错误地渲染 png 瓦片

Incorrectly render png tiles

我正在尝试生成 png 图块以将它们覆盖在 Google 地图上。 Genenriruyu 使用 mnapnik。但是并没有生成15 scale之后的tile图像。有任何想法吗? 这是脚本生成器:

DEG_TO_RAD = pi/180
RAD_TO_DEG = 180/pi

NUM_THREADS = 1

def minmax(a, b, c):
    a = max(a, b)
    a = min(a, c)
    return a

class GoogleProjection:
    def __init__(self, levels=18):
        self.Bc = []
        self.Cc = []
        self.zc = []
        self.Ac = []
        c = 256
        for d in range(0, levels):
            e = c/2
            self.Bc.append(c/360.0)
            self.Cc.append(c/(2 * pi))
            self.zc.append((e, e))
            self.Ac.append(c)
            c *= 2

    def fromLLtoPixel(self, ll, zoom):
        d = self.zc[zoom]
        e = round(d[0] + ll[0] * self.Bc[zoom])
        f = minmax(sin(DEG_TO_RAD * ll[1]), -0.9999, 0.9999)
        g = round(d[1] + 0.5*log((1+f)/(1-f))*-self.Cc[zoom])
        return e, g

    def fromPixelToLL(self, px, zoom):
        e = self.zc[zoom]
        f = (px[0] - e[0])/self.Bc[zoom]
        g = (px[1] - e[1])/-self.Cc[zoom]
        h = RAD_TO_DEG * (2 * atan(exp(g)) - 0.5 * pi)
        return f, h

class RenderThread:
    def __init__(self, tile_dir, q, maxZoom):
        self.tile_dir = tile_dir
        self.q = q

        # Create Map
        self.my_map = mapnik.Map(256, 256)

        # create style
        s = mapnik.Style()
        r = mapnik.Rule()

        # add polygon
        polygon_symbolizer = mapnik.PolygonSymbolizer()
        polygon_symbolizer.fill = mapnik.Color('#ffffff')
        r.symbols.append(polygon_symbolizer)

        line_symbolizer = mapnik.LineSymbolizer()
        line_symbolizer.stroke = mapnik.Color('#000000')
        line_symbolizer.stroke_width = 0.5

        r.symbols.append(line_symbolizer)
        s.rules.append(r)
        self.my_map.append_style('My Style', s)

        layer = mapnik.Layer('world')
        layer.styles.append('My Style')
        layer.datasource = mapnik.PostGIS(**polygon_db_params)
        self.my_map.layers.append(layer)

        # Obtain <Map> projection
        self.prj = mapnik.Projection(self.my_map.srs)
        print 'PRG ', self.prj
        # Projects between tile pixel co-ordinates and LatLong (EPSG:4326)
        self.tileproj = GoogleProjection(maxZoom+1)

    def render_tile(self, tile_uri, x, y, z):
        # Calculate pixel positions of bottom-left & top-right
        p0 = (x * 256, (y + 1) * 256)
        p1 = ((x + 1) * 256, y * 256)

        # Convert to LatLong (EPSG:4326)
        l0 = self.tileproj.fromPixelToLL(p0, z)
        l1 = self.tileproj.fromPixelToLL(p1, z)

        # Convert to map projection (e.g. mercator co-ords EPSG:900913)
        c0 = self.prj.forward(mapnik.Coord(l0[0], l0[1]))
        c1 = self.prj.forward(mapnik.Coord(l1[0], l1[1]))

        # Bounding box for the tile
        if hasattr(mapnik, 'mapnik_version') and mapnik.mapnik_version() >= 800:
            bbox = mapnik.Box2d(c0.x, c0.y, c1.x, c1.y)
        else:
            bbox = mapnik.Envelope(c0.x, c0.y, c1.x, c1.y)
        render_size = 256
        self.my_map.zoom_to_box(bbox)

        if self.my_map.buffer_size < 128:
            self.my_map.buffer_size = 128

        # Render image with default Agg renderer
        im = mapnik.Image(render_size, render_size)
        mapnik.render(self.my_map, im)
        im.save(tile_uri, 'png256')

    def loop(self):
        while True:
            #Fetch a tile from the queue and render it
            r = self.q.get()
            if r is None:
                self.q.task_done()
                break
            else:
                (name, tile_uri, x, y, z) = r
            if os.path.isfile(tile_uri):
                pass
            else:
                self.render_tile(tile_uri, x, y, z)
            self.q.task_done()

def render_tiles(bbox, tile_dir, minZoom=1, maxZoom=18,
                 name="unknown", num_threads=NUM_THREADS, tms_scheme=False):

    # Launch rendering threads
    queue = Queue(32)
    renderers = {}
    for i in range(num_threads):
        renderer = RenderThread(tile_dir, queue, maxZoom)
        render_thread = threading.Thread(target=renderer.loop)
        render_thread.start()
        renderers[i] = render_thread
    if not os.path.isdir(tile_dir):
        os.mkdir(tile_dir)

    gprj = GoogleProjection(maxZoom+1)
    ll0 = (bbox[0], bbox[3])
    ll1 = (bbox[2], bbox[1])

    for z in range(minZoom, maxZoom + 1):
        px0 = gprj.fromLLtoPixel(ll0, z)
        px1 = gprj.fromLLtoPixel(ll1, z)
        print z, " >> convert to pixel ", px0, '  ', px1

        # check if we have directories in place
        zoom = "%s" % z
        if not os.path.isdir(tile_dir + zoom):
            os.mkdir(tile_dir + zoom)
        for x in range(int(px0[0]/256.0), int(px1[0]/256.0)+1):
            # Validate x co-ordinate
            if (x < 0) or (x >= 2**z):
                continue
            # check if we have directories in place
            str_x = "%s" % x
            if not os.path.isdir(tile_dir + zoom + '/' + str_x):
                os.mkdir(tile_dir + zoom + '/' + str_x)
            for y in range(int(px0[1]/256.0), int(px1[1]/256.0)+1):
                # Validate x co-ordinate
                if (y < 0) or (y >= 2**z):
                    continue
                # flip y to match OSGEO TMS spec
                if tms_scheme:
                    str_y = "%s" % ((2**z-1) - y)
                else:
                    str_y = "%s" % y
                tile_uri = tile_dir + zoom + '/' + str_x + '/' + str_y + '.png'
                # Submit tile to be rendered into the queue
                t = (name, tile_uri, x, y, z)
                try:
                    queue.put(t)
                except KeyboardInterrupt:
                    raise SystemExit("Ctrl-c detected, exiting...")
    # Signal render threads to exit by sending empty request to queue
    for i in range(num_threads):
        queue.put(None)
    # wait for pending rendering jobs to complete
    queue.join()
    for i in range(num_threads):
        renderers[i].join()

if __name__ == "__main__":
    home = os.environ['HOME']
    tile_dir = home + "/osm/tiles/"

    # Change the following for different bounding boxes and zoom levels
    bbox = (50.18117, 53.21847, 50.3, 53.22)
    render_tiles(bbox, tile_dir, 12, 15, "World")

数据库中的坐标是以WGS84格式存储的。渲染从比例 1 到比例 18。在第 18 个比例上有重复的瓷砖。示例:

设置:

self.my_map = mapnik.Map(256, 256)
self.my_map.srs="+proj=merc +a=6378137 +b=6378137 +lat_ts=0.0 +lon_0=0.0 +x_0=0.0 +y_0=0 +k=1.0 +units=m +nadgrids=@null +no_defs +over"