将设置保存在包含列表 <CustomClass> 的 class 中
Saving settings in a class containing List<CustomClass>
我正在尝试使用我在 GitHub 上找到的自定义 SettingsProvider 以 XML 格式保存一些自定义 classes(抱歉,我找不到 link).但是输出有特殊字符(例如 <
)转换(见下文)。我要保存的 classes 如下:
[Serializable]
public class SoundClips
{
//[System.Xml.Serialization.XmlElementAttribute("Items")]
public List<SoundKeyBind> Items { get; set; }
public SoundClips()
{
Items = new List<SoundKeyBind>();
}
}
[Serializable]
public class SoundKeyBind
{
//[System.Xml.Serialization.XmlElementAttribute("FilePath")]
public string FilePath { get; set; }
//[System.Xml.Serialization.XmlElementAttribute("FileName")]
public string FileName { get; set; }
//[System.Xml.Serialization.XmlElementAttribute("Volume")]
public float Volume { get; set; }
//[System.Xml.Serialization.XmlElementAttribute("KeyBindText")]
public string KeyBindText { get; set; }
//[System.Xml.Serialization.XmlElementAttribute("KeyBind")]
public KeyPressedEventArgs KeyBind { get; set; }
public SoundKeyBind (string FilePath, string FileName, float Volume, string KeyBindText, KeyPressedEventArgs KeyBind)
{
this.FilePath = FilePath;
this.FileName = FileName;
this.Volume = Volume;
this.KeyBindText = KeyBindText;
this.KeyBind = KeyBind;
}
public SoundKeyBind() { } //Required for serialization to work
}
[Serializable]
public class KeyPressedEventArgs : EventArgs
{
//[System.Xml.Serialization.XmlElementAttribute("Modifier")]
public uint Modifier { get; set; }
//[System.Xml.Serialization.XmlElementAttribute("Keys")]
public Keys Key { get; set; }
public KeyPressedEventArgs(uint modifier, Keys key)
{
this.Modifier = modifier;
this.Key = key;
}
public KeyPressedEventArgs() { } //Required for serialization to work
}
设置在设置设计器中配置如下:
Name = "SoundBinds"
Provider = "MySettingsProvider"
Roaming = "True"
Scope = "User"
SettingTypeName="Sound_Board.SoundClips"
我正在这样保存值:
class SharedVars
{
//Excess code removed
public static SoundClips keyBinds = new SoundClips(); //Stores key bind and sound file info
}
//Then elsewhere in the form
SharedVars.keyBinds.Items.Add(new SoundKeyBind("D:\Sounds\Example.mp3", "Example.mp3", 0.5f, "Shift + A", new KeyPressedEventArgs(4, Keys.A))); //Add an example key bind
Properties.Settings.Default.SoundBinds = SharedVars.keyBinds;
Properties.Settings.Default.Save();
这里是自定义的 SettingsProvider:
namespace Sound_Board
{
public sealed class MySettingsProvider : SettingsProvider, IApplicationSettingsProvider
{
private const string _rootNodeName = "settings";
private const string _localSettingsNodeName = "localSettings";
private const string _globalSettingsNodeName = "globalSettings";
private const string _className = "MySettingsProvider";
private XmlDocument _xmlDocument;
private string _filePath
{
get
{
return Path.Combine(Path.GetDirectoryName(Application.ExecutablePath),
string.Format("{0}.settings", ApplicationName));
}
}
private XmlNode _localSettingsNode
{
get
{
XmlNode settingsNode = GetSettingsNode(_localSettingsNodeName);
XmlNode machineNode = settingsNode.SelectSingleNode(Environment.MachineName.ToLowerInvariant());
if (machineNode == null)
{
machineNode = _rootDocument.CreateElement(Environment.MachineName.ToLowerInvariant());
settingsNode.AppendChild(machineNode);
}
return machineNode;
}
}
private XmlNode _globalSettingsNode
{
get { return GetSettingsNode(_globalSettingsNodeName); }
}
private XmlNode _rootNode
{
get { return _rootDocument.SelectSingleNode(_rootNodeName); }
}
private XmlDocument _rootDocument
{
get
{
if (_xmlDocument == null)
{
try
{
_xmlDocument = new XmlDocument();
_xmlDocument.Load(_filePath);
}
catch (Exception)
{
}
if (_xmlDocument.SelectSingleNode(_rootNodeName) != null)
return _xmlDocument;
_xmlDocument = GetBlankXmlDocument();
}
return _xmlDocument;
}
}
public override string ApplicationName
{
get { return Path.GetFileNameWithoutExtension(Application.ExecutablePath); }
set { }
}
public override string Name
{
get { return _className; }
}
public override void Initialize(string name, NameValueCollection config)
{
base.Initialize(Name, config);
}
public override void SetPropertyValues(SettingsContext context, SettingsPropertyValueCollection collection)
{
foreach (SettingsPropertyValue propertyValue in collection)
SetValue(propertyValue);
try
{
_rootDocument.Save(_filePath);
}
catch (Exception)
{
/*
* If this is a portable application and the device has been
* removed then this will fail, so don't do anything. It's
* probably better for the application to stop saving settings
* rather than just crashing outright. Probably.
