如何在同一个函数中只有 1 个完成处理程序用于 2 个 Alamofire 请求
How to have only 1 completion handler for 2 Alamofire request in the same function
我有一个函数,里面有 2 个 Alamofire 请求和一个完成处理程序。一旦我的两个请求都完成了从服务器下载数据,我想重新加载我的 collectionView。我在函数中有一个完成处理程序,但它被调用了两次,这导致我的 collectionView 重新加载两次,我只想重新加载一次。有什么办法可以做到吗?非常感谢!
func getFeedVideos(completion: @escaping (_ completedDownloadVideo: Bool) -> ()){
Alamofire.request(youTubeUrl, method: .get, parameters: ["part":"snippet","maxResults": "20","nextPageToken" : "pageToken", "playlistId": playListId, "key": googleAPIKey], encoding: URLEncoding.default, headers: nil).responseJSON { (response) in
guard let data = response.data else {return}
do {
let json = try JSONDecoder().decode(serverData.self, from: data)
self.dataFromAPI = json.items
completion(true)
} catch let jsonErr{
print(jsonErr)
}
}
Alamofire.request(youTubeChannelUrl, method: .get, parameters: ["part":"snippet", "key": googleAPIKey, "id": youTubeChannelId], encoding: URLEncoding.default, headers: nil).responseJSON { (response) in
guard let data = response.data else {return}
do {
let json = try JSONDecoder().decode(channelInfo.self, from: data)
self.channelData = json.items
completion(true)
} catch let jsonErr{
print(jsonErr)
}
}
}
这是我在 ViewDidLoad
中调用函数的方式
override func viewDidLoad() {
super.viewDidLoad()
getFeedVideos { (complete) in
if complete{
DispatchQueue.main.async {
self.collectionView?.reloadData()
}
}
}
}
更新您的 getFeedVideos
方法,如下所示:
func getFeedVideos(completion: @escaping (_ completedDownloadVideo: Bool) -> ()){
Alamofire.request(youTubeUrl, method: .get, parameters: ["part":"snippet","maxResults": "20","nextPageToken" : "pageToken", "playlistId": playListId, "key": googleAPIKey], encoding: URLEncoding.default, headers: nil).responseJSON { (response) in
guard let data = response.data else {return}
do {
let json = try JSONDecoder().decode(serverData.self, from: data)
self.dataFromAPI = json.items
Alamofire.request(youTubeChannelUrl, method: .get, parameters: ["part":"snippet", "key": googleAPIKey, "id": youTubeChannelId], encoding: URLEncoding.default, headers: nil).responseJSON { (response) in
guard let data = response.data else {return}
do {
let json = try JSONDecoder().decode(channelInfo.self, from: data)
self.channelData = json.items
completion(true)
} catch let jsonErr{
print(jsonErr)
}
}
} catch let jsonErr{
print(jsonErr)
}
}
}
正如我在您的代码中看到的,您在两个 API 调用中都调用了 completion(true)
,这就是它多次重新加载的原因。在我的代码中,我已将您的第一个 API 调用中的 completion(true)
替换为另一个 API 调用,因此一旦您的两个 API 调用完成,您的 completion(true)
就会调用。
希望这会有所帮助。
注:
没有在 Xcode 上检查此代码,所以如果您对此代码有任何问题,请告诉我。
更好的解决方案
使用DispatchGroup
这里是例子
let dispatchGroup = DispatchGroup()
dispatchGroup.enter()
Alamofire.request(youTubeUrl, method: .get, parameters: ["part":"snippet","maxResults": "20","nextPageToken" : "pageToken", "playlistId": playListId, "key": googleAPIKey], encoding: URLEncoding.default, headers: nil).responseJSON { (response) in
guard let data = response.data else {return}
do {
let json = try JSONDecoder().decode(serverData.self, from: data)
self.dataFromAPI = json.items
completion(true)
} catch let jsonErr{
print(jsonErr)
}
dispatchGroup.leave()
}
dispatchGroup.enter()
Alamofire.request(youTubeChannelUrl, method: .get, parameters: ["part":"snippet", "key": googleAPIKey, "id": youTubeChannelId], encoding: URLEncoding.default, headers: nil).responseJSON { (response) in
guard let data = response.data else {return}
do {
let json = try JSONDecoder().decode(channelInfo.self, from: data)
self.channelData = json.items
completion(true)
} catch let jsonErr{
print(jsonErr)
}
dispatchGroup.leave()
}
这是神奇的线条
dispatchGroup.notify(queue: .main) {
print("Both functions complete ")
}
Each call to enter() must be matched later on with a call to leave(), after which the group will call the closure provided to notify().
