NAudio - 改变缓冲麦克风音频的音调并发送到虚拟音频电缆
NAudio - Change pitch of buffered microphone audio and send to Virtual Audio Cable
我决定尝试使用 NAudio 和虚拟音频电缆创建一个声卡,以便与 Discord(或类似软件)一起使用。我能够 'inject' 将音频从麦克风传输到音频线,这样我就可以通过选择虚拟音频线作为 Discord 中的输入设备来播放声音文件和麦克风音频到 Discord。
为了好玩,我想看看我是否可以修改麦克风音频以使其成为 'squeaky' 或 'deep'。所以我开始研究修改音频的音调。我发现 NAudio 有一个 SmbPitchShiftingSampleProvider
然后发现 this question 这有助于处理缓冲音频,但我不知道该怎么做。到目前为止,这是我得到的:
//Inject Mic Audio
WaveIn injectMicIn = null;
WaveOut injectMicOut = null;
private BufferedWaveProvider bufferedWaveProvider; //Buffer for mic audio
public int micDeviceID; //Device ID of selected microphone
public int virtualAudioCableID; //Device ID of selected virtual audio cable
ISampleProvider sampleP; //#### TO DO: Remove this if I don't use it.
NAudio.Wave.SampleProviders.SmbPitchShiftingSampleProvider pitchProvider; //#### TO DO: Remove this if I don't use it
private void InjectMicrophone()
{
//Mic Input
if (injectMicIn == null)
{
injectMicIn = new WaveIn();
injectMicIn.RecordingStopped += new EventHandler<StoppedEventArgs>(OnRecordingStopped);
injectMicIn.DataAvailable += InjectMicOnDataAvailable;
injectMicIn.WaveFormat = new WaveFormat(44100, 1);
}
injectMicIn.DeviceNumber = SharedVars.micInjectInputDeviceID; //Set the users selected input device
//Mic Output
if (injectMicOut == null)
{
injectMicOut = new WaveOut();
injectMicOut.PlaybackStopped += new EventHandler<StoppedEventArgs>(OnPlaybackStopped);
}
bufferedWaveProvider = new BufferedWaveProvider(injectMicIn.WaveFormat); //Prepare the buffer for the microphone audio
sampleP = bufferedWaveProvider.ToSampleProvider(); //#### TO DO: Remove this if I don't use it for pitch shifting
injectMicOut.DeviceNumber = SharedVars.micInjectOutputDeviceID; //Set the users selected output device
//injectMicOut.Init(bufferedWaveProvider);
SharedVars.currentlyInjectingMic = true;
injectMicIn.StartRecording(); //Record the mic and
//injectMicOut.Play(); //out play it on the selected output device
}
bool init = false;
private void InjectMicOnDataAvailable(object sender, WaveInEventArgs e)
{
bufferedWaveProvider.AddSamples(e.Buffer, 0, e.BytesRecorded); //Add the mic audio to the buffer
//#### TO DO: REMOVE THIS TEST CODE
var bytesPerFrame = (injectMicIn.WaveFormat.BitsPerSample / 8) * injectMicIn.WaveFormat.Channels;
var bufferedFrames = e.BytesRecorded / bytesPerFrame;
var frames = new float[bufferedFrames];
sampleP.Read(frames, 0, bufferedFrames);
pitchProvider = new NAudio.Wave.SampleProviders.SmbPitchShiftingSampleProvider(sampleP);
pitchProvider.PitchFactor = 2.0f;
if (!init)
{
injectMicOut.Init(pitchProvider);
init = true;
}
injectMicOut.Play();
