ROBLOX Studio中如何让物体碰到特定的积木后消失?

How to make objects disappear when they touch certain bricks in ROBLOX Studio?

我正在尝试制作一个具有下落块水平的 obby,砖块下落很好,但我希望它们在接触特定块时消失,这样它们看起来就不会乱七八糟。有帮助吗?

假设每个掉落的部件都是新部件,当它被角色触摸时,你可以简单地摧毁它。

script.Parent.Touched:connect(function(hit)
   if hit:FindFirstChild('Humanoid') then -- Check if it is a character that touched the part
      script.Parent:Destroy()
   end
end

已接受的答案不再有效,这对我有用:

script.Parent.Touched:connect(function(hit)

if hit.Parent:FindFirstChildWhichIsA('Humanoid') then -- Check if it is a character that touched the part
    script.Parent:Destroy()
   end
end
)

我想我知道出了什么问题。这是我的代码。

local block = script.Parent
local debounce = true

block.Touched:Connect(function(hit)
    local humanoid = hit.Parent:FindFirstChildWhichIsA('Humanoid')
    if humanoid and debounce == true then
        debounce = false
        block.Transparency = 0.5
        wait(1)
        block.Transparency = 1
        block.CanCollide = false
        wait(3)
        block.Transparency = 0
        block.CanCollide = true
        debounce = true
        
    end
end)

制作一个零件并命名为block,然后用上面的代码插入一个脚本就可以完美运行了。 (你可以多次复制粘贴“wait(1)”和“block transparency”,并把数字变小,让它更流畅。例子:

        local block = script.Parent
        local debounce = true

block.Touched:Connect(function(hit)
    local humanoid = hit.Parent:FindFirstChildWhichIsA('Humanoid')
    if humanoid and debounce == true then
        debounce = false
        block.Transparency = 0.1
        wait(0.2)
        block.Transparency = 0.2
        block.CanCollide = true
        wait(0.2)
        block.Transparency = 0.3
        block.CanCollide = true
        wait(0.2)
        block.Transparency = 0.4
        block.CanCollide = true
        wait(0.2)
        block.Transparency = 0.5
        block.CanCollide = true
        wait(0.2)
        block.Transparency = 0.6
        block.CanCollide = true
        wait(0.2)
        block.Transparency = 0.7
        block.CanCollide = false
        wait(0.2)
        block.Transparency = 0.8
        block.CanCollide = false
        wait(0.2)
        block.Transparency = 0.9
        block.CanCollide = false
        wait(0.2)
        block.Transparency = 1
        block.CanCollide = false
        wait(3)
        block.Transparency = 0
        block.CanCollide = true
        debounce = true

请注意我如何将 CanCollide 值设置为 true 直到某个点。这很重要,因为: 一旦您触摸到方块,它就会消失,玩家没有机会跳跃。相反,它消失得足够晚,让玩家有时间做出反应。