在 android 中将文本换行到贝塞尔曲线外

Wrap text outside bezier curve in android

我想在 android.

的曲线外以贝塞尔曲线的形式包裹文本

我试过的

Path path = new Path();
path.addCircle(x, y, radius, Path.Direction.CW);
myCanvas.drawTextOnPath(myText, path, offset, 0, myPaint);

我想要实现的目标 :

但是这段代码在曲线上绘制文字..我不想在曲线上写文字..我想根据曲线换行写在下一行.

要清楚地理解它,请参阅 baconforme.com..我想在 android 中创建类似 jquery 的行为,而不使用网络浏览器。

看到这个linkOn Android how do I wrapping text inside in a bezier path

问题:

  1. 有可能实现吗?
  2. 如果是,请指导我。

我已经实现了一个基本视图,它可以执行您正在尝试执行的操作。这里的想法是根据您请求的路径创建一个位图。路径外的每个像素都有一个 0 值,路径内的每个像素都有其他值。

有了这个,您就可以知道一个点是否在多边形内。现在我们需要确定在哪里绘制文本。

我将通过遍历生成的位图来生成一个矩形列表。每个矩形将定义在多边形内开始和结束的行。

对于每个矩形,我开始填充文本,直到矩形不能再容纳更多文本,在这种情况下,我移至下一个矩形。一旦没有更多的矩形,或者我没有文字,我就停止绘图。

在此实现中,我添加了一些自定义设置,例如字体大小、文本颜色和环绕模式。

这里是:

PolygonWrapView.java

public class PolygonWrapView extends View
{
    public enum WrapMode
    {
        Letters,
        Words
    }

    private Path mPath;
    private String mText;
    private float mFontSize;
    private int mTextColor;

    private Paint mPaint;
    private Bitmap mPathMap;

    private WrapMode mWrapMode = WrapMode.Words;

    public PolygonWrapView(Context context)
    {
        super(context);
        init();
    }

    public PolygonWrapView(Context context, AttributeSet attrs)
    {
        super(context, attrs);
        init();
    }

    public PolygonWrapView(Context context, AttributeSet attrs, int defStyleAttr)
    {
        super(context, attrs, defStyleAttr);
        init();
    }

    private void init()
    {
        mPaint = new Paint();
        mFontSize = 20;
        mTextColor = 0xFF000000;
    }

    public void setPath(Path path)
    {
        mPath = path;

        // invalidate the path map.
        mPathMap = null;
    }

    // This method converts the path into a bitmap which will be used to determine if a point is within the path
    private void generatePathMap()
    {
        if (mPath != null)
        {
            // the path map bitmap can have poor quality, we're only checking for color or no color in each pixel.
            mPathMap = Bitmap.createBitmap(getMeasuredWidth(), getMeasuredHeight(), Bitmap.Config.ARGB_4444);

            Canvas canvas = new Canvas(mPathMap);

            Paint pathPaint = new Paint();
            pathPaint.setStyle(Paint.Style.FILL);
            pathPaint.setColor(0xFFFFFFFF);

            // draw the path.
            canvas.drawPath(mPath, pathPaint);
        }
    }

    public void setText(String text)
    {
        mText = text;
    }

    public void setFontSize(float fontSize)
    {
        mFontSize = fontSize;
    }

    public void setTextColor(int textColor)
    {
        mTextColor = textColor;
    }

    public void setWrapMode(WrapMode wrapMode)
    {
        mWrapMode = wrapMode;
    }

    @Override
    protected void onDraw(Canvas canvas)
    {
        super.onDraw(canvas);

        // make sure we have enough data to begin drawing text.
        if (mPath == null || mText == null || getMeasuredWidth() == 0 || getMeasuredHeight() == 0)
            return;

        // if the path map hasn't been generated, generate it now.
        if (mPathMap == null)
            generatePathMap();

        final List<Rect> writableRects = getTextRects();
        final List<String> textFragments = getTextFragments();

        mPaint.setColor(mTextColor);
        mPaint.setTextSize(mFontSize);

        int rectIndex = 0;
        int fragmentIndex = 0;
        Rect rect = null;
        String textFragment = null;
        float textWidth;

        // maybe find a better way to limit this loop?
        while (true)
        {
            // we don't have a rectangle. Get the next 1 in the list.
            if (rect == null)
            {
                // no more rectangles to draw text on. Finish.
                if (rectIndex >= writableRects.size())
                    return;

                rect = new Rect(writableRects.get(rectIndex));
                rectIndex++;
            }

            // we don't have text to print. Get the next word in the list.
            if (textFragment == null)
            {
                // no more text to draw. Finish.
                if (fragmentIndex >= textFragments.size())
                    return;

                textFragment = textFragments.get(fragmentIndex);
                fragmentIndex++;
            }