//#### TO DO: REMOVE THIS TEST CODE
}
如有任何帮助,我们将不胜感激。
编辑:最终代码
//Inject Mic Audio
WaveIn injectMicIn = null;
WaveOut injectMicOut = null;
private BufferedWaveProvider bufferedWaveProvider; //Buffer for mic audio
public int micDeviceID; //Device ID of selected microphone
public int virtualAudioCableID; //Device ID of selected virtual audio cable
SmbPitchShiftingSampleProvider pitchProvider; //Used to adjust the pitch of the mic audio if required
private void InjectMicrophone()
{
//Mic Input
if (injectMicIn == null)
{
injectMicIn = new WaveIn();
injectMicIn.RecordingStopped += new EventHandler<StoppedEventArgs>(OnRecordingStopped);
injectMicIn.DataAvailable += InjectMicOnDataAvailable;
injectMicIn.WaveFormat = new WaveFormat(44100, 1);
}
injectMicIn.DeviceNumber = SharedVars.micInjectInputDeviceID; //Set the users selected input device
//Mic Output
if (injectMicOut == null)
{
injectMicOut = new WaveOut();
injectMicOut.PlaybackStopped += new EventHandler<StoppedEventArgs>(OnMicPlaybackStopped);
}
injectMicOut.DeviceNumber = SharedVars.micInjectOutputDeviceID; //Set the users selected output device
bufferedWaveProvider = new BufferedWaveProvider(injectMicIn.WaveFormat); //Prepare the buffer for the microphone audio
pitchProvider = new SmbPitchShiftingSampleProvider(bufferedWaveProvider.ToSampleProvider()); //Create a pitch shifting sample provider to adjust the pitch of the mic audio if required
pitchProvider.PitchFactor = 1.0f; //#### TO DO: Retrieve value from a UI control
injectMicOut.Init(pitchProvider);
SharedVars.currentlyInjectingMic = true;
injectMicIn.StartRecording(); //Record the mic and
injectMicOut.Play(); //out play it on the selected output device
}
private void InjectMicOnDataAvailable(object sender, WaveInEventArgs e)
{
bufferedWaveProvider.AddSamples(e.Buffer, 0, e.BytesRecorded); //Add the mic audio to the buffer
}
你很接近
在录音设备上,直接把录好的音频放到BufferedWaveProvider
即可。
在播放设备上,传入从 BufferedWaveProvider
读取的 SmbPitchShiftingProvider
(使用 ToSampleProvider
将其转换为 ISampleProvider
)
我决定尝试使用 NAudio 和虚拟音频电缆创建一个声卡,以便与 Discord(或类似软件)一起使用。我能够 'inject' 将音频从麦克风传输到音频线,这样我就可以通过选择虚拟音频线作为 Discord 中的输入设备来播放声音文件和麦克风音频到 Discord。
为了好玩,我想看看我是否可以修改麦克风音频以使其成为 'squeaky' 或 'deep'。所以我开始研究修改音频的音调。我发现 NAudio 有一个 SmbPitchShiftingSampleProvider
然后发现 this question 这有助于处理缓冲音频,但我不知道该怎么做。到目前为止,这是我得到的:
//Inject Mic Audio
WaveIn injectMicIn = null;
WaveOut injectMicOut = null;
private BufferedWaveProvider bufferedWaveProvider; //Buffer for mic audio
public int micDeviceID; //Device ID of selected microphone
public int virtualAudioCableID; //Device ID of selected virtual audio cable
ISampleProvider sampleP; //#### TO DO: Remove this if I don't use it.
