如何监听 ANE 发送的事件?

How to listen event dispatched from ANE?

标题如是说。

我的本机代码中有:

freContext.dispatchStatusEventAsync("myEvent","");

在 ane 的 as3 部分:

 private static function onStatus( event:StatusEvent ):void {
        if(event.code == MyEvent.EVENT_NAME){ // EVENT_NAME = "myEvent"
            displayToast("dispatching event");
            dispatcher.dispatchEvent(MyEvent(MyEvent.EVENT_NAME));
        }
    }

在我的 flex 应用程序中 (MyAppHomeView.mxml)

<?xml version="1.0" encoding="utf-8"?>
<s:View xmlns:fx="http://ns.adobe.com/mxml/2009"
        xmlns:s="library://ns.adobe.com/flex/spark" 
        xmlns:mx="library://ns.adobe.com/flex/mx"
        title="Home View"
        initialize="createListener()">

    <fx:Script>
        <![CDATA[


            protected function createListener():void{
                MyANE.showDialogMessage("init");
                addEventListener(MyEvent.EVENT_NAME,handleEvent);
            }

            protected function handleEvent(event:MyEvent):void{
                MyANE.showDialogMessage("myEvent");
            }



        ]]>
    </fx:Script>


</s:View>

我得到了 "dispatching event" toast(这意味着本机代码部分工作正常),但没有 "myEvent" 对话框。我做错了什么?

感谢这里的 Organis 评论和 adobe 示例:https://github.com/nweber/SystemVolumeNativeExtension/blob/master/VolumeTest/src/VolumeTest.mxml 我设法解决了我的问题:

首先 MyAne class 必须扩展 EventDispatcher。 然后在 onStatus :

private function onStatus( event:StatusEvent ):void {
    if(event.code == MyEvent.EVENT_NAME){ // EVENT_NAME = "myEvent"
        displayToast("dispatching event");
        dispatchEvent(new MyEvent(MyEvent.EVENT_NAME));
    }
}

并在 mxml 中创建一个 MyANE 实例并对其调用 addEventListener。

<fx:Script>
        <![CDATA[


            var ane:MyANE = new MyANE();

            protected function createListener():void{
                MyANE.showDialogMessage("init");
                ane.addEventListener(MyEvent.EVENT_NAME,handleEvent);
            }

            protected function handleEvent(event:MyEvent):void{
                MyANE.showDialogMessage("myEvent");
            }



        ]]>
</fx:Script>