按下某个键时增加 JSpinner 上的步长
Increase step size on JSpinner when a certain key is pressed
我希望能够在按下某个键时增加 JSpinner
上的步长。到目前为止我尝试的是将 KeyListener
放在我的微调器上,当按下某个键时,更改步长的值。释放密钥后,它应该 return 为默认值。
我想我不必直接将 KeyListener
放到 JSpinner
上,而是放在它的按钮上。
老实说,我不知道如何实现。令我困惑的是双重 Listener
.
这是我为 KeyListener
编写的代码:
public class SpinnerKeyIncrement implements KeyListener {
JSpinner spinner;
SpinnerNumberModel spinnerModel;
public SpinnerKeyIncrement(JSpinner s) {
this.spinner = s;
if(spinnerModel == null)
spinnerModel = (SpinnerNumberModel) spinner.getModel();
}
@Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_CONTROL) {
spinnerModel.setStepSize(.10);
}
else if(e.getKeyCode() == KeyEvent.VK_SHIFT) {
spinnerModel.setStepSize(1);
}
}
@Override
public void keyReleased(KeyEvent e) {
spinnerModel.setStepSize(0.01);
}
@Override
public void keyTyped(KeyEvent e) {}
}
}
同样,我会使用键绑定来解决这个问题,并且我会使用绑定到 JSpinner 的 InputMap 的绑定,它在获得焦点时处于活动状态:
InputMap inputMap = spinner.getInputMap(JComponent.WHEN_FOCUSED);
一个有效的小示例程序可能如下所示:
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import javax.swing.*;
@SuppressWarnings("serial")
public class ChangeStepSize extends JPanel {
private static final String DOUBLE_STEP = "double step";
public static final int SMALL_STEP_SIZE = 1;
public static final int BIG_STEP_SIZE = 10;
// bind to the "d" key, but you could use any key you'd like
private static final int SPECIAL_KEY = KeyEvent.VK_D;
private SpinnerNumberModel numberModel = new SpinnerNumberModel(50, 0, 100, 1);
private JSpinner spinner = new JSpinner(numberModel);
public ChangeStepSize() {
add(spinner);
// set up key bindings. First get InputMap and ActionMap
InputMap inputMap = spinner.getInputMap(JComponent.WHEN_FOCUSED);
ActionMap actionMap = spinner.getActionMap();
// next set bindings for when key is pressed
boolean onKeyRelease = false;
KeyStroke keyStroke = KeyStroke.getKeyStroke(SPECIAL_KEY, 0, onKeyRelease);
inputMap.put(keyStroke, DOUBLE_STEP + onKeyRelease);
actionMap.put(DOUBLE_STEP + onKeyRelease, new DoubleStepAction(onKeyRelease));
// next set bindings for when key is released
onKeyRelease = true;
keyStroke = KeyStroke.getKeyStroke(SPECIAL_KEY, 0, onKeyRelease);
inputMap.put(keyStroke, DOUBLE_STEP + onKeyRelease);
actionMap.put(DOUBLE_STEP + onKeyRelease, new DoubleStepAction(onKeyRelease));
}
// our Action is passed in a parameter to indicate which state it
// gets activated in: key press or key release
private class DoubleStepAction extends AbstractAction {
private boolean onKeyRelease;
public DoubleStepAction(boolean onKeyRelease) {
this.onKeyRelease = onKeyRelease;
}
@Override
public void actionPerformed(ActionEvent e) {
if (onKeyRelease) {
numberModel.setStepSize(SMALL_STEP_SIZE);
} else {
numberModel.setStepSize(BIG_STEP_SIZE);
}
}
}
private static void createAndShowGui() {
ChangeStepSize mainPanel = new ChangeStepSize();
JFrame frame = new JFrame("ChangeStepSize");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
我希望能够在按下某个键时增加 JSpinner
上的步长。到目前为止我尝试的是将 KeyListener
放在我的微调器上,当按下某个键时,更改步长的值。释放密钥后,它应该 return 为默认值。
我想我不必直接将 KeyListener
放到 JSpinner
上,而是放在它的按钮上。
老实说,我不知道如何实现。令我困惑的是双重 Listener
.
这是我为 KeyListener
编写的代码:
public class SpinnerKeyIncrement implements KeyListener {
JSpinner spinner;
SpinnerNumberModel spinnerModel;
public SpinnerKeyIncrement(JSpinner s) {
this.spinner = s;
if(spinnerModel == null)
spinnerModel = (SpinnerNumberModel) spinner.getModel();
}
@Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_CONTROL) {
spinnerModel.setStepSize(.10);
}
else if(e.getKeyCode() == KeyEvent.VK_SHIFT) {
spinnerModel.setStepSize(1);
}
}
@Override
public void keyReleased(KeyEvent e) {
spinnerModel.setStepSize(0.01);
}
@Override
public void keyTyped(KeyEvent e) {}
}
}
同样,我会使用键绑定来解决这个问题,并且我会使用绑定到 JSpinner 的 InputMap 的绑定,它在获得焦点时处于活动状态:
InputMap inputMap = spinner.getInputMap(JComponent.WHEN_FOCUSED);
一个有效的小示例程序可能如下所示:
import java.awt.event.ActionEvent;
import java.awt.event.KeyEvent;
import javax.swing.*;
@SuppressWarnings("serial")
public class ChangeStepSize extends JPanel {
private static final String DOUBLE_STEP = "double step";
public static final int SMALL_STEP_SIZE = 1;
public static final int BIG_STEP_SIZE = 10;
// bind to the "d" key, but you could use any key you'd like
private static final int SPECIAL_KEY = KeyEvent.VK_D;
private SpinnerNumberModel numberModel = new SpinnerNumberModel(50, 0, 100, 1);
private JSpinner spinner = new JSpinner(numberModel);
public ChangeStepSize() {
add(spinner);
// set up key bindings. First get InputMap and ActionMap
InputMap inputMap = spinner.getInputMap(JComponent.WHEN_FOCUSED);
ActionMap actionMap = spinner.getActionMap();
// next set bindings for when key is pressed
boolean onKeyRelease = false;
KeyStroke keyStroke = KeyStroke.getKeyStroke(SPECIAL_KEY, 0, onKeyRelease);
inputMap.put(keyStroke, DOUBLE_STEP + onKeyRelease);
actionMap.put(DOUBLE_STEP + onKeyRelease, new DoubleStepAction(onKeyRelease));
// next set bindings for when key is released
onKeyRelease = true;
keyStroke = KeyStroke.getKeyStroke(SPECIAL_KEY, 0, onKeyRelease);
inputMap.put(keyStroke, DOUBLE_STEP + onKeyRelease);
actionMap.put(DOUBLE_STEP + onKeyRelease, new DoubleStepAction(onKeyRelease));
}
// our Action is passed in a parameter to indicate which state it
// gets activated in: key press or key release
private class DoubleStepAction extends AbstractAction {
private boolean onKeyRelease;
public DoubleStepAction(boolean onKeyRelease) {
this.onKeyRelease = onKeyRelease;
}
@Override
public void actionPerformed(ActionEvent e) {
if (onKeyRelease) {
numberModel.setStepSize(SMALL_STEP_SIZE);
} else {
numberModel.setStepSize(BIG_STEP_SIZE);
}
}
}
private static void createAndShowGui() {
ChangeStepSize mainPanel = new ChangeStepSize();
JFrame frame = new JFrame("ChangeStepSize");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}