自定义 Drawable 边框与 App Bar Layout Header 重叠
Custom Drawable border overlaps with App Bar Layout Header
这是我的自定义可绘制对象的默认外观。
但是当滚动时,它与 AppBarLayout 重叠。
Drawable 的代码如下:
@Override
public void draw(@NonNull Canvas canvas) {
// get drawable dimensions
Rect bounds = getBounds();
float width = bounds.right - bounds.left;
float height = bounds.bottom - bounds.top;
float w2 = width / 2;
float h2 = height / 2;
float radius = Math.min(w2, h2) - mStrokeWidth / 2;
mPath.reset();
mPath.addCircle(width / 2, height / 2, radius, Path.Direction.CW);
canvas.clipPath(mPath);
// draw background gradient
float barHeight = height / themeColors.length;
mRectF.left = 0;
mRectF.top = 0;
mRectF.right = width;
mRectF.bottom = height;
for (int i = 0; i < themeColors.length; i++) {
mPaint.setColor(themeColors[i]);
canvas.drawRect(0, i * barHeight, width, (i + 1) * barHeight, mPaint);
}
mRectF.set(0, 0, width, height);
canvas.clipRect(mRectF, Region.Op.REPLACE);
if (mStrokeWidth != 0)
canvas.drawCircle(width / 2, height / 2, width / 2 - mStrokeWidth / 2, mStrokePaint);
}
支持库版本:25.3.1、26.1.0
我尝试过的:
- 剪切路径的不同区域值而不是替换
- 先裁剪路径矩形再裁剪圆
我该如何解决这个问题?
我正在发布我的解决方案作为答案。
重叠的原因是 canvas 在没有保存的情况下被剪切了两次。
我删除了这条语句:
canvas.clipRect(mRectF, Region.Op.REPLACE);
并且在第一次剪辑 canvas 之前
我使用
保存了它的状态
canvas.save();
canvas.clipPath(mPath);
然后当我画笔画的时候,我需要原来的canvas所以我恢复了它
canvas.restore();
if (mStrokeWidth != 0)
canvas.drawCircle(width / 2, height / 2, width / 2 - mStrokeWidth / 2, mStrokePaint);
这解决了问题。
最终可绘制代码:
@Override
public void draw(@NonNull Canvas canvas) {
// get drawable dimensions
Rect bounds = getBounds();
float width = bounds.right - bounds.left;
float height = bounds.bottom - bounds.top;
float w2 = width / 2;
float h2 = height / 2;
float radius = Math.min(w2, h2) - mStrokeWidth / 2;
mPath.reset();
mPath.addCircle(width / 2, height / 2, radius, Path.Direction.CW);
canvas.save();
canvas.clipPath(mPath);
// draw background gradient
float barHeight = height / themeColors.length;
mRectF.left = 0;
mRectF.top = 0;
mRectF.right = width;
mRectF.bottom = height;
for (int i = 0; i < themeColors.length; i++) {
mPaint.setColor(themeColors[i]);
canvas.drawRect(0, i * barHeight, width, (i + 1) * barHeight, mPaint);
}
mRectF.set(0, 0, width, height);
//canvas.clipRect(mRectF, Region.Op.REPLACE);
canvas.restore();
if (mStrokeWidth != 0)
canvas.drawCircle(width / 2, height / 2, width / 2 - mStrokeWidth / 2, mStrokePaint);
}
这是我的自定义可绘制对象的默认外观。
但是当滚动时,它与 AppBarLayout 重叠。
Drawable 的代码如下:
@Override
public void draw(@NonNull Canvas canvas) {
// get drawable dimensions
Rect bounds = getBounds();
float width = bounds.right - bounds.left;
float height = bounds.bottom - bounds.top;
float w2 = width / 2;
float h2 = height / 2;
float radius = Math.min(w2, h2) - mStrokeWidth / 2;
mPath.reset();
mPath.addCircle(width / 2, height / 2, radius, Path.Direction.CW);
canvas.clipPath(mPath);
// draw background gradient
float barHeight = height / themeColors.length;
mRectF.left = 0;
mRectF.top = 0;
mRectF.right = width;
mRectF.bottom = height;
for (int i = 0; i < themeColors.length; i++) {
mPaint.setColor(themeColors[i]);
canvas.drawRect(0, i * barHeight, width, (i + 1) * barHeight, mPaint);
}
mRectF.set(0, 0, width, height);
canvas.clipRect(mRectF, Region.Op.REPLACE);
if (mStrokeWidth != 0)
canvas.drawCircle(width / 2, height / 2, width / 2 - mStrokeWidth / 2, mStrokePaint);
}
支持库版本:25.3.1、26.1.0
我尝试过的: - 剪切路径的不同区域值而不是替换 - 先裁剪路径矩形再裁剪圆
我该如何解决这个问题?
我正在发布我的解决方案作为答案。
重叠的原因是 canvas 在没有保存的情况下被剪切了两次。
我删除了这条语句:
canvas.clipRect(mRectF, Region.Op.REPLACE);
并且在第一次剪辑 canvas 之前 我使用
保存了它的状态canvas.save();
canvas.clipPath(mPath);
然后当我画笔画的时候,我需要原来的canvas所以我恢复了它
canvas.restore();
if (mStrokeWidth != 0)
canvas.drawCircle(width / 2, height / 2, width / 2 - mStrokeWidth / 2, mStrokePaint);
这解决了问题。
最终可绘制代码:
@Override
public void draw(@NonNull Canvas canvas) {
// get drawable dimensions
Rect bounds = getBounds();
float width = bounds.right - bounds.left;
float height = bounds.bottom - bounds.top;
float w2 = width / 2;
float h2 = height / 2;
float radius = Math.min(w2, h2) - mStrokeWidth / 2;
mPath.reset();
mPath.addCircle(width / 2, height / 2, radius, Path.Direction.CW);
canvas.save();
canvas.clipPath(mPath);
// draw background gradient
float barHeight = height / themeColors.length;
mRectF.left = 0;
mRectF.top = 0;
mRectF.right = width;
mRectF.bottom = height;
for (int i = 0; i < themeColors.length; i++) {
mPaint.setColor(themeColors[i]);
canvas.drawRect(0, i * barHeight, width, (i + 1) * barHeight, mPaint);
}
mRectF.set(0, 0, width, height);
//canvas.clipRect(mRectF, Region.Op.REPLACE);
canvas.restore();
if (mStrokeWidth != 0)
canvas.drawCircle(width / 2, height / 2, width / 2 - mStrokeWidth / 2, mStrokePaint);
}