Java Swing 中的蛇游戏 - 我的蛇只会长大

Snake game in Java Swing - My snake only grows

我正在尝试在 Swing 中做经典的贪吃蛇游戏,我设法让贪吃蛇移动,但是当它移动时,它变得无限长,因为它永远不会擦掉它的尾巴。

我一直在使用 validate()repaint() 但没有任何效果。

Problem

这是我的代码:

import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

import javax.swing.ImageIcon;
import javax.swing.JPanel;
import javax.swing.Timer;

public class controls extends JPanel implements KeyListener, ActionListener { // Amb aquestes dues implementacions, fem que el programa pugui rebre per teclat

// Mida serp
private int[] longXserp = new int[750];
private int[] longYserp = new int[750];

// Longitut inicial de la serp
private int serplong = 3;

// Moviments que fem
private int moviments = 0;

// Controls
private boolean esquerra = false;
private boolean dreta = false;
private boolean amunt = false;
private boolean avall = false;

// Gràfics de moviment
private ImageIcon serpesquerra;
private ImageIcon serpdreta;
private ImageIcon serpamunt;
private ImageIcon serpavall;

private Timer timer;
private int velocitatserp = 100;
private ImageIcon serp;

public controls() {
    addKeyListener(this);
    setFocusable(true);
    setFocusTraversalKeysEnabled(false);
    timer = new Timer(velocitatserp, this);
    timer.start();
}

public void paint(Graphics g) { // Mètode amb el que imprimim per pantalla. Ha d'anomenar-se "paint", o si no, no funcionarà

    if(moviments == 0) {

        longXserp[2] = 50;
        longXserp[1] = 75;
        longXserp[0] = 100;

        longYserp[2] = 100;
        longYserp[1] = 100;
        longYserp[0] = 100;
    }


    serpdreta = new ImageIcon("src/grafics/serpdreta.png");
    serpdreta.paintIcon(this, g, longXserp[0], longYserp[0]);

    for(int a = 0; a < serplong; a++) {

        if(a == 0 && esquerra) {

            serpesquerra = new ImageIcon("src/grafics/serpesquerra.png");
            serpesquerra.paintIcon(this, g, longXserp[a], longYserp[a]);
        }

        if(a == 0 && dreta) {

            serpdreta = new ImageIcon("src/grafics/serpdreta.png");
            serpdreta.paintIcon(this, g, longXserp[a], longYserp[a]);
        }

        if(a == 0 && amunt) {

            serpamunt = new ImageIcon("src/grafics/serpamunt.png");
            serpamunt.paintIcon(this, g, longXserp[a], longYserp[a]);
        }

        if(a == 0 && avall) {

            serpavall = new ImageIcon("src/grafics/serpavall.png");
            serpavall.paintIcon(this, g, longXserp[a], longYserp[a]);
        }

        if(a != 0) {
            serp = new ImageIcon("src/grafics/serp.png");
            serp.paintIcon(this, g, longXserp[a], longYserp[a]);
        }

    }

    g.dispose();
}


@Override
public void keyPressed(KeyEvent ke) {

    if(ke.getKeyCode() == KeyEvent.VK_RIGHT){ // Si polses la tecla X, la seva variable boolean es posa en true
        moviments++;
        dreta = true;

        if(!esquerra) {
            dreta = true;
        }

        else {
            dreta = false;
            esquerra = true;
        }

        amunt = false;
        avall = false;
    }

    if(ke.getKeyCode() == KeyEvent.VK_LEFT){
        moviments++;
        esquerra = true;

        if(!dreta) {
            esquerra = true;
        }

        else {
            esquerra = false;
            dreta = true;
        }

        amunt = false;
        avall = false;
    }

    if(ke.getKeyCode() == KeyEvent.VK_UP){
        moviments++;
        amunt = true;

        if(!avall) {
            amunt = true;
        }

        else {
            amunt = false;
            avall = true;
        }

        esquerra = false;
        dreta = false;
    }

    if(ke.getKeyCode() == KeyEvent.VK_DOWN){
        moviments++;
        avall = true;

        if(!amunt) {
            avall = true;
        }

        else {
            amunt = true;
            avall = false;
        }

        esquerra = false;
        dreta = false;
    }

}
@Override
public void keyReleased(KeyEvent ke) {
    // TODO Auto-generated method stub

