三边测量(2D)算法实现

Trilateration (2D) algorithm implementation

我正在尝试在 2D 中实现三边测量过程。与此相关的维基百科文章:Tilateration

我在这个网站上发现了一个很好的问题,算法很好地解释了:artifical intelligence

毕竟我尝试过用c++实现算法。不幸的是我遇到了一些问题...... 让我们看看我的实现。它只是一个函数:第一个输入是三个向量,每个向量代表一个具有 X、Y 坐标的二维点。其他(r1,r2,r3)个输入变量代表每个点的distance/radius。

#include <iostream>
#include <fstream>
#include <sstream>
#include <math.h> 
#include <vector>
using namespace std;

std::vector<double> trilateration(double point1[], double point2[], double point3[], double r1, double r2, double r3) {
    std::vector<double> resultPose;
    //unit vector in a direction from point1 to point 2
    double p2p1Distance = pow(pow(point2[0]-point1[0],2) + pow(point2[1]-point1[1],2),0.5);
    double exx = (point2[0]-point1[0])/p2p1Distance;
    double exy = (point2[1]-point1[1])/p2p1Distance;
    //signed magnitude of the x component
    double ix = exx*(point3[0]-point1[0]);
    double iy = exy*(point3[1]-point1[1]);
    //the unit vector in the y direction. 
    double eyx = (point3[0]-point1[0]-ix*exx)/pow(pow(point3[0]-point1[0]-ix*exx,2) + pow(point3[1]-point1[1]-iy*exy,2),0.5);
    double eyy = (point3[1]-point1[1]-iy*exy)/pow(pow(point3[0]-point1[0]-ix*exx,2) + pow(point3[1]-point1[1]-iy*exy,2),0.5);
    //the signed magnitude of the y component
    double jx = eyx*(point3[0]-point1[0]);
    double jy = eyy*(point3[1]-point1[1]);
    //coordinates
    double x = (pow(r1,2) - pow(r2,2) + pow(p2p1Distance,2))/ (2 * p2p1Distance);
    double y = (pow(r1,2) - pow(r3,2) + pow(iy,2) + pow(jy,2))/2*jy - ix*x/jx;
    //result coordinates
    double finalX = point1[0]+ x*exx + y*eyx;
    double finalY = point1[1]+ x*exy + y*eyy;
    resultPose.push_back(finalX);
    resultPose.push_back(finalY);
    return resultPose;
}

正如我提到的,我关注了 this 文章。我认为问题出在计算 y 坐标的部分。我也不确定最后一部分,我在哪里计算 finalX,finalY...

我的主要功能如下:

int main(int argc, char* argv[]){
    std::vector<double> finalPose;
    double p1[] = {4.0,4.0};
    double p2[] = {9.0,7.0};
    double p3[] = {9.0,1.0};
    double r1,r2,r3;
    r1 = 4;
    r2 = 3;
    r3 = 3.25;
    finalPose = trilateration(p1,p2,p3,r1,r2,r3);
    cout<<"X:::  "<<finalPose[0]<<endl;
    cout<<"Y:::  "<<finalPose[1]<<endl; 
    //x = 8, y = 4.1

}

结果应该在X~8和Y~4.1左右,但我得到X = 13.5542和Y=-5.09038

所以我的问题是:我在划分 x 和 y 的计算时遇到问题。我想我可以解决算法直到 x,之后我在计算 y 时遇到问题。

y 的计算如下:y = (r12 - r32 + i2 + j2) / 2j - ix / j

我不知道应该在这里使用哪个 i 和 j,因为我有两个 i (ix,iy) 和两个 j(jx,jy)。如您所见,我使用了 iy 和 jy,但在该行的末尾,由于与 x 相乘,我使用了 ix。 提前致谢!

linked SO answer 中,ij 的值是标量值,并且与其他向量的计算方式略有不同,这有点不清楚,也许是不正确的。更明确地说,你应该有:

i = ex · (P3 - P1) = exx (P3x - P1x) + exy (P3y - P1y) = ix + iy

j = ey · (P3 - P1) = eyx (P3x - P1x) + eyy (P3y - P1y) = jx + jy

注意这里·是两个向量的点积。因此,在您的代码中不应有 ixiyjxjy

此外,在计算 y 时,您应该将 /2*j 的分母更改为:

 / (2*j)

否则你乘以 j 而不是除法。进行这些更改后得到的结果 [7.05, 5.74] 更接近您的预期值。

我使用了几个辅助变量,但效果很好...

#include <iostream>
#include <fstream>
#include <sstream>
#include <math.h> 
#include <vector>
using namespace std;

struct point 
{
    float x,y;
};

float norm (point p) // get the norm of a vector
{
    return pow(pow(p.x,2)+pow(p.y,2),.5);
}

point trilateration(point point1, point point2, point point3, double r1, double r2, double r3) {
    point resultPose;
    //unit vector in a direction from point1 to point 2
    double p2p1Distance = pow(pow(point2.x-point1.x,2) + pow(point2.y-   point1.y,2),0.5);
    point ex = {(point2.x-point1.x)/p2p1Distance, (point2.y-point1.y)/p2p1Distance};
    point aux = {point3.x-point1.x,point3.y-point1.y};
    //signed magnitude of the x component
    double i = ex.x * aux.x + ex.y * aux.y;
    //the unit vector in the y direction. 
    point aux2 = { point3.x-point1.x-i*ex.x, point3.y-point1.y-i*ex.y};
    point ey = { aux2.x / norm (aux2), aux2.y / norm (aux2) };
    //the signed magnitude of the y component
    double j = ey.x * aux.x + ey.y * aux.y;
    //coordinates
    double x = (pow(r1,2) - pow(r2,2) + pow(p2p1Distance,2))/ (2 * p2p1Distance);
    double y = (pow(r1,2) - pow(r3,2) + pow(i,2) + pow(j,2))/(2*j) - i*x/j;
    //result coordinates
    double finalX = point1.x+ x*ex.x + y*ey.x;
    double finalY = point1.y+ x*ex.y + y*ey.y;
    resultPose.x = finalX;
    resultPose.y = finalY;
    return resultPose;
}

int main(int argc, char* argv[]){
    point finalPose;
    point p1 = {4.0,4.0};
    point p2 = {9.0,7.0};
    point p3 = {9.0,1.0};
    double r1,r2,r3;
    r1 = 4;
    r2 = 3;
    r3 = 3.25;
    finalPose = trilateration(p1,p2,p3,r1,r2,r3);
    cout<<"X:::  "<<finalPose.x<<endl;
    cout<<"Y:::  "<<finalPose.y<<endl; 
}

$ 输出为:

X:::  8.02188
Y:::  4.13021