我有一个函数,里面有 2 个 Alamofire 请求和一个完成处理程序。一旦我的两个请求都完成了从服务器下载数据,我想重新加载我的 collectionView。我在函数中有一个完成处理程序,但它被调用了两次,这导致我的 collectionView 重新加载两次,我只想重新加载一次。有什么办法可以做到吗?非常感谢!
func getFeedVideos(completion: @escaping (_ completedDownloadVideo: Bool) -> ()){
Alamofire.request(youTubeUrl, method: .get, parameters: ["part":"snippet","maxResults": "20","nextPageToken" : "pageToken", "playlistId": playListId, "key": googleAPIKey], encoding: URLEncoding.default, headers: nil).responseJSON { (response) in
guard let data = response.data else {return}
do {
let json = try JSONDecoder().decode(serverData.self, from: data)
self.dataFromAPI = json.items
completion(true)
} catch let jsonErr{
print(jsonErr)
}
}
Alamofire.request(youTubeChannelUrl, method: .get, parameters: ["part":"snippet", "key": googleAPIKey, "id": youTubeChannelId], encoding: URLEncoding.default, headers: nil).responseJSON { (response) in
guard let data = response.data else {return}
do {
let json = try JSONDecoder().decode(channelInfo.self, from: data)
self.channelData = json.items
completion(true)
} catch let jsonErr{
print(jsonErr)
}
}
}
这是我在 ViewDidLoad
中调用函数的方式 override func viewDidLoad() {
super.viewDidLoad()
getFeedVideos { (complete) in
if complete{
DispatchQueue.main.async {
self.collectionView?.reloadData()
}
}
}
}
更新您的 getFeedVideos
方法,如下所示:
func getFeedVideos(completion: @escaping (_ completedDownloadVideo: Bool) -> ()){
Alamofire.request(youTubeUrl, method: .get, parameters: ["part":"snippet","maxResults": "20","nextPageToken" : "pageToken", "playlistId": playListId, "key": googleAPIKey], encoding: URLEncoding.default, headers: nil).responseJSON { (response) in
guard let data = response.data else {return}
do {
let json = try JSONDecoder().decode(serverData.self, from: data)
self.dataFromAPI = json.items
Alamofire.request(youTubeChannelUrl, method: .get, parameters: ["part":"snippet", "key": googleAPIKey, "id": youTubeChannelId], encoding: URLEncoding.default, headers: nil).responseJSON { (response) in
guard let data = response.data else {return}
do {
let json = try JSONDecoder().decode(channelInfo.self, from: data)
self.channelData = json.items
completion(true)
} catch let jsonErr{
print(jsonErr)
}
}
} catch let jsonErr{
print(jsonErr)
}
}
}
正如我在您的代码中看到的,您在两个 API 调用中都调用了 completion(true)
,这就是它多次重新加载的原因。在我的代码中,我已将您的第一个 API 调用中的 completion(true)
替换为另一个 API 调用,因此一旦您的两个 API 调用完成,您的 completion(true)
就会调用。
希望这会有所帮助。
注:
没有在 Xcode 上检查此代码,所以如果您对此代码有任何问题,请告诉我。
更好的解决方案
使用DispatchGroup
这里是例子
let dispatchGroup = DispatchGroup()
dispatchGroup.enter()
Alamofire.request(youTubeUrl, method: .get, parameters: ["part":"snippet","maxResults": "20","nextPageToken" : "pageToken", "playlistId": playListId, "key": googleAPIKey], encoding: URLEncoding.default, headers: nil).responseJSON { (response) in
guard let data = response.data else {return}
do {
let json = try JSONDecoder().decode(serverData.self, from: data)
self.dataFromAPI = json.items
completion(true)
} catch let jsonErr{
print(jsonErr)
}
dispatchGroup.leave()
}
dispatchGroup.enter()
Alamofire.request(youTubeChannelUrl, method: .get, parameters: ["part":"snippet", "key": googleAPIKey, "id": youTubeChannelId], encoding: URLEncoding.default, headers: nil).responseJSON { (response) in
guard let data = response.data else {return}
do {
let json = try JSONDecoder().decode(channelInfo.self, from: data)
self.channelData = json.items
completion(true)
} catch let jsonErr{
print(jsonErr)
}
dispatchGroup.leave()
}
这是神奇的线条
dispatchGroup.notify(queue: .main) {
print("Both functions complete ")
}
Each call to enter() must be matched later on with a call to leave(), after which the group will call the closure provided to notify().