*/
}
}
public override SettingsPropertyValueCollection GetPropertyValues(SettingsContext context, SettingsPropertyCollection collection)
{
SettingsPropertyValueCollection values = new SettingsPropertyValueCollection();
foreach (SettingsProperty property in collection)
{
values.Add(new SettingsPropertyValue(property)
{
SerializedValue = GetValue(property)
});
}
return values;
}
private void SetValue(SettingsPropertyValue propertyValue)
{
XmlNode targetNode = IsGlobal(propertyValue.Property)
? _globalSettingsNode
: _localSettingsNode;
XmlNode settingNode = targetNode.SelectSingleNode(string.Format("setting[@name='{0}']", propertyValue.Name));
if (settingNode != null)
settingNode.InnerText = propertyValue.SerializedValue.ToString();
else
{
settingNode = _rootDocument.CreateElement("setting");
XmlAttribute nameAttribute = _rootDocument.CreateAttribute("name");
nameAttribute.Value = propertyValue.Name;
settingNode.Attributes.Append(nameAttribute);
settingNode.InnerText = propertyValue.SerializedValue.ToString();
targetNode.AppendChild(settingNode);
}
}
private string GetValue(SettingsProperty property)
{
XmlNode targetNode = IsGlobal(property) ? _globalSettingsNode : _localSettingsNode;
XmlNode settingNode = targetNode.SelectSingleNode(string.Format("setting[@name='{0}']", property.Name));
if (settingNode == null)
return property.DefaultValue != null ? property.DefaultValue.ToString() : string.Empty;
return settingNode.InnerText;
}
private bool IsGlobal(SettingsProperty property)
{
foreach (DictionaryEntry attribute in property.Attributes)
{
if ((Attribute)attribute.Value is SettingsManageabilityAttribute)
return true;
}
return false;
}
private XmlNode GetSettingsNode(string name)
{
XmlNode settingsNode = _rootNode.SelectSingleNode(name);
if (settingsNode == null)
{
settingsNode = _rootDocument.CreateElement(name);
_rootNode.AppendChild(settingsNode);
}
return settingsNode;
}
public XmlDocument GetBlankXmlDocument()
{
XmlDocument blankXmlDocument = new XmlDocument();
blankXmlDocument.AppendChild(blankXmlDocument.CreateXmlDeclaration("1.0", "utf-8", string.Empty));
blankXmlDocument.AppendChild(blankXmlDocument.CreateElement(_rootNodeName));
return blankXmlDocument;
}
public void Reset(SettingsContext context)
{
_localSettingsNode.RemoveAll();
_globalSettingsNode.RemoveAll();
_xmlDocument.Save(_filePath);
}
public SettingsPropertyValue GetPreviousVersion(SettingsContext context, SettingsProperty property)
{
// do nothing
return new SettingsPropertyValue(property);
}
public void Upgrade(SettingsContext context, SettingsPropertyCollection properties)
{
}
}
}
SoundClips
class 中的 List
将特殊字符转换为 'safe' 格式。 IE。 <
变成 <
并且它包括第二个 xml header,但我不明白为什么。这是正在生成的设置文件的示例输出:
<?xml version="1.0" encoding="utf-8"?>
<settings>
<globalSettings>
<setting name="SecondaryOutputDeviceID">-1</setting>
<setting name="InjectMicOutputDeviceID">1</setting>
<setting name="InjectMicInputDeviceID">0</setting>
<setting name="PrimaryOutputDeviceID">-1</setting>
<setting name="InjectMicEnabled">False</setting>
<setting name="SoundBinds"><?xml version="1.0" encoding="utf-16"?>
<SoundClips xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Items>
<SoundKeyBind>
<FilePath>D:\Sounds\Example.mp3</FilePath>
<FileName>Example.mp3</FileName>
<Volume>0.5</Volume>
<KeyBindText>Shift + A</KeyBindText>
<KeyBind>
<Modifier>4</Modifier>
<Key>A</Key>
</KeyBind>
</SoundKeyBind>
</Items>
</SoundClips></setting>
</globalSettings>
</settings>
正在转义特殊字符,因为您设置的是 InnerText 而不是 InnerXml.
