Unity 2017.3 编辑器在使用时崩溃 EditorUtility.OpenFolderPanel

Unity 2017.3 Editor Crash when use EditorUtility.OpenFolderPanel

当我在Unity 2017.3操作系统(macOSX)上使用EditorUtiliy.OpenFolderPanel方法获取目录路径时,编辑器总是崩溃。当我在Unity 2017.2或更早版本的Unity中使用相同的方法时,编辑器没有崩溃。

我该如何解决这个问题?请帮助我。

感谢您的宝贵时间。

 private void SetRootDirectory()
{
    string path = Application.dataPath + "/Resources/root.txt";
    string rootPath = EditorUtility.OpenFolderPanel("Select Location", Application.dataPath, ""); //editor is crashing because of this line

    using (FileStream fs = new FileStream(path, FileMode.Create))
    {
        using (StreamWriter writer = new StreamWriter(fs))
        {
            writer.Write(rootPath);
        }

    }

    AssetDatabase.Refresh();
}

Detailed Answer

感谢 Unity 团队的解决方案。他们在 Unity 2018.1 中解决了这个问题。

电子邮件详细信息:

Hey,

Thanks a lot for reporting an issue.

It appears that this bug has already been fixed in 2018.1. It is uncertain when this issue will be fixed for 2017.3, so I would suggest downgrading to the latest 2017.2 patch release.

You can download latest patch releases of Unity from here: https://unity3d.com/unity/qa/patch-releases

If you have any further questions, feel free to ask.

Regards, Linas QA team