            // find how much width this text wants.
            textWidth = mPaint.measureText(textFragment);

            // if the rectangle doesn't have enough width, set it to null, indicating its "used up" and we need to next rect. Don't continue drawing text, find a new rect first.
            if (textWidth > rect.width())
            {
                rect = null;
                continue;
            }

            // draw the text.
            canvas.drawText(textFragment, rect.left, rect.centerY(), mPaint);

            // the word has been drawn. Set it null indicating a new 1 is needed in the next iteration.
            textFragment = null;

            // remove the used width from the rect and continue.
            rect.left += textWidth;

            // In word mode, account for the space that was removed.
            if (mWrapMode == WrapMode.Words)
            {
                rect.left += mPaint.measureText(" ");
            }
        }
    }

    // get each String fragment as a list. For letters mode, each element will be a letter or char. For words mode, each element will be a word.
    private List<String> getTextFragments()
    {
        List<String> result = new ArrayList<String>();

        if (mWrapMode == WrapMode.Letters)
        {
            for (int i = 0; i < mText.length(); i++)
            {
                result.add("" + mText.charAt(i));
            }
        }
        else if (mWrapMode == WrapMode.Words)
        {
            String[] words = mText.split("\s+");

            for (String word : words)
                result.add(word);
        }


        return result;
    }

    private List<Rect> getTextRects()
    {
        final List<Rect> result = new ArrayList<Rect>();

        boolean isInPolygon = false;
        Rect rect = null;

        // place y in the center of the text, jump in fontsize steps.
        for (int y = (int)(mFontSize / 2); y < getMeasuredHeight(); y += mFontSize)
        {
            // place x at 0, jump with 5 px steps. This can be adjusted for better accuracy / performance.
            for (int x = 0; x < getMeasuredWidth(); x += 5)
            {
                // Havent found a point within the polygon yet, but now I have!
                if (!isInPolygon && mPathMap.getPixel(x, y) != 0)
                {
                    isInPolygon = true;
                    rect = new Rect(x, y - (int)(mFontSize / 2), x, y + (int)(mFontSize / 2));
                }
                // We found where the polygon started in this row, and now we found where it ends.
                else if (isInPolygon && mPathMap.getPixel(x, y ) == 0)
                {
                    isInPolygon = false;
                    rect.right = x;

                    result.add(rect);
                }
            }

            // If the edge is in the ploygon, limit the rect to the right side of the view.
            if (isInPolygon)
            {
                rect.right = getMeasuredWidth();
                result.add(rect);
            }
        }

        return result;
    }
}

activity_main.xml:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
                xmlns:tools="http://schemas.android.com/tools"
                android:layout_width="match_parent"
                android:layout_height="match_parent">


    <com.gil.polygonwrap.PolygonWrapView
        android:id="@+id/polygonWrap"
        android:layout_width="match_parent"
        android:layout_height="match_parent"/>

</RelativeLayout>

MainActivity.java:(用法示例)

public class MainActivity extends ActionBarActivity
{
    private PolygonWrapView mPolygonWrapView;

    @Override
    protected void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        mPolygonWrapView = (PolygonWrapView)findViewById(R.id.polygonWrap);

        final String text = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.";

        mPolygonWrapView.setText(text);

        Path path = new Path();

        // sample of adding a path with a bezier curve element
        path.moveTo(0, 0);
        path.lineTo(500, 0);
        path.cubicTo(700, 300, 400, 600, 800, 1000);
        path.lineTo(0, 1000);
        path.lineTo(0, 0);

        // only needed when you don't close the path.
        path.close();

        mPolygonWrapView.setPath(path);
        mPolygonWrapView.setFontSize(30);

        mPolygonWrapView.setBackgroundColor(0xFFFFFFFF);

        mPolygonWrapView.invalidate();
    }
}

我已经在这里测试过了,它似乎运行良好,至少足以让你入门。

您可能想要添加一些改进,例如确保整行的高度都在多边形内,而不仅仅是行的 centerY。

此外,您可能希望支持路径列表,而不仅仅是一条路径 - 这样您就可以控制文本在路径段之间的分布方式,而不是像我一样进行 x/y 框填充'我在这里做。

您可能还想改进算法,通过调整分配给 space 的像素数量,使所有文本行正确地固定在行尾。例如,如果一行没有足够的 space 来容纳一个额外的词,但没有那个词,该行在多边形结束之前明显结束,您可以增加每个词之间的 space 宽度使行的最后一个字恰好在多边形边缘所在的位置结束。实现这一点需要更改我的算法以在绘制行之前对其进行预处理,但应该不会太困难。

如果您还有其他问题,请告诉我。

编辑: 我编辑了使用示例以展示如何使用贝塞尔曲线实现此路径。 Here参考了如何创建带有路径的贝塞尔曲线以获取更多详细信息。