Vue mousemove 仅在 mousedown 之后
Vue mousemove only after mousedown
如何仅在先单击元素时才触发 mousemove?
我正在尝试将其用于音频播放器时间轴。
.player__time--bar(@mousedown="setNewCurrentPosition($event)")
.slider(role="slider" aria-valuemin="0" :aria-valuenow="currentPosition" :aria-valuemax="trackTotalDuration" aria-orientation="horizontal")
.player__time--bar-current-position(:style="{width: (100 / (trackTotalDuration / currentPosition)) + '%'}")
方法:
setNewCurrentPosition(e) {
let tag = e.target
// if the click is not on 'slider', grab div with class 'slider'
if (e.target.className === 'player__time--bar') tag = e.target.firstElementChild
else if (e.target.className === 'player__time--bar-current-position') tag = e.target.parentElement
const pos = tag.getBoundingClientRect()
const seekPos = (e.clientX - pos.left) / pos.width
this.currentPosition = parseInt(this.trackTotalDuration * seekPos)
// updates the time in the html
this.$refs.player.currentTime = this.currentPosition
},
您需要在您的元素上设置一个 mousedown
侦听器,该侦听器设置一个变量以指示拖动已开始。在 window 上放置一个侦听器以在任何地方捕获 mouseup
并取消设置变量。
如果您只对元素内部发生的拖动感兴趣,则可以将 mousemove
放在元素上。否则,您可以将 mousemove
侦听器放在 window
上,这样您就可以在任何地方捕获它。
new Vue({
el: '#app',
data: {
dragging: false,
x: 'no',
y: 'no'
},
methods: {
startDrag() {
this.dragging = true;
this.x = this.y = 0;
},
stopDrag() {
this.dragging = false;
this.x = this.y = 'no';
},
doDrag(event) {
if (this.dragging) {
this.x = event.clientX;
this.y = event.clientY;
}
}
},
mounted() {
window.addEventListener('mouseup', this.stopDrag);
}
});
.dragstartzone {
background-color: red;
}
<script src="//cdnjs.cloudflare.com/ajax/libs/vue/2.4.2/vue.min.js"></script>
<div id="app">
<div class="dragstartzone" @mousedown="startDrag" @mousemove="doDrag">Start dragging here</div>
<div>X: {{x}}, Y: {{y}}</div>
</div>
我最终使用了 Roy J 提供的代码,对其进行了一些重构以满足我的需要。在这里
模板:
.player__time--bar(@mousedown="startDrag($event)" @mouseup="stopDrag($event)" @mousemove="doDrag($event)")
.slider(role="slider" aria-valuemin="0" :aria-valuenow="currentPosition" :aria-valuemax="trackTotalDuration" aria-orientation="horizontal")
.player__time--bar-current-position(:style="{width: (100 / (trackTotalDuration / currentPosition)) + '%'}")
数据:
data: () => ({
currentPosition: 0,
trackTotalDuration: 0,
dragging: false
}),
方法:
startDrag() {
this.dragging = true
},
stopDrag(event) {
this.dragging = false
this.setNewCurrentPosition(event)
},
doDrag(event) {
if (this.dragging) this.setNewCurrentPosition(event)
},
setNewCurrentPosition(e) {
let tag = e.target
// if the click is not on 'slider', grab div with class 'slider'
if (e.target.className === 'player__time--bar') tag = e.target.firstElementChild
else if (e.target.className === 'player__time--bar-current-position') tag = e.target.parentElement
const pos = tag.getBoundingClientRect()
const seekPos = (e.clientX - pos.left) / pos.width
this.currentPosition = parseInt(this.trackTotalDuration * seekPos)
// updates the time in the html
this.$refs.player.currentTime = this.currentPosition
},
如何仅在先单击元素时才触发 mousemove? 我正在尝试将其用于音频播放器时间轴。
.player__time--bar(@mousedown="setNewCurrentPosition($event)")
.slider(role="slider" aria-valuemin="0" :aria-valuenow="currentPosition" :aria-valuemax="trackTotalDuration" aria-orientation="horizontal")
.player__time--bar-current-position(:style="{width: (100 / (trackTotalDuration / currentPosition)) + '%'}")
方法:
setNewCurrentPosition(e) {
let tag = e.target
// if the click is not on 'slider', grab div with class 'slider'
if (e.target.className === 'player__time--bar') tag = e.target.firstElementChild
else if (e.target.className === 'player__time--bar-current-position') tag = e.target.parentElement
const pos = tag.getBoundingClientRect()
const seekPos = (e.clientX - pos.left) / pos.width
this.currentPosition = parseInt(this.trackTotalDuration * seekPos)
// updates the time in the html
this.$refs.player.currentTime = this.currentPosition
},
您需要在您的元素上设置一个 mousedown
侦听器,该侦听器设置一个变量以指示拖动已开始。在 window 上放置一个侦听器以在任何地方捕获 mouseup
并取消设置变量。
如果您只对元素内部发生的拖动感兴趣,则可以将 mousemove
放在元素上。否则,您可以将 mousemove
侦听器放在 window
上,这样您就可以在任何地方捕获它。
new Vue({
el: '#app',
data: {
dragging: false,
x: 'no',
y: 'no'
},
methods: {
startDrag() {
this.dragging = true;
this.x = this.y = 0;
},
stopDrag() {
this.dragging = false;
this.x = this.y = 'no';
},
doDrag(event) {
if (this.dragging) {
this.x = event.clientX;
this.y = event.clientY;
}
}
},
mounted() {
window.addEventListener('mouseup', this.stopDrag);
}
});
.dragstartzone {
background-color: red;
}
<script src="//cdnjs.cloudflare.com/ajax/libs/vue/2.4.2/vue.min.js"></script>
<div id="app">
<div class="dragstartzone" @mousedown="startDrag" @mousemove="doDrag">Start dragging here</div>
<div>X: {{x}}, Y: {{y}}</div>
</div>
我最终使用了 Roy J 提供的代码,对其进行了一些重构以满足我的需要。在这里
模板:
.player__time--bar(@mousedown="startDrag($event)" @mouseup="stopDrag($event)" @mousemove="doDrag($event)")
.slider(role="slider" aria-valuemin="0" :aria-valuenow="currentPosition" :aria-valuemax="trackTotalDuration" aria-orientation="horizontal")
.player__time--bar-current-position(:style="{width: (100 / (trackTotalDuration / currentPosition)) + '%'}")
数据:
data: () => ({
currentPosition: 0,
trackTotalDuration: 0,
dragging: false
}),
方法:
startDrag() {
this.dragging = true
},
stopDrag(event) {
this.dragging = false
this.setNewCurrentPosition(event)
},
doDrag(event) {
if (this.dragging) this.setNewCurrentPosition(event)
},
setNewCurrentPosition(e) {
let tag = e.target
// if the click is not on 'slider', grab div with class 'slider'
if (e.target.className === 'player__time--bar') tag = e.target.firstElementChild
else if (e.target.className === 'player__time--bar-current-position') tag = e.target.parentElement
const pos = tag.getBoundingClientRect()
const seekPos = (e.clientX - pos.left) / pos.width
this.currentPosition = parseInt(this.trackTotalDuration * seekPos)
// updates the time in the html
this.$refs.player.currentTime = this.currentPosition
},