Winforms FlowLayoutPanel 使用自动调整控件删除不需要的空间

Winforms FlowLayoutPanel remove unneeded spaces with autosize controls

我有 FlowLayoutPanel

AutoScroll = True

FlowDirection = LeftToRight

WrapContents = True

添加的控件动态具有 相同的宽度,但 AutoSize 高度。所以面板会像 this, which has vertical spaces between items. As the height of row managed by the greatest height of controls. So I want to remove these unneeded spaces, and the final result will be like this.

如果没有办法用 FlowLayoutPanel 做到这一点,那么完美地做到这一点的正确想法是什么?

  1. 它是一个矩阵,应该像矩阵一样对待。
  2. 我的意见是 Panel 比这里的 FlowLayoutpanel 更合适。
  3. 请查看我的建议和输出以实现此类行为。

说明:此代码需要改进以适应所有可能的情况,但您可以从中学习如何处理此类问题的基本思路。

public partial class Form1 : Form
{
    public Form1()
    {
        InitializeComponent();
    }


    private void Form1_Load(object sender, EventArgs e)
    {
        Example();
    }

    // space beetween controls (top and right)
    public int MarginSpace = 8;
    // first element location
    public Point StartPoint = new Point(10, 10);
    private void Example()
    {
        var fixesWidth = 70;
        List<Label> randomLables = new List<Label>();
        Random rand = new Random();
        // generate lables with random heights
        for (int i = 1; i < 10; i++)
        {
            Label lr = new Label();
            var randheight = rand.Next(60, 120);
            lr.Size = new Size(fixesWidth, randheight);
            lr.Text = i.ToString();
            lr.BackColor = Color.Black;
            lr.ForeColor = Color.White;
            randomLables.Add(lr);
        }

        // check how many elements in one "column" (possible also to add right+left margin)
        var cols = panel1.Width / fixesWidth;
        // create matrix object to get locations of each label
        MyMatrix m = new MyMatrix(cols, randomLables.Count, 15, 70, StartPoint);
        m.SetMatrix(randomLables);
        int counter = 0;
        // pupulate all lables with the points from MyMatrix object
        foreach (Point p in m.pointsMatrix)
        {
            randomLables[counter].Location = p;
            panel1.Controls.Add(randomLables[counter]);
            counter++;
        }
    }
}
class MyMatrix
{
    private int Rows;
    private int TotalElements;
    private int Cols;
    private int Margin;
    private int ElementWidth;
    private Point StartPoint;
    public MyMatrix(int cols, int totalelements, int margin, int elementwidth, Point startingpoint)
    {
        this.Cols = cols;
        this.TotalElements = totalelements;
        this.Margin = margin;
        this.ElementWidth = elementwidth;
        this.StartPoint = startingpoint;

        // calculate number of rows
        Rows = totalelements / cols;
    }

    public List<Point> pointsMatrix = new List<Point>();
    int cellCounter = 0;
    public void SetMatrix(List<Label> Labels)
    {
        for (int i = 0; i < Rows; i++)
        {
            for (int j = 0; j < Cols; j++)
            {

                var x = StartPoint.X + j * (Margin + ElementWidth);
                var y = StartPoint.Y;
                if (cellCounter >= Cols)
                {
                    // find the parallel cell in the row above
                    y = pointsMatrix[cellCounter - Cols].Y + Labels[cellCounter - Cols].Height + Margin;
                }
                else
                {
                    // do nothing it is first row
                }

                Point p = new Point(x, y);
                pointsMatrix.Add(p);
                cellCounter += 1;
            }
        }
    }
}

输出: