OpenGL 顶点数组抛出无效操作错误

OpenGL vertex arrays throw invalid operation error

我最近开始使用 OpenGL 和 LWJGL,但自从我试图弄乱 with/add 顶点数组对象后,我就一遍又一遍地遇到同样的错误:

GL_INVALID_OPERATION

我很难理解为什么,但我设法将问题归结为这些方法:

glEnableClientState(GL_VERTEX_ARRAY);
vao = glGenVertexArrays();

glBindVertexArray(vao);
glEnableVertexAttribArray(vao);     
glVertexAttribPointer(0, count, GL_FLOAT, false, Float.SIZE * 2, 0);

glBindVertexArray(0);

...所以基本上任何与顶点数组有关的东西都会抛出这个错误。如果有人能指出我到底做错了什么,那就太好了。这是我的其余代码:

import static org.lwjgl.opengl.GL11.*;
import static org.lwjgl.opengl.GL15.*;
import static org.lwjgl.opengl.GL20.*;
import static org.lwjgl.opengl.GL30.*;

import java.nio.FloatBuffer;
import java.nio.IntBuffer;

import org.lwjgl.BufferUtils; 

public class Model {

    private int count;
    private int ibo, vao;

    public Model(float[] vertices, int[] indices) {

        count = indices.length;

        glEnableClientState(GL_VERTEX_ARRAY);
        vao = glGenVertexArrays();

        glBindVertexArray(vao);
        glEnableVertexAttribArray(vao);
        glVertexAttribPointer(0, count, GL_FLOAT, false, Float.SIZE * 2, 0);

        glBindVertexArray(0);

        FloatBuffer vBuffer = BufferUtils.createFloatBuffer(vertices.length);
        vBuffer.put(vertices).flip();

        int vbo = glGenBuffers();
        glBindBuffer(GL_ARRAY_BUFFER, vbo);
        glBufferData(GL_ARRAY_BUFFER, vBuffer, GL_STATIC_DRAW);

        IntBuffer iBuffer = BufferUtils.createIntBuffer(indices.length);
        iBuffer.put(indices).flip();

        ibo = glGenBuffers();
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo);
        glBufferData(GL_ELEMENT_ARRAY_BUFFER, iBuffer, GL_STATIC_DRAW);

        glBindBuffer(GL_ARRAY_BUFFER, 0);
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);

    }
    public void draw() {

        glBindVertexArray(vao);
        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo);

        glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_INT, 0);

    }
}

glEnableVertexAttribArray参数为属性索引。这意味着您必须像这样更改代码:

glBindVertexArray( vao );
glEnableVertexAttribArray( 0 ); // <--- attribute index instead of object name

或者您可以使用 glEnableVertexArrayAttrib:

glEnableVertexArrayAttrib( vao, 0 );


OpenGL 4.6 core profile specification, 10.3. VERTEX ARRAYS, page 354:

An individual generic vertex attribute array in a vertex array object is enabled with the commands

void EnableVertexAttribArray( uint index );
void EnableVertexArrayAttrib( uint vaobj, uint index );


请注意,glEnableClientState is part of the deprecated fixed function pipeline. If you want to use the fixed function pipeline and glEnableClientState, then you have to use glVertexPointer 而不是 glVertexAttribPointer