NAudio.Wave.SampleProviders.SmbPitchShiftingSampleProvider pitchProvider; //#### TO DO: Remove this if I don't use it
private void InjectMicrophone()
{
//Mic Input
if (injectMicIn == null)
{
injectMicIn = new WaveIn();
injectMicIn.RecordingStopped += new EventHandler<StoppedEventArgs>(OnRecordingStopped);
injectMicIn.DataAvailable += InjectMicOnDataAvailable;
injectMicIn.WaveFormat = new WaveFormat(44100, 1);
}
injectMicIn.DeviceNumber = SharedVars.micInjectInputDeviceID; //Set the users selected input device
//Mic Output
if (injectMicOut == null)
{
injectMicOut = new WaveOut();
injectMicOut.PlaybackStopped += new EventHandler<StoppedEventArgs>(OnPlaybackStopped);
}
bufferedWaveProvider = new BufferedWaveProvider(injectMicIn.WaveFormat); //Prepare the buffer for the microphone audio
sampleP = bufferedWaveProvider.ToSampleProvider(); //#### TO DO: Remove this if I don't use it for pitch shifting
injectMicOut.DeviceNumber = SharedVars.micInjectOutputDeviceID; //Set the users selected output device
//injectMicOut.Init(bufferedWaveProvider);
SharedVars.currentlyInjectingMic = true;
injectMicIn.StartRecording(); //Record the mic and
//injectMicOut.Play(); //out play it on the selected output device
}
bool init = false;
private void InjectMicOnDataAvailable(object sender, WaveInEventArgs e)
{
bufferedWaveProvider.AddSamples(e.Buffer, 0, e.BytesRecorded); //Add the mic audio to the buffer
//#### TO DO: REMOVE THIS TEST CODE
var bytesPerFrame = (injectMicIn.WaveFormat.BitsPerSample / 8) * injectMicIn.WaveFormat.Channels;
var bufferedFrames = e.BytesRecorded / bytesPerFrame;
var frames = new float[bufferedFrames];
sampleP.Read(frames, 0, bufferedFrames);
pitchProvider = new NAudio.Wave.SampleProviders.SmbPitchShiftingSampleProvider(sampleP);
pitchProvider.PitchFactor = 2.0f;
if (!init)
{
injectMicOut.Init(pitchProvider);
init = true;
}
injectMicOut.Play();
//#### TO DO: REMOVE THIS TEST CODE
}
如有任何帮助,我们将不胜感激。
编辑:最终代码
//Inject Mic Audio
WaveIn injectMicIn = null;
WaveOut injectMicOut = null;
private BufferedWaveProvider bufferedWaveProvider; //Buffer for mic audio
public int micDeviceID; //Device ID of selected microphone
public int virtualAudioCableID; //Device ID of selected virtual audio cable
SmbPitchShiftingSampleProvider pitchProvider; //Used to adjust the pitch of the mic audio if required
private void InjectMicrophone()
{
//Mic Input
if (injectMicIn == null)
{
injectMicIn = new WaveIn();
injectMicIn.RecordingStopped += new EventHandler<StoppedEventArgs>(OnRecordingStopped);
injectMicIn.DataAvailable += InjectMicOnDataAvailable;
injectMicIn.WaveFormat = new WaveFormat(44100, 1);
}
injectMicIn.DeviceNumber = SharedVars.micInjectInputDeviceID; //Set the users selected input device
//Mic Output
if (injectMicOut == null)
{
injectMicOut = new WaveOut();
injectMicOut.PlaybackStopped += new EventHandler<StoppedEventArgs>(OnMicPlaybackStopped);
}
injectMicOut.DeviceNumber = SharedVars.micInjectOutputDeviceID; //Set the users selected output device
bufferedWaveProvider = new BufferedWaveProvider(injectMicIn.WaveFormat); //Prepare the buffer for the microphone audio
pitchProvider = new SmbPitchShiftingSampleProvider(bufferedWaveProvider.ToSampleProvider()); //Create a pitch shifting sample provider to adjust the pitch of the mic audio if required
pitchProvider.PitchFactor = 1.0f; //#### TO DO: Retrieve value from a UI control
injectMicOut.Init(pitchProvider);
SharedVars.currentlyInjectingMic = true;
injectMicIn.StartRecording(); //Record the mic and
injectMicOut.Play(); //out play it on the selected output device
}
private void InjectMicOnDataAvailable(object sender, WaveInEventArgs e)
{
bufferedWaveProvider.AddSamples(e.Buffer, 0, e.BytesRecorded); //Add the mic audio to the buffer
}
你很接近
在录音设备上,直接把录好的音频放到BufferedWaveProvider
即可。
在播放设备上,传入从 BufferedWaveProvider
读取的 SmbPitchShiftingProvider
(使用 ToSampleProvider
将其转换为 ISampleProvider
)