解析 MIDI 文件以记录事件

Parsing MIDI file to note events

我目前正在尝试解析 MIDI 文件以使用 NAudio MIDI 库创建音符事件,该库可用于让虚拟钢琴与 MIDI 音轨一起演奏。我有一个 class 应该这样做,但是,有一个我无法弄清楚的错误。这是当前形式的 class:

public MidiFile midi;

public float ticks;
public float offset;

// Use this for initialization
void Start () {
    //Loading midi file "mainSong.bytes" from resources folder
    //Its a midi file, extension has been changed to .bytes manually
    TextAsset asset = Resources.Load("mainSong") as TextAsset;
    Stream s = new MemoryStream(asset.bytes);
    //Read the file
    midi = new MidiFile(s, true);
    //Ticks needed for timing calculations
    ticks = midi.DeltaTicksPerQuarterNote;
}

public void StartPlayback()
{
    foreach (MidiEvent note in midi.Events)
    {
        //If its the start of the note event
        if (note.CommandCode == MidiCommandCode.NoteOn)
        {
            //Cast to note event and process it
            NoteOnEvent noe = (NoteOnEvent)note;
            NoteEvent(noe);
        }
    }
}

public void NoteEvent(NoteOnEvent noe)
{
    //The bpm(tempo) of the track
    float bpm = 150;

    //Time until the start of the note in seconds
    float time = (60 * noe.AbsoluteTime) / (bpm * ticks);

    int noteNumber = noe.NoteNumber;

    //Start coroutine for each note at the start of the playback
    StartCoroutine(CreateAction(time, noteNumber, noe.NoteLength));
}

IEnumerator CreateAction(float t, int noteNumber, float length)
{
    //Wait for the start of the note
    yield return new WaitForSeconds(t);
    //The note is about to play, do stuff here
    Debug.Log("Playing note: "+noteNumber);
}

目前,在尝试构建此代码时,Start 方法中的第 midi = new MidiFile(s, true); 错误是"cannot convert from system.io.stream to string"

s 解析为字符串 midi = new MidiFile(s.ToString(), true); 允许构建代码,但是,当 运行 将 Unity 项目设置为同一行时会出现此错误: "Could not find file "D:\USER PROFILE\Documents\Unity Projects\New Unity Project\System.IO.MemoryStream"

有谁知道如何修复这些错误中的任何一个以允许此代码在 Unity 中 运行?

查看 source code 可以找到满足 Stream, bool 签名的构造函数:

/// <summary>
/// Opens a MIDI file stream for reading
/// </summary>
/// <param name="inputStream">The input stream containing a MIDI file</param>
/// <param name="strictChecking">If true will error on non-paired note events</param>
public MidiFile(Stream inputStream, bool strictChecking) :
    this(inputStream, strictChecking, false)
{
}

看来您使用的是旧版本的库。回到 2013 年,NAudio 不支持从流中播放 MIDI。

查看历史记录,似乎是在 2017-04-15 添加了 Stream 支持。

您应该尝试寻找较新的版本,例如安装更新的 NuGet 包。


s.ToString()肯定帮不了你,因为:

  • 它将 Stream 对象转换为人类可读的格式。除了一些特殊的对象,它通常是 class 名称。在您的例子中,class 名称是 System.IO.MemoryStream(即 s 的类型)。
  • 然后它将在当前目录中查找 一个名为 System.IO.memoryStream 的文件。当前目录是 D:\User\...\New Unity Project.
  • 当然不会有文件,因为你有的是资源,不是文件。