5x5显示器圆点平滑,如何避免阶梯效应?

Smooth dot on 5x5 display, how to avoid staircase effect?

我最近买了 BBC-Micro:bit,它有一个小的 5x5 LED "display"。

我想编写没有阶梯效应的绘制平滑移动点的代码,但我正在努力使其在移动时垂直和水平平滑。

这是我的,它只垂直平滑点:

while (true) {
    basic.clearScreen()
    plotAA(input.acceleration(Dimension.X), input.acceleration(Dimension.Y),
        255, 255)
    basic.pause(15)
}

function plotAA(_x: number, _y: number, _brightness: number, _scale: number) {

    /* 
    * Draw a dot without "staircase effect"/aliasing.
    * _x           : from 0 to 4 but in _scale scale
    * _y           : from 0 to 4 but in _scale scale
    * _brightness  : led brightness
    * 
    * Half of _scale is a number of [0,0] pixel center
    */

    // Keep in mind that numbers are 32 bit signed integers!

    let px = (_x + _scale) % _scale * 2 // subpixel x position
    let py = (_y + _scale) % _scale * 2 // subpixel y position

    // It should be _x / _scale, but to fix a bug I use this...
    let rx = (_x + _scale) / _scale - 1 // real x position (ceil)
    let ry = (_y + _scale) / _scale - 1 // real y position (ceil)

    led.plotBrightness(rx, ry, ((_scale - py) + /* Add something here? */0) * _brightness / _scale)
    led.plotBrightness(rx + 1, ry, ((_scale - py)) * _brightness / _scale)
    led.plotBrightness(rx, ry + 1, (py) * _brightness / _scale)
    led.plotBrightness(rx + 1, ry + 1, (py) * _brightness / _scale)
}

要测试此代码,请使用 https://makecode.microbit.org/(顶部的 select JavaScript)。

如何让它在垂直方向和水平方向同时平滑移动?

我想我可以计算出 4 个 LED 与选定点之间的距离。根据它们的距离,我可以设置 LED 的亮度。这是我所知道的最准确的方法。

编辑:已解决。

// numbers are 32bit signed integers!

while (true) {
    basic.pause(30)
    basic.clearScreen()
    plotAA(input.acceleration(Dimension.X) + 255 * 2, input.acceleration(Dimension.Y) + 255 * 2, 255, 255)
    //plotAAY(255 * 2, input.acceleration(Dimension.Y) + 255 * 2, 255, 255)
    //plotAAX(input.acceleration(Dimension.X) + 255 * 2, 255 * 2, 255, 255)
}

function plotAAX(_x: number, _y: number, _brightness: number, _scale: number) {
    let vertical = false;

    /* 
    * Draw a dot without "staircase effect"/aliasing.
    * _x           : from 0 to 4 but in _scale scale
    * _y           : from 0 to 4 but in _scale scale
    * _brightness  : led brightness
    * 
    * Half of _scale is a number of pixel center
    */

    let px = (_x + _scale) % _scale * 2 // subpixel x position

    let rx = (_x + _scale) / _scale - 1 // real x position (ceil)
    let ry = (_y + _scale) / _scale - 1 // real y position (ceil)

    led.plotBrightness(rx, ry, (_scale - px) * _brightness / _scale)
    led.plotBrightness(rx + 1, ry, px * _brightness / _scale)
}

function plotAAY(_x: number, _y: number, _brightness: number, _scale: number) {
    /* 
    * Draw a dot without "staircase effect"/aliasing.
    * _x           : from 0 to 4 but in _scale scale
    * _y           : from 0 to 4 but in _scale scale
    * _brightness  : led brightness
    * 
    * Half of _scale is a number of pixel center
    */

    let py = (_y + _scale) % _scale * 2 // subpixel y position

    let rx = (_x + _scale) / _scale - 1 // real x position (ceil)
    let ry = (_y + _scale) / _scale - 1 // real y position (ceil)

    led.plotBrightness(rx, ry, (_scale - py) * _brightness / _scale)
    led.plotBrightness(rx, ry + 1, py * _brightness / _scale)
}

function plotAA(_x: number, _y: number, _brightness: number, _scale: number) {

    /* 
    * Draw a dot without "staircase effect"/aliasing.
    * _x           : from 0 to 4 but in _scale scale
    * _y           : from 0 to 4 but in _scale scale
    * _brightness  : led brightness
    * 
    * Half of _scale is a number of pixel center
    */

    let px = (_x + _scale) % _scale // subpixel x position
    let py = (_y + _scale) % _scale // subpixel y position
    // -(half of scale) to (half of scale)

    let rx = (_x + _scale) / _scale - 1 // real x position (ceil)
    let ry = (_y + _scale) / _scale - 1 // real y position (ceil)

    led.plotBrightness(rx, ry, Math.max(_scale - distance(0, 0, px, py), 0) * _brightness / _scale)
    led.plotBrightness(rx, ry + 1, Math.max(_scale - distance(0, _scale, px, py), 0) * _brightness / _scale)
    led.plotBrightness(rx + 1, ry, Math.max(_scale - distance(_scale, 0, px, py), 0) * _brightness / _scale)
    led.plotBrightness(rx + 1, ry + 1, Math.max(_scale - distance(_scale, _scale, px, py), 0) * _brightness / _scale)
}

function distance(_1x: number, _1y: number, _2x: number, _2y: number) {
    _1x -= _2x
    _1y -= _2y
    return Math.sqrt(_1x * _1x + _1y * _1y)
}

稍后我会稍微调整一下。