayer。
This comment to CALayer mask property 完美解释:
The mask layer lives in the masked layer's coordinate system just as if it were a sublayer.
在你的例子中,右侧和底部渐变层的原点不是
在封闭视图的 (0, 0)
,但在 (frame.width - width, 0)
和 (frame.height - width, 0)
分别。
另一方面,点的坐标
oshapeMask.path
相对于封闭视图的 (0, 0)
。
一个可能的简单解决方法是转换坐标系 形状层,以便它使用与点相同的坐标 给定路径的:
let gradient = CAGradientLayer()
gradient.frame = path.bounds
gradient.bounds = path.bounds // <<--- ADDED HERE!
gradient.colors = [color.cgColor, UIColor.clear.cgColor]
gradient.startPoint = gradientPoints[0]
gradient.endPoint = gradientPoints[1]
let shapeMask = CAShapeLayer()
shapeMask.path = path.cgPath
gradient.mask = shapeMask
self.layer.addSublayer(gradient)