}
@Override
public void keyTyped(KeyEvent ke) {
    // TODO Auto-generated method stub

}
@Override
public void actionPerformed(ActionEvent ae) {

    timer.start();

    if(dreta) {

        for(int d = serplong-1; d>=0; d--) {
            longYserp[d+1] = longYserp[d];
        }

        for(int e = serplong; e>= 0; e--) {
            if(e==0) {
                longXserp[e] = longXserp[e] + 25;
            }

            else {
                longXserp[e] = longXserp[e-1];
            }

            if(longXserp[e] > 850) {
                longXserp[e] = 25;

            }
        }

        repaint(); // Mètode per refrescar els gràfics tornant a cridar al mètode paint(). Es usa quan es realitzan canvis sobre els gràfics
    }

    if(esquerra) {

        for(int d = serplong-1; d>=0; d--) {
            longYserp[d+1] = longYserp[d];
        }

        for(int d = serplong; d>= 0; d--) {
            if(d==0) {
                longXserp[d] = longXserp[d] - 25;
            }

            else {
                longXserp[d] = longXserp[d-1];
            }

            if(longXserp[d] < 25) {
                longXserp[d] = 850;

            }
        }

        repaint();
    }

    if(amunt) {

        for(int d = serplong-1; d>=0; d--) {
            longXserp[d+1] = longXserp[d];
        }

        for(int d = serplong; d>= 0; d--) {
            if(d==0) {
                longYserp[d] = longYserp[d] - 25;
            }

            else {
                longYserp[d] = longYserp[d-1];
            }

            if(longYserp[d] < 75) {
                longYserp[d] = 625;

            }
        }

        repaint();
    }

    if(avall) {

        for(int d = serplong-1; d>=0; d--) {
            longXserp[d+1] = longXserp[d];
        }

        for(int d = serplong; d>= 0; d--) {
            if(d==0) {
                longYserp[d] = longYserp[d] + 25;
            }

            else {
                longYserp[d] = longYserp[d-1];
            }

            if(longYserp[d] > 625) {
                longYserp[d] = 75;

            }
        }

        repaint();
    }
}   
}

几天来我一直在努力找出问题所在。上面的代码有什么问题?

public void paint(Graphics g) { ..

这应该是:

public void paintComponent(Graphics g) { 
    super.paintComponent(g); ..

注意两个重要区别:

  1. JComponent 或扩展 JComponent 的任何 class 覆盖 paintComponent
  2. 自定义绘画时调用super方法擦除之前的绘画

现在我更仔细地查看代码的其他提示:

  1. serpdreta = new ImageIcon("src/grafics/serpdreta.png");这种资源加载不应该在paint方法中完成,预计在最短时间内完成。而是在构造 class 时加载图像,并将它们存储为 class 的字段,以便在需要时使用。
  2. 但是当应用程序时,该路径可能会失败。变成了一个罐子。通常不包括 src 目录。
  3. 应用程序资源在部署时将成为嵌入式资源,因此明智的做法是立即开始访问它们。 must be accessed by URL rather than file. See the info. page for embedded resource 如何构成 URL.
  4. 如果应用程序。需要绘制图像,创建 Image 而不是 ImageIcon
  5. 为了在加载图像时获得更好的反馈,请使用 ImageIO.read(..) 而不是创建 ImageIcon,因为它会自动失败,而 ImageIO 将提供有关任何问题原因的有用信息。
  6. 对于Swing,我们通常使用key bindings而不是较低级别的KeyListener