这里有一个例子显示了两者之间的区别in MSDN。
我正在尝试使用我在 GitHub 上找到的自定义 SettingsProvider 以 XML 格式保存一些自定义 classes(抱歉,我找不到 link).但是输出有特殊字符(例如 <
)转换(见下文)。我要保存的 classes 如下:
[Serializable]
public class SoundClips
{
//[System.Xml.Serialization.XmlElementAttribute("Items")]
public List<SoundKeyBind> Items { get; set; }
public SoundClips()
{
Items = new List<SoundKeyBind>();
}
}
[Serializable]
public class SoundKeyBind
{
//[System.Xml.Serialization.XmlElementAttribute("FilePath")]
public string FilePath { get; set; }
//[System.Xml.Serialization.XmlElementAttribute("FileName")]
public string FileName { get; set; }
//[System.Xml.Serialization.XmlElementAttribute("Volume")]
public float Volume { get; set; }
//[System.Xml.Serialization.XmlElementAttribute("KeyBindText")]
public string KeyBindText { get; set; }
//[System.Xml.Serialization.XmlElementAttribute("KeyBind")]
public KeyPressedEventArgs KeyBind { get; set; }
public SoundKeyBind (string FilePath, string FileName, float Volume, string KeyBindText, KeyPressedEventArgs KeyBind)
{
this.FilePath = FilePath;
this.FileName = FileName;
this.Volume = Volume;
this.KeyBindText = KeyBindText;
this.KeyBind = KeyBind;
}
public SoundKeyBind() { } //Required for serialization to work
}
[Serializable]
public class KeyPressedEventArgs : EventArgs
{
//[System.Xml.Serialization.XmlElementAttribute("Modifier")]
public uint Modifier { get; set; }
//[System.Xml.Serialization.XmlElementAttribute("Keys")]
public Keys Key { get; set; }
public KeyPressedEventArgs(uint modifier, Keys key)
{
this.Modifier = modifier;
this.Key = key;
}
public KeyPressedEventArgs() { } //Required for serialization to work
}
设置在设置设计器中配置如下:
Name = "SoundBinds"
Provider = "MySettingsProvider"
Roaming = "True"
Scope = "User"
SettingTypeName="Sound_Board.SoundClips"
我正在这样保存值:
class SharedVars
{
//Excess code removed
public static SoundClips keyBinds = new SoundClips(); //Stores key bind and sound file info
}
//Then elsewhere in the form
SharedVars.keyBinds.Items.Add(new SoundKeyBind("D:\Sounds\Example.mp3", "Example.mp3", 0.5f, "Shift + A", new KeyPressedEventArgs(4, Keys.A))); //Add an example key bind
Properties.Settings.Default.SoundBinds = SharedVars.keyBinds;
Properties.Settings.Default.Save();
这里是自定义的 SettingsProvider:
namespace Sound_Board
{
public sealed class MySettingsProvider : SettingsProvider, IApplicationSettingsProvider
{
private const string _rootNodeName = "settings";
private const string _localSettingsNodeName = "localSettings";
private const string _globalSettingsNodeName = "globalSettings";
private const string _className = "MySettingsProvider";
private XmlDocument _xmlDocument;
private string _filePath
{
get
{
return Path.Combine(Path.GetDirectoryName(Application.ExecutablePath),
string.Format("{0}.settings", ApplicationName));
}
}
private XmlNode _localSettingsNode
{
get
{
XmlNode settingsNode = GetSettingsNode(_localSettingsNodeName);
XmlNode machineNode = settingsNode.SelectSingleNode(Environment.MachineName.ToLowerInvariant());
if (machineNode == null)
{
machineNode = _rootDocument.CreateElement(Environment.MachineName.ToLowerInvariant());
settingsNode.AppendChild(machineNode);
}
return machineNode;
}
}
private XmlNode _globalSettingsNode
{
get { return GetSettingsNode(_globalSettingsNodeName); }
}
private XmlNode _rootNode
{
get { return _rootDocument.SelectSingleNode(_rootNodeName); }
}
private XmlDocument _rootDocument
{
get
{
if (_xmlDocument == null)
{
try
{
_xmlDocument = new XmlDocument();
_xmlDocument.Load(_filePath);
}
catch (Exception)
{
}
if (_xmlDocument.SelectSingleNode(_rootNodeName) != null)
return _xmlDocument;
_xmlDocument = GetBlankXmlDocument();
}
return _xmlDocument;
}
}
public override string ApplicationName
{
get { return Path.GetFileNameWithoutExtension(Application.ExecutablePath); }
set { }
}
public override string Name
{
get { return _className; }
}
public override void Initialize(string name, NameValueCollection config)
{
base.Initialize(Name, config);
}
public override void SetPropertyValues(SettingsContext context, SettingsPropertyValueCollection collection)
{
foreach (SettingsPropertyValue propertyValue in collection)
SetValue(propertyValue);
try
{
_rootDocument.Save(_filePath);
}
catch (Exception)
{
/*
* If this is a portable application and the device has been
* removed then this will fail, so don't do anything. It's
* probably better for the application to stop saving settings
* rather than just crashing outright. Probably.
*/
}
}
public override SettingsPropertyValueCollection GetPropertyValues(SettingsContext context, SettingsPropertyCollection collection)
{
SettingsPropertyValueCollection values = new SettingsPropertyValueCollection();
foreach (SettingsProperty property in collection)
{
values.Add(new SettingsPropertyValue(property)
{
SerializedValue = GetValue(property)
});
}
return values;
}
private void SetValue(SettingsPropertyValue propertyValue)
{
XmlNode targetNode = IsGlobal(propertyValue.Property)
? _globalSettingsNode
: _localSettingsNode;
XmlNode settingNode = targetNode.SelectSingleNode(string.Format("setting[@name='{0}']", propertyValue.Name));
if (settingNode != null)
settingNode.InnerText = propertyValue.SerializedValue.ToString();
else
{
settingNode = _rootDocument.CreateElement("setting");
XmlAttribute nameAttribute = _rootDocument.CreateAttribute("name");
nameAttribute.Value = propertyValue.Name;
settingNode.Attributes.Append(nameAttribute);
settingNode.InnerText = propertyValue.SerializedValue.ToString();
targetNode.AppendChild(settingNode);
}
}
private string GetValue(SettingsProperty property)
{
XmlNode targetNode = IsGlobal(property) ? _globalSettingsNode : _localSettingsNode;
XmlNode settingNode = targetNode.SelectSingleNode(string.Format("setting[@name='{0}']", property.Name));
if (settingNode == null)
return property.DefaultValue != null ? property.DefaultValue.ToString() : string.Empty;
return settingNode.InnerText;
}
private bool IsGlobal(SettingsProperty property)
{
foreach (DictionaryEntry attribute in property.Attributes)
{
if ((Attribute)attribute.Value is SettingsManageabilityAttribute)
return true;
}
return false;
}
private XmlNode GetSettingsNode(string name)
{
XmlNode settingsNode = _rootNode.SelectSingleNode(name);
if (settingsNode == null)
{
settingsNode = _rootDocument.CreateElement(name);
_rootNode.AppendChild(settingsNode);
}
return settingsNode;
}
public XmlDocument GetBlankXmlDocument()
{
XmlDocument blankXmlDocument = new XmlDocument();
blankXmlDocument.AppendChild(blankXmlDocument.CreateXmlDeclaration("1.0", "utf-8", string.Empty));
blankXmlDocument.AppendChild(blankXmlDocument.CreateElement(_rootNodeName));
return blankXmlDocument;
}
public void Reset(SettingsContext context)
{
_localSettingsNode.RemoveAll();
_globalSettingsNode.RemoveAll();
_xmlDocument.Save(_filePath);
}
public SettingsPropertyValue GetPreviousVersion(SettingsContext context, SettingsProperty property)
{
// do nothing
return new SettingsPropertyValue(property);
}
public void Upgrade(SettingsContext context, SettingsPropertyCollection properties)
{
}
}
}
SoundClips
class 中的 List
将特殊字符转换为 'safe' 格式。 IE。 <
变成 <
并且它包括第二个 xml header,但我不明白为什么。这是正在生成的设置文件的示例输出:
<?xml version="1.0" encoding="utf-8"?>
<settings>
<globalSettings>
<setting name="SecondaryOutputDeviceID">-1</setting>
<setting name="InjectMicOutputDeviceID">1</setting>
<setting name="InjectMicInputDeviceID">0</setting>
<setting name="PrimaryOutputDeviceID">-1</setting>
<setting name="InjectMicEnabled">False</setting>
<setting name="SoundBinds"><?xml version="1.0" encoding="utf-16"?>
<SoundClips xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Items>
<SoundKeyBind>
<FilePath>D:\Sounds\Example.mp3</FilePath>
<FileName>Example.mp3</FileName>
<Volume>0.5</Volume>
<KeyBindText>Shift + A</KeyBindText>
<KeyBind>
<Modifier>4</Modifier>
<Key>A</Key>
</KeyBind>
</SoundKeyBind>
</Items>
</SoundClips></setting>
</globalSettings>
</settings>
正在转义特殊字符,因为您设置的是 InnerText 而不是 InnerXml.
这里有一个例子显示了两者之间的区别in MSDN。