如何在 C# 控制台应用程序中正确实现声音?

How to implement sound in a C# Console Application correctly?

我创建了一个控制台应用程序,可以在控制台屏幕的任意位置创建文本。我想创建一个类似打字机的效果,所以我从打字机导入了击键声音并在我的项目中使用它。当在屏幕上输入字符时很难同步播放声音,所以我创建了一个名为 Sounds 的 class,它为我想要 运行 的每个声音创建了一个后台线程在后台。

现在我的角色已与打字机的声音同步,我添加了一个新的声音文件。只要有新行,该文件就应该播放。我现在面临的问题是,新的打字机托架 return 声音正在播放并突然停止。为了解决这个问题,我在 SoundPlayer 实例上添加了 PlaySync() 命令。这允许我在后台播放新文件,但是当执行下一条消息时,在向控制台键入字符时,回车 return 声音仍在播放。回车return结束后,击键声恢复正常。

我明白了发生这种情况的原因:PlaySync() 将确保加载和播放声音,然后恢复正常操作。如果我使用 PlaySync 以外的任何东西,return 的速度快到连声音都听不见。我试图添加延迟,但它仍然不完美。我希望能够在键入字符后立即听到击键的声音。当执行新行时,我希望能够听到马车 return 的声音。所有进程必须等待此马车 return 声音完成其循环后。同步这些声音的正确方法是什么?我的逻辑有问题吗?

Screen.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace CanizHospital
{
    public class Screen
    {
        private Sounds sounds;
        private const int delay = 300;
        private static int _leftPos;
        private static int _topPos;

        public Screen(int leftPos, int topPos, int screenWidth, int screenHeight)
        {
            _leftPos = leftPos;
            _topPos = topPos;
            sounds = new Sounds();
            SetUpScreen(screenWidth, screenHeight);
        }

        private static void SetUpScreen(int width, int height)
        {
            IntPtr ptr = GetConsoleWindow();
            MoveWindow(ptr, 0, 0, 1000, 400, true);
            Console.SetWindowSize(width, height);
        }

        public void WriteAt(string message, int x, int y, bool typeWritter)
        {
            try
            {
                Console.SetCursorPosition(_leftPos + x, _topPos + y);
                if(typeWritter && message != null)
                {
                    TypeWritter(message, delay);
                }
            }
            catch(ArgumentOutOfRangeException e)
            {
                Console.Clear();
                Console.Beep(37, 500);
                Console.Write(e.Message);
            }
        }

        public void TypeWritter(string message, int delay, bool newLine = true)
        {

            foreach (char c in message)
            {

                Console.Write(c);
                sounds.LoadTypewriterSound();
                Thread.Sleep(delay);
            }


            if(newLine)
            {    
                Console.Write(Environment.NewLine);
                sounds.LoadCarriageReturn();
                Thread.Sleep(delay);
            }    
        }

        [DllImport("kernel32.dll", SetLastError = true)]
        static extern IntPtr GetConsoleWindow();

        [DllImport("user32.dll", SetLastError = true)]
        internal static extern bool MoveWindow(IntPtr hWnd, int X, int Y, int nWidth, int nHeight, bool bRepaint);
    }
}

Sounds.cs

using System;
using System.Collections.Generic;
using System.Linq;
using System.Media;
using System.Text;
using System.Threading;
using System.Threading.Tasks;

namespace CanizHospital
{
    class Sounds
    {

        public void LoadTypewriterSound()
        {
            Thread backgroundSound = new Thread(new ThreadStart(PlayKey));
            backgroundSound.IsBackground = true;
            backgroundSound.Start();
        }

        public void LoadCarriageReturn()
        {
            Thread backgroundSound = new Thread(new ThreadStart(PlayCarriageReturn));
            backgroundSound.IsBackground = true;
            backgroundSound.Start();
        }

        private static void PlayKey()
        {
            SoundPlayer player = new SoundPlayer();
            player.SoundLocation = @"C:\Users\Erick\Desktop\C#\CanizHospital\CanizHospital\typewriter-key-1.wav";
            player.Play();
        }

        private static void PlayCarriageReturn()
        {
            SoundPlayer player = new SoundPlayer();
            player.SoundLocation = @"C:\Users\Erick\Desktop\C#\CanizHospital\CanizHospital\typewriter-return-1.wav";
            player.PlaySync();
        }
    }
}

主要

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Threading;
using Console = Colorful.Console;
using Colorful;

namespace CanizHospital
{
    class Program
    {

        static void Main(string[] args)
        {
            Screen screen = new Screen(Console.CursorLeft, Console.CursorTop, 
                Console.LargestWindowWidth, Console.LargestWindowHeight);


            screen.WriteAt("Hi whats up", 0, 0, true);
            //Thread.sleep(500);  //Delay here wont stop process
            screen.WriteAt("Hi whats up", 1, 1, true);
        }
    }
}

首先,你不需要创建一个新线程来持有一个SoundPlayer实例来调用Play()。您可以在 Console.Write 之前调用 Play() 并在延迟一段时间后调用 Stop() (或者您听不到任何声音,因为它停止得太快)。来自 MSDN,Play() 方法

Plays the .wav file using a new thread, and loads the .wav file first if it has not been loaded.

其次,PlaySync()在执行结束前阻塞执行,正好满足你的要求:

The PlaySync method uses the current thread to play a .wav file, preventing the thread from handling other messages until the load is complete.

下面是按您要求的方式工作的代码片段:

public void TypeWritter(string message, int delay, bool newLine = true)
{
    var player = new SoundPlayer
    {
        SoundLocation = @"C:\Users\Erick\Desktop\C#\CanizHospital\CanizHospital\typewriter-key-1.wav"
    };
    foreach (char c in message)
    {
        player.Play();
        Console.Write(c);
        Thread.Sleep(delay);
        player.Stop();
    }
    if (newLine)
    {
        Console.Write(Environment.NewLine);
        player.SoundLocation = @"C:\Users\Erick\Desktop\C#\CanizHospital\CanizHospital\typewriter-return-1.wav";
        player.PlaySync();
        //Thread.Sleep(delay); // Might not be necessary
    }
}