如何在不阻塞 C++ Allegro 中的整个程序的情况下使文本闪烁?

How to make text blinking without blocking the whole program in C++ Allegro?

bool running = true;

int width = al_get_display_width(display);
while (running) {

for (;;) {
    al_clear_to_color(al_map_rgb(255, 255, 255));
    al_draw_bitmap(bitmap, 0, 0, 0);
    al_draw_text(font, al_map_rgb(0, 0, 0), 760, 375, 0, "Play (Spacebar)");
    al_flip_display();
    al_rest(1.5);

    al_clear_to_color(al_map_rgb(255, 255, 255));
    al_draw_bitmap(bitmap, 0, 0, 0);
    al_flip_display();
    al_rest(0.5);
}

ALLEGRO_EVENT event;
al_wait_for_event(queue, &event);
if (event.type == ALLEGRO_EVENT_DISPLAY_CLOSE) {
    running = false;
}
}

如您所见,我有一个无限循环,它阻止了整个程序以使文本闪烁。问题是我如何进行闪烁,以便其他事情像后续事件一样继续工作 (当用户单击 X 时,window 会在此处关闭)

在你的主循环之外:

  1. 创建定时器:timer = al_create_timer(...);

  2. 创建事件队列:event_queue = al_create_event_queue();

  3. 在主循环的顶部:

al_wait_for_event(event_queue, &ev);

if (ev.type == ALLEGRO_EVENT_TIMER)
{
// do your blinking stuff here
}

最好的方法是在绘制文本时检查要绘制的状态(闪烁或关闭)。这可以从当前时间得出。类似于:

while (running) {
    al_clear_to_color(al_map_rgb(255, 255, 255));
    al_draw_bitmap(bitmap, 0, 0, 0);

    if (fmod(al_get_time(), 2) < 1.5) { // Show the text for 1.5 seconds every 2 seconds.
        al_draw_text(font, al_map_rgb(0, 0, 0), 760, 375, 0, "Play (Spacebar)");
    }

    al_flip_display();

    // Handle events in a non-blocking way, for example
    // using al_get_next_event (not al_wait_